mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
153 lines
5.6 KiB
Java
153 lines
5.6 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.lib.RefStrings;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.ResourceLocation;
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public class RenderMultiblock extends TileEntitySpecialRenderer {
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float pixel = 1F/16F;
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x + 1, (float)y + 1, (float)z);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_CULL_FACE);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.75F);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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Block b = te.getBlockType();
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if(b == ModBlocks.struct_launcher_core)
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renderCompactLauncher();
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if(b == ModBlocks.struct_launcher_core_large)
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renderLaunchTable();
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glPopMatrix();
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}
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private void renderCompactLauncher() {
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RenderBlocks rb = RenderBlocks.getInstance();
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IIcon icon = rb.getBlockIconFromSide(ModBlocks.struct_launcher, 1);
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ResourceLocation loc = new ResourceLocation(RefStrings.MODID + ":textures/blocks/" + icon.getIconName().substring(4, icon.getIconName().length()) + ".png");
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for(int i = -1; i <= 1; i++)
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for(int j = -1; j <= 1; j++)
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if(i != 0 || j != 0)
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renderSmolBlockAt(loc, i, 0, j);
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}
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private void renderLaunchTable() {
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RenderBlocks rb = RenderBlocks.getInstance();
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IIcon icon = rb.getBlockIconFromSide(ModBlocks.struct_launcher, 1);
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ResourceLocation loc = new ResourceLocation(RefStrings.MODID + ":textures/blocks/" + icon.getIconName().substring(4, icon.getIconName().length()) + ".png");
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for(int i = -4; i <= 4; i++)
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for(int j = -4; j <= 4; j++)
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if(i != 0 || j != 0)
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renderSmolBlockAt(loc, i, 0, j);
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icon = rb.getBlockIconFromSide(ModBlocks.struct_scaffold, 1);
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loc = new ResourceLocation(RefStrings.MODID + ":textures/blocks/" + icon.getIconName().substring(4, icon.getIconName().length()) + ".png");
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switch((int)(System.currentTimeMillis() % 4000 / 1000)) {
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case 0:
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for(int k = 1; k < 12; k++)
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renderSmolBlockAt(loc, 3, k, 0);
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break;
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case 1:
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for(int k = 1; k < 12; k++)
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renderSmolBlockAt(loc, 0, k, 3);
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break;
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case 2:
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for(int k = 1; k < 12; k++)
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renderSmolBlockAt(loc, -3, k, 0);
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break;
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case 3:
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for(int k = 1; k < 12; k++)
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renderSmolBlockAt(loc, 0, k, -3);
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break;
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}
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}
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public void renderSmolBlockAt(ResourceLocation loc, int x, int y, int z) {
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GL11.glPushMatrix();
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GL11.glTranslatef(x, y, z);
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GL11.glRotatef(180, 0F, 0F, 1F);
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Tessellator tesseract = Tessellator.instance;
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tesseract.startDrawingQuads();
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this.bindTexture(loc);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
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tesseract.draw();
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GL11.glPopMatrix();
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}
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}
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