mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
76 lines
2.1 KiB
Java
76 lines
2.1 KiB
Java
package com.hbm.items.weapon;
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import java.util.List;
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import com.hbm.items.ModItems;
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import com.hbm.main.MainRegistry;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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public class GunB92Cell extends Item {
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@Override
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public void onUpdate(ItemStack stack, World world, Entity entity, int i, boolean b) {
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if(entity instanceof EntityPlayer && getPower(stack) < 25) {
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EntityPlayer player = (EntityPlayer) entity;
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for(int j = 0; j < player.inventory.mainInventory.length; j++) {
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if(player.inventory.mainInventory[j] != null && player.inventory.mainInventory[j].getItem() == ModItems.gun_b92) {
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int p = getPower(player.inventory.mainInventory[j]);
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if(p > 1) {
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setPower(player.inventory.mainInventory[j], p - 1);
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setPower(stack, getPower(stack) + 1);
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if(getPower(stack) == 25)
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stack.setItemDamage(1);
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return;
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}
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}
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}
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}
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}
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@Override
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public void addInformation(ItemStack itemstack, EntityPlayer player, List list, boolean bool) {
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list.add("Draws energy from the B92, allowing you to");
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list.add("reload it an additional 25 times.");
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list.add("The cell will permanently hold it's charge,");
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list.add("it is not meant to be used as a battery enhancement");
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list.add("for the B92, but rather as a bomb.");
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list.add("");
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list.add("Charges: " + getPower(itemstack) + " / 25");
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}
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private static int getPower(ItemStack stack) {
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if (stack.stackTagCompound == null) {
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stack.stackTagCompound = new NBTTagCompound();
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return 0;
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}
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return stack.stackTagCompound.getInteger("energy");
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}
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private static void setPower(ItemStack stack, int i) {
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if (stack.stackTagCompound == null) {
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stack.stackTagCompound = new NBTTagCompound();
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}
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stack.stackTagCompound.setInteger("energy", i);
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}
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public static ItemStack getFullCell() {
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ItemStack stack = new ItemStack(ModItems.gun_b92_ammo, 1, 1);
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setPower(stack, 25);
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return stack.copy();
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}
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}
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