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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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50 lines
1.3 KiB
Java
50 lines
1.3 KiB
Java
package com.hbm.entity.grenade;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.world.World;
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import com.hbm.explosion.ExplosionChaos;
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import com.hbm.items.ModItems;
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import com.hbm.items.weapon.ItemGrenade;
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public class EntityGrenadeCluster extends EntityGrenadeBouncyBase
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{
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private static final String __OBFID = "CL_00001722";
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public EntityGrenadeCluster(World p_i1773_1_)
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{
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super(p_i1773_1_);
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}
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public EntityGrenadeCluster(World p_i1774_1_, EntityLivingBase p_i1774_2_)
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{
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super(p_i1774_1_, p_i1774_2_);
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}
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public EntityGrenadeCluster(World p_i1775_1_, double p_i1775_2_, double p_i1775_4_, double p_i1775_6_)
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{
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super(p_i1775_1_, p_i1775_2_, p_i1775_4_, p_i1775_6_);
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}
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@Override
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public void explode() {
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if (!this.worldObj.isRemote)
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{
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this.setDead();
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ExplosionChaos.cluster(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 10, 50);
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this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 1.5F, true);
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}
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}
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@Override
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protected int getMaxTimer() {
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return ItemGrenade.getFuseTicks(ModItems.grenade_cluster);
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}
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@Override
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protected double getBounceMod() {
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return 0.25D;
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}
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}
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