159 lines
4.9 KiB
Java

package com.hbm.items.weapon;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.GunConfiguration;
import com.hbm.items.ModItems;
import com.hbm.lib.ModDamageSource;
import com.hbm.main.MainRegistry;
import com.hbm.packet.GunAnimationPacket;
import com.hbm.packet.PacketDispatcher;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.sound.AudioWrapper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ItemGunGauss extends ItemGunBase {
private AudioWrapper chargeLoop;
public ItemGunGauss(GunConfiguration config, GunConfiguration alt) {
super(config, alt);
}
public void endAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
if(getHasShot(stack)) {
world.playSoundAtEntity(player, "hbm:weapon.sparkShoot", 2.0F, 1.0F);
setHasShot(stack, false);
}
if(!main && getStored(stack) > 0) {
EntityBulletBase bullet = new EntityBulletBase(world, altConfig.config.get(0), player);
bullet.overrideDamage = Math.max(getStored(stack), 1) * 10F;
world.spawnEntityInWorld(bullet);
world.playSoundAtEntity(player, "hbm:weapon.tauShoot", 0.5F, 0.75F);
setItemWear(stack, getItemWear(stack) + (getCharge(stack)) * 2);
setCharge(stack, 0);
if(player instanceof EntityPlayerMP)
PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(AnimType.CYCLE.ordinal()), (EntityPlayerMP) player);
}
}
public void endActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) {
if(chargeLoop != null) {
chargeLoop.stopSound();
chargeLoop = null;
}
}
protected void altFire(ItemStack stack, World world, EntityPlayer player) {
setCharge(stack, 1);
}
@Override
public void startActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) {
if(!main && getItemWear(stack) < mainConfig.durability && player.inventory.hasItem(ModItems.gun_xvl1456_ammo)) {
chargeLoop = MainRegistry.proxy.getLoopedSound("hbm:weapon.tauChargeLoop2", (float)player.posX, (float)player.posY, (float)player.posZ, 1.0F, 0.75F);
world.playSoundAtEntity(player, "hbm:weapon.tauChargeLoop2", 1.0F, 0.75F);
if(chargeLoop != null) {
chargeLoop.startSound();
}
}
}
protected void updateServer(ItemStack stack, World world, EntityPlayer player, int slot, boolean isCurrentItem) {
super.updateServer(stack, world, player, slot, isCurrentItem);
if(getIsAltDown(stack) && getItemWear(stack) < mainConfig.durability) {
int c = getCharge(stack);
if(c > 200) {
setCharge(stack, 0);
setItemWear(stack, mainConfig.durability);
player.attackEntityFrom(ModDamageSource.tauBlast, 1000);
world.newExplosion(player, player.posX, player.posY + player.eyeHeight, player.posZ, 5.0F, true, true);
return;
}
if(c > 0) {
setCharge(stack, c + 1);
if(c % 10 == 1 && c < 140 && c > 2) {
if(player.inventory.hasItem(ModItems.gun_xvl1456_ammo)) {
player.inventory.consumeInventoryItem(ModItems.gun_xvl1456_ammo);
setStored(stack, getStored(stack) + 1);
} else {
setCharge(stack, 0);
setStored(stack, 0);
}
}
} else {
setStored(stack, 0);
}
} else {
setCharge(stack, 0);
setStored(stack, 0);
}
}
protected void updateClient(ItemStack stack, World world, EntityPlayer player, int slot, boolean isCurrentItem) {
super.updateClient(stack, world, player, slot, isCurrentItem);
if(chargeLoop != null) {
if(!chargeLoop.isPlaying()) {
chargeLoop = rebootAudio(chargeLoop, player);
}
chargeLoop.updatePosition((float)player.posX, (float)player.posY, (float)player.posZ);
chargeLoop.updatePitch(1 + (getCharge(stack)) * 0.01F);
}
}
public AudioWrapper rebootAudio(AudioWrapper wrapper, EntityPlayer player) {
wrapper.stopSound();
AudioWrapper audio = MainRegistry.proxy.getLoopedSound("hbm:weapon.tauChargeLoop2", (float)player.posX, (float)player.posY, (float)player.posZ, wrapper.getVolume(), wrapper.getPitch());
audio.startSound();
return audio;
}
protected void spawnProjectile(World world, EntityPlayer player, ItemStack stack, int config) {
super.spawnProjectile(world, player, stack, config);
setHasShot(stack, true);
}
public static void setHasShot(ItemStack stack, boolean b) {
writeNBT(stack, "hasShot", b ? 1 : 0);
}
public static boolean getHasShot(ItemStack stack) {
return readNBT(stack, "hasShot") == 1;
}
/// gauss charge state ///
public static void setCharge(ItemStack stack, int i) {
writeNBT(stack, "gauss_charge", i);
}
public static int getCharge(ItemStack stack) {
return readNBT(stack, "gauss_charge");
}
public static void setStored(ItemStack stack, int i) {
writeNBT(stack, "gauss_stored", i);
}
public static int getStored(ItemStack stack) {
return readNBT(stack, "gauss_stored");
}
}