Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/item/weapon/ItemRenderWeaponQuadro.java
2020-12-27 17:43:12 +01:00

136 lines
3.6 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.items.ModItems;
import com.hbm.items.weapon.ItemGunBase;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderWeaponQuadro implements IItemRenderer {
public ItemRenderWeaponQuadro() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
switch(type) {
case EQUIPPED_FIRST_PERSON:
if(item.getItem() == ModItems.gun_quadro) {
GL11.glTranslatef(0.75F, 0.0F, -0.15F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.5, 0.5, 0.5);
if(player.isSneaking()) {
GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(1.0F, 0.5F, 0.3F);
}
double[] recoil = HbmAnimations.getRelevantTransformation("QUADRO_RECOIL");
GL11.glTranslated(0, 0, recoil[2]);
double[] reload = HbmAnimations.getRelevantTransformation("QUADRO_RELOAD_ROTATE");
GL11.glRotated(reload[2], 1, 0, 0);
}
break;
case EQUIPPED:
if(item.getItem() == ModItems.gun_quadro) {
GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F);
GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.4F, -0.35F, -0.4F);
GL11.glScaled(0.75, 0.75, 0.75);
}
break;
case ENTITY:
if(item.getItem() == ModItems.gun_quadro) {
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.0F, 0.0F);
GL11.glScaled(0.75, 0.75, 0.75);
}
break;
case INVENTORY:
GL11.glEnable(GL11.GL_LIGHTING);
if(item.getItem() == ModItems.gun_quadro) {
GL11.glScaled(4.5, 4.5, -4.5);
GL11.glTranslatef(1.0F, 2.5F, 0.0F);
GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F);
}
break;
default: break;
}
if(item.getItem() == ModItems.gun_quadro) {
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.quadro_tex);
ResourceManager.quadro.renderPart("Launcher");
if(ItemGunBase.getMag(item) > 0 || ItemGunBase.getIsReloading(item) && type != ItemRenderType.INVENTORY) {
GL11.glPushMatrix();
GL11.glTranslated(0, -1, 0);
double[] push = HbmAnimations.getRelevantTransformation("QUADRO_RELOAD_PUSH");
GL11.glTranslated(0, 3, 0);
GL11.glRotated(push[1] * 30, 1, 0, 0);
GL11.glTranslated(0, -3, 0);
GL11.glTranslated(0, 0, push[0] * 3);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.quadro_rocket_tex);
ResourceManager.quadro.renderPart("Rockets");
GL11.glPopMatrix();
}
GL11.glShadeModel(GL11.GL_FLAT);
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
}