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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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32 lines
2.9 KiB
Plaintext
32 lines
2.9 KiB
Plaintext
## Added
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* Perfluoromethyl
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* Can be used as a coolant for PWRs, ICFs, and RBMK fluid heaters
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* Can be cooled into cold perflyoromethyl using two compressors to be used as coolant for particle accelerators
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* Also required for soldering all control units
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* Standard coolant will be removed soon in favor of perfloromethyl, however for now it continues to function just the same
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## Changed
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* The bedrock ore processor now has an NEI handler
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* Boilers and crucibles will only consume as much heat from the source as they can actually accept instead of a fixed rate, preventing them from wasting excess heat
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* Rockets can now be made with rocket fuel in addition to cordite (only requires one)
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* The rocket recipes using cordite now use 3 pieces of smokeless powder instead of 2
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* Iron ore fragments now take 2x longer to process into steal using the rotary furnace, but require only a quarter of the steam per tick
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* Little known secret: it is, indeed, possible to increase processing throughput by playing more than one machine. Either people don't know this, or they fear the immense cost of the rotary furnace, that being a few stone bricks, iron ingots and copper plates. Truly a king's ransom.
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* Optimized rendering for conveyor belt items, each frame no longer creates a new item stack and item entity instance which need to be removed by the GC right after
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* Changed fuel stats for HEAus, it's now a linear fuel with a multiplier of 35 with a heat/flux of 1.5°C
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* Digamma RBMK fuel now lasts substantially longer
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* RBMK dials now have gamerules for disabling rod depletion and xenon poison
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* Changed the way bullet spread is calculated. Instead of the gun's innate inaccuracy being reduced by 75% when using sights, guns now have separate stats for innate inaccuracy (only relevant for things like SMG) as well as a hipfire penalty (roughly the same for all guns)
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* This also includes a multiplier for ammo spread, which mainly concerns sawed-off shotguns (dual lever action shotguns, Broken and Sacred Dragon) and amplifies the inaccuracy for things like buckshot while slugs perform the same
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* Malachite now spawns in large deposits similar to hematite or bauxite, malachite veins are slightly smaller than bauxite veins
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* Limestone veins are now 50% larger
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* The compressor now has a NEI handler for any non-generic recipe
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* Removed compression recipes for steam, because why would you ever use those?
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* Fluid tanks that use pressurized fluids now say "pressurized, use compressor!" to avoid confusion over what "1PU" means
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## Fixed
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* Fixed incorrect tooltip in the automatic control rod's GUI
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* Fixed recipe autogen creating recipes for nonexistant thorium bedrock ore
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* Fixed FBI agents spawning both the old and new bullet entities when firing
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* Fixed dupe concerning one of the weapon abilities
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* Fixed crates not sending a block update when the contents change, breaking redstone comparator functionality |