Hbm-s-Nuclear-Tech-GIT/com/hbm/render/entity/rocket/RenderSoyuzCapsule.java

45 lines
1.3 KiB
Java

package com.hbm.render.entity.rocket;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderSoyuzCapsule extends Render {
@Override
public void doRender(Entity entity, double x, double y, double z, float i, float j) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
double time = (entity.worldObj.getTotalWorldTime());
double sine = Math.sin(time * 0.05) * 5;
double sin3 = Math.sin(time * 0.05 + Math.PI * 0.5) * 5;
int height = 7;
GL11.glTranslated(0.0F, height, 0.0F);
GL11.glRotated(sine, 0, 0, 1);
GL11.glRotated(sin3, 1, 0, 0);
GL11.glTranslated(0.0F, -height, 0.0F);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.soyuz_lander_tex);
ResourceManager.soyuz_lander.renderPart("Capsule");
bindTexture(ResourceManager.soyuz_chute_tex);
ResourceManager.soyuz_lander.renderPart("Chute");
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return ResourceManager.soyuz_lander_tex;
}
}