mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
* stuff * Reverted HEP241 and americium fuels to their original value * Changed plutonium pile rod's output + radiation values The plutonium pile rod now outputs 2 RGP, 1 uranium billets instead of 3 RGP billets, with the change in radioactivity to reflect that. Considering the recent additions to the pile - and planned ones that allow for sophistication akin to Windscale and X-10 - it feels like a natural balancing change. * Added adjustable segment sizes to seven segment displays, made research reactor's control rod entry more noticeable and responsive * Gave higher plutonium production to NU and MEU Every other U-238 containing fuel has a fissile:fertile ratio of about 1:3, whilst NU and MEU have 1:12 and 1:6 respectively; as a result, there's going to be a higher chance of U-238 interacting with neutrons, meaning more plutonium. Since NU has a lower enrichment and therefore reactivity as well, its burnup will always be lower, leading to more weapons-grade Pu-239 overall compared to enriched fuels * Deuterium + Tritium * Added check to prevent constant power drain when a deuterium machine cannot produce more heavy water, but still has enough input water and energy to process * sorry, i'm clowning * Fixed shadowed fields for deuterium machines Deuterium towers did not consume the correct amount of energy, as a final called maxPower was used in the superclass instead of getMaxPower() directly * Update ChemplantRecipes.java
84 lines
2.6 KiB
Java
84 lines
2.6 KiB
Java
package com.hbm.blocks.machine;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ILookOverlay;
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import com.hbm.tileentity.TileEntityProxyCombo;
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import com.hbm.tileentity.machine.TileEntityDeuteriumTower;
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import com.hbm.util.BobMathUtil;
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import com.hbm.util.I18nUtil;
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import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
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import net.minecraftforge.common.util.ForgeDirection;
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public class DeuteriumTower extends BlockDummyable implements ILookOverlay {
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public DeuteriumTower(Material mat) {
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super(mat);
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}
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@Override
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public TileEntity createNewTileEntity(World p_149915_1_, int meta) {
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if(meta >= 12)
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return new TileEntityDeuteriumTower();
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if(meta >= 8)
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return new TileEntityProxyCombo(false, true, true);
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return null;
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}
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@Override
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public int[] getDimensions() {
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return new int[] { 9, 0, 1, 0, 0, 1 };
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}
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@Override
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public int getOffset() {
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return 0;
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}
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@Override
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public void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) {
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super.fillSpace(world, x, y, z, dir, o);
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x = x + dir.offsetX * o;
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z = z + dir.offsetZ * o;
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ForgeDirection dr2 = dir.getRotation(ForgeDirection.UP);
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this.makeExtra(world, x - dir.offsetX - dr2.offsetX, y, z - dir.offsetZ - dr2.offsetZ);
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this.makeExtra(world, x, y, z - dir.offsetZ - dr2.offsetZ);
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this.makeExtra(world, x - dir.offsetX - dr2.offsetX, y, z);
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}
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@Override
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public void printHook(Pre event, World world, int x, int y, int z) {
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int[] pos = this.findCore(world, x, y, z);
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if(pos == null)
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return;
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TileEntity te = world.getTileEntity(pos[0], pos[1], pos[2]);
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if(!(te instanceof TileEntityDeuteriumTower))
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return;
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TileEntityDeuteriumTower tower = (TileEntityDeuteriumTower) te;
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List<String> text = new ArrayList();
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text.add((tower.power < tower.getMaxPower() / 20 ? EnumChatFormatting.RED : EnumChatFormatting.GREEN) + "Power: " + BobMathUtil.getShortNumber(tower.power) + "HE");
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for(int i = 0; i < tower.tanks.length; i++)
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text.add((i < 1 ? (EnumChatFormatting.GREEN + "-> ") : (EnumChatFormatting.RED + "<- ")) + EnumChatFormatting.RESET + I18nUtil.resolveKey("hbmfluid." + tower.tanks[i].getTankType().getName().toLowerCase()) + ": " + tower.tanks[i].getFill() + "/" + tower.tanks[i].getMaxFill() + "mB");
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ILookOverlay.printGeneric(event, I18nUtil.resolveKey(getUnlocalizedName() + ".name"), 0xffff00, 0x404000, text);
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}
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} |