Hbm-s-Nuclear-Tech-GIT/com/hbm/entity/grenade/EntityGrenadeBouncyBase.java

247 lines
8.3 KiB
Java

package com.hbm.entity.grenade;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public abstract class EntityGrenadeBouncyBase extends Entity implements IProjectile {
protected EntityLivingBase thrower;
protected String throwerName;
protected int timer = 0;
public EntityGrenadeBouncyBase(World world) {
super(world);
this.setSize(0.25F, 0.25F);
}
public EntityGrenadeBouncyBase(World world, EntityLivingBase living)
{
super(world);
this.thrower = living;
this.setSize(0.25F, 0.25F);
this.setLocationAndAngles(living.posX, living.posY + (double)living.getEyeHeight(), living.posZ, living.rotationYaw, living.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
float f = 0.4F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
this.motionY = (double)(-MathHelper.sin((this.rotationPitch + this.func_70183_g()) / 180.0F * (float)Math.PI) * f);
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, this.func_70182_d(), 1.0F);
}
public EntityGrenadeBouncyBase(World world, double posX, double posY, double posZ)
{
super(world);
this.setSize(0.25F, 0.25F);
this.setPosition(posX, posY, posZ);
this.yOffset = 0.0F;
}
@Override
protected void entityInit() { }
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double p_70112_1_)
{
double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
d1 *= 64.0D;
return p_70112_1_ < d1 * d1;
}
protected float func_70182_d()
{
return 1.5F;
}
protected float func_70183_g()
{
return 0.0F;
}
protected float getGravityVelocity()
{
return 0.03F;
}
public void setThrowableHeading(double motionX, double motionY, double motionZ, float f0, float f1)
{
float f2 = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ);
motionX /= (double)f2;
motionY /= (double)f2;
motionZ /= (double)f2;
motionX += this.rand.nextGaussian() * 0.007499999832361937D * (double)f1;
motionY += this.rand.nextGaussian() * 0.007499999832361937D * (double)f1;
motionZ += this.rand.nextGaussian() * 0.007499999832361937D * (double)f1;
motionX *= (double)f0;
motionY *= (double)f0;
motionZ *= (double)f0;
this.motionX = motionX;
this.motionY = motionY;
this.motionZ = motionZ;
float f3 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(motionY, (double)f3) * 180.0D / Math.PI);
}
@SideOnly(Side.CLIENT)
public void setVelocity(double motionX, double motionY, double motionZ)
{
this.motionX = motionX;
this.motionY = motionY;
this.motionZ = motionZ;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(motionX, motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(motionY, (double)f) * 180.0D / Math.PI);
}
}
public void onUpdate()
{
this.lastTickPosX = this.posX;
this.lastTickPosY = this.posY;
this.lastTickPosZ = this.posZ;
super.onUpdate();
//Bounce here
boolean bounce = false;
Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec31 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
if (movingobjectposition != null)
{
vec31 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
this.posX += (movingobjectposition.hitVec.xCoord - this.posX) * 0.6;
this.posY += (movingobjectposition.hitVec.yCoord - this.posY) * 0.6;
this.posZ += (movingobjectposition.hitVec.zCoord - this.posZ) * 0.6;
switch(movingobjectposition.sideHit) {
case 0:
case 1:
motionY *= -1; break;
case 2:
case 3:
motionZ *= -1; break;
case 4:
case 5:
motionX *= -1; break;
}
bounce = true;
motionX *= getBounceMod();
motionY *= getBounceMod();
motionZ *= getBounceMod();
}
//Bounce here [END]
if(!bounce) {
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
}
float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f1) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f2 = 0.99F;
float f3 = this.getGravityVelocity();
if (this.isInWater())
{
for (int i = 0; i < 4; ++i)
{
float f4 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
}
f2 = 0.8F;
}
this.motionX *= (double)f2;
this.motionY *= (double)f2;
this.motionZ *= (double)f2;
this.motionY -= (double)f3;
this.setPosition(this.posX, this.posY, this.posZ);
timer++;
if(timer >= getMaxTimer()) {
explode();
}
}
@Override
protected void readEntityFromNBT(NBTTagCompound nbt) {
timer = nbt.getInteger("timer");
}
@Override
protected void writeEntityToNBT(NBTTagCompound nbt) {
nbt.setInteger("timer", timer);
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
public EntityLivingBase getThrower()
{
if (this.thrower == null && this.throwerName != null && this.throwerName.length() > 0)
{
this.thrower = this.worldObj.getPlayerEntityByName(this.throwerName);
}
return this.thrower;
}
public abstract void explode();
protected abstract int getMaxTimer();
protected abstract double getBounceMod();
}