2024-03-18 16:54:18 -07:00

893 lines
25 KiB
Java

package com.hbm.tileentity.machine;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.machine.BlockHadronCoil;
import com.hbm.blocks.machine.BlockHadronPlating;
import com.hbm.inventory.container.ContainerHadron;
import com.hbm.inventory.gui.GUIHadron;
import com.hbm.inventory.recipes.HadronRecipes;
import com.hbm.items.ModItems;
import com.hbm.lib.Library;
import com.hbm.main.MainRegistry;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.TileEntityMachineBase;
import com.hbm.tileentity.machine.TileEntityHadronDiode.DiodeConfig;
import api.hbm.energy.IEnergyUser;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityHadron extends TileEntityMachineBase implements IEnergyUser, IGUIProvider {
public long power;
public static final long maxPower = 10000000;
public boolean isOn = false;
public boolean analysisOnly = false;
public int ioMode = 0;
public static final int MODE_DEFAULT = 0;
public static final int MODE_HOPPER = 1;
public static final int MODE_SINGLE = 2;
private int delay;
public EnumHadronState state = EnumHadronState.IDLE;
private static final int delaySuccess = 20;
private static final int delayNoResult = 60;
private static final int delayError = 100;
public boolean stat_success = false;
public EnumHadronState stat_state = EnumHadronState.IDLE;
public int stat_charge = 0;
public int stat_x = 0;
public int stat_y = 0;
public int stat_z = 0;
public TileEntityHadron() {
super(5);
}
@Override
public String getName() {
return "container.hadron";
}
private static final int[] access = new int[] {0, 1, 2, 3};
@Override
public int[] getAccessibleSlotsFromSide(int side) {
return access;
}
@Override
public boolean canExtractItem(int i, ItemStack itemStack, int j) {
return i == 2 || i == 3;
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemStack) {
if(i != 0 && i != 1) return false;
if(this.ioMode == MODE_SINGLE) {
return slots[i] == null;
}
//makes sure that equal items like the antimatter capsules are spread out evenly
if(slots[0] != null && slots[1] != null && slots[0].getItem() == slots[1].getItem() && slots[0].getItemDamage() == slots[1].getItemDamage()) {
if(i == 0) return slots[1].stackSize - slots[0].stackSize >= 0;
if(i == 1) return slots[0].stackSize - slots[1].stackSize >= 0;
}
return true;
}
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
power = Library.chargeTEFromItems(slots, 4, power, maxPower);
drawPower();
particles.addAll(particlesToAdd);
particlesToAdd.clear();
if(delay <= 0 && this.isOn && particles.size() < maxParticles && slots[0] != null && slots[1] != null && power >= maxPower * 0.75) {
if(ioMode != MODE_HOPPER || (slots[0].stackSize > 1 && slots[1].stackSize > 1)) {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata());
particles.add(new Particle(slots[0], slots[1], dir, xCoord, yCoord, zCoord));
this.decrStackSize(0, 1);
this.decrStackSize(1, 1);
power -= maxPower * 0.75;
this.state = EnumHadronState.PROGRESS;
}
}
if(delay > 0)
delay--;
else if(particles.isEmpty()) {
this.state = EnumHadronState.IDLE;
}
if(!particles.isEmpty())
updateParticles();
for(Particle p : particlesToRemove) {
particles.remove(p);
}
particlesToRemove.clear();
//Sort the virtual particles by momentum, and run through them until we have enough momentum to complete the recipe
//If we succeed, "collapse" the cheapest particle that had enough momentum
//If we fail to make anything, "collapse" the most expensive particle
if(particles.isEmpty() && !particlesCompleted.isEmpty()) {
ItemStack[] result = null;
Particle particle = null;
particlesCompleted.sort((p1, p2) -> { return p1.momentum - p2.momentum; });
for(Particle p : particlesCompleted) {
particle = p;
result = HadronRecipes.getOutput(p.item1, p.item2, p.momentum, analysisOnly);
if(result != null) break;
}
process(particle, result);
particlesCompleted.clear();
}
NBTTagCompound data = new NBTTagCompound();
data.setBoolean("isOn", isOn);
data.setLong("power", power);
data.setBoolean("analysis", analysisOnly);
data.setInteger("ioMode", ioMode);
data.setByte("state", (byte) state.ordinal());
data.setBoolean("stat_success", stat_success);
data.setByte("stat_state", (byte) stat_state.ordinal());
data.setInteger("stat_charge", stat_charge);
data.setInteger("stat_x", stat_x);
data.setInteger("stat_y", stat_y);
data.setInteger("stat_z", stat_z);
this.networkPack(data, 50);
}
}
private void process(Particle p, ItemStack[] result) {
//Collapse this particle to real by consuming power
p.consumePower();
if(result == null) {
this.state = HadronRecipes.returnCode;
this.setStats(this.state, p.momentum, false);
this.delay = delayNoResult;
worldObj.playSoundEffect(p.posX, p.posY, p.posZ, "random.orb", 2, 0.5F);
return;
}
if((slots[2] == null || (slots[2].getItem() == result[0].getItem() && slots[2].stackSize < slots[2].getMaxStackSize())) &&
(slots[3] == null || (slots[3].getItem() == result[1].getItem() && slots[3].stackSize < slots[3].getMaxStackSize()))) {
for(int i = 2; i <= 3; i++) {
if(slots[i] == null)
slots[i] = result[i - 2].copy();
else
slots[i].stackSize++;
}
if(result[0].getItem() == ModItems.particle_digamma) {
List<EntityPlayer> players = worldObj.getEntitiesWithinAABB(EntityPlayer.class,
AxisAlignedBB.getBoundingBox(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5, xCoord + 0.5, yCoord + 0.5, zCoord + 0.5)
.expand(128, 50, 128));
for(EntityPlayer player : players)
player.triggerAchievement(MainRegistry.achOmega12);
}
}
worldObj.playSoundEffect(p.posX, p.posY, p.posZ, "random.orb", 2, 1F);
this.delay = delaySuccess;
this.state = EnumHadronState.SUCCESS;
this.setStats(this.state, p.momentum, true);
}
@Override
public void networkUnpack(NBTTagCompound data) {
super.networkUnpack(data);
this.isOn = data.getBoolean("isOn");
this.power = data.getLong("power");
this.analysisOnly = data.getBoolean("analysis");
this.ioMode = data.getInteger("ioMode");
this.state = EnumHadronState.values()[data.getByte("state")];
this.stat_success = data.getBoolean("stat_success");
this.stat_state = EnumHadronState.values()[data.getByte("stat_state")];
this.stat_charge = data.getInteger("stat_charge");
this.stat_x = data.getInteger("stat_x");
this.stat_y = data.getInteger("stat_y");
this.stat_z = data.getInteger("stat_z");
}
@Override
public void handleButtonPacket(int value, int meta) {
if(meta == 0)
this.isOn = !this.isOn;
if(meta == 1)
this.analysisOnly = !this.analysisOnly;
if(meta == 2) {
this.ioMode++;
if(ioMode > 2) ioMode = 0;
}
this.markChanged();
}
private void drawPower() {
for(ForgeDirection dir : getRandomDirs()) {
if(power == maxPower)
return;
int x = xCoord + dir.offsetX * 2;
int y = yCoord + dir.offsetY * 2;
int z = zCoord + dir.offsetZ * 2;
TileEntity te = worldObj.getTileEntity(x, y, z);
if(te instanceof TileEntityHadronPower) {
TileEntityHadronPower plug = (TileEntityHadronPower)te;
long toDraw = Math.min(maxPower - power, plug.getPower());
this.setPower(power + toDraw);
plug.setPower(plug.getPower() - toDraw);
}
}
}
private void finishParticle(Particle p) {
particlesToRemove.add(p);
if(!p.isExpired())
particlesCompleted.add(p);
p.expired = true;
}
static final int maxParticles = 1;
List<Particle> particles = new ArrayList<Particle>();
List<Particle> particlesToRemove = new ArrayList<Particle>();
List<Particle> particlesToAdd = new ArrayList<Particle>();
List<Particle> particlesCompleted = new ArrayList<Particle>();
private void updateParticles() {
for(Particle particle : particles) {
particle.update();
}
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
this.isOn = nbt.getBoolean("isOn");
this.power = nbt.getLong("power");
this.analysisOnly = nbt.getBoolean("analysis");
this.ioMode = nbt.getInteger("ioMode");
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setBoolean("isOn", isOn);
nbt.setLong("power", power);
nbt.setBoolean("analysis", analysisOnly);
nbt.setInteger("ioMode", ioMode);
}
public int getPowerScaled(int i) {
return (int)(power * i / maxPower);
}
@Override
public void setPower(long i) {
power = i;
this.markDirty();
}
@Override
public long getPower() {
return power;
}
@Override
public long getMaxPower() {
return maxPower;
}
@Override
public boolean canConnect(ForgeDirection dir) {
return false;
}
private void setStats(EnumHadronState state, int count, boolean success) {
this.stat_state = state;
this.stat_charge = count;
this.stat_success = success;
}
private void setExpireStats(EnumHadronState state, int count, int x, int y, int z) {
this.stat_state = state;
this.stat_charge = count;
this.stat_x = x;
this.stat_y = y;
this.stat_z = z;
this.stat_success = false;
}
public void expire(Particle particle, EnumHadronState reason) {
if(particle.expired)
return;
particle.consumePower();
for(Particle p : particles) {
p.expired = true;
particlesToRemove.add(p);
}
worldObj.newExplosion(null, particle.posX + 0.5, particle.posY + 0.5, particle.posZ + 0.5, 10, false, false);
//If any particles expire, cancel any succeeding particles, since they'll confuse the player
particlesCompleted.clear();
TileEntityHadron.this.state = reason;
TileEntityHadron.this.delay = delayError;
TileEntityHadron.this.setExpireStats(reason, particle.momentum, particle.posX, particle.posY, particle.posZ);
}
public class Particle {
//Starting values
ItemStack item1;
ItemStack item2;
ForgeDirection dir;
int posX;
int posY;
int posZ;
//Progressing values
int momentum;
int charge;
int analysis;
boolean isCheckExempt = false;
int cl0 = 0;
int cl1 = 0;
boolean expired = false;
boolean cloned = false;
//Quantum mechanical ass particle
//Virtual particles traverse the accelerator without consuming electrical power
//The cheapest valid route to the analysis chamber is then turned into a real particle, consuming power
List<TileEntityHadronPower> plugs = new ArrayList<TileEntityHadronPower>();
//Quantum particles should only traverse a schottky direction ONCE
//Keep a list of traversed diodes and directions
HashMap<TileEntityHadronDiode, List<ForgeDirection>> history = new HashMap<TileEntityHadronDiode, List<ForgeDirection>>();
public Particle(ItemStack item1, ItemStack item2, ForgeDirection dir, int posX, int posY, int posZ) {
this.item1 = item1.copy();
this.item2 = item2.copy();
this.item1.stackSize = 1;
this.item2.stackSize = 1;
this.dir = dir;
this.posX = posX;
this.posY = posY;
this.posZ = posZ;
this.charge = 750;
this.momentum = 0;
}
//Clones the particle and gives it a new direction
public Particle clone(ForgeDirection dir) {
Particle p = new Particle(item1, item2, dir, posX, posY, posZ);
p.momentum = momentum;
p.charge = charge;
p.analysis = analysis;
p.isCheckExempt = isCheckExempt;
p.cl0 = cl0;
p.cl1 = cl1;
p.expired = expired;
p.plugs = new ArrayList<TileEntityHadronPower>(plugs);
p.history = new HashMap<TileEntityHadronDiode, List<ForgeDirection>>(history);
p.cloned = true;
return p;
}
public boolean isExpired() {
return this.expired;
}
public void update() {
if(expired) //just in case
return;
//Recently cloned particles have already a set direction, this prevents infinite recursion
if(cloned) {
cloned = false;
} else {
changeDirection(this);
}
makeSteppy(this);
if(!this.isExpired()) //only important for when the current segment is the core
checkSegment(this);
isCheckExempt = false; //clearing up the exemption we might have held from the previous turn, AFTER stepping
if(charge < 0)
expire(this, EnumHadronState.ERROR_NO_CHARGE);
if(cl0 > 0) cl0--;
if(cl1 > 0) cl1--;
}
public void incrementCharge(int coilVal) {
//not the best code ever made but it works, dammit
if(cl1 > 0) {
double mult = 2D - (cl1 - 15D) * (cl1 - 15D) / 225D;
mult = Math.max(mult, 0.1D);
coilVal *= mult;
} else if(cl0 > 0) {
if(cl0 > 10) {
coilVal *= 0.75;
} else {
coilVal *= 1.10;
}
}
this.momentum += coilVal;
}
public void consumePower() {
for(TileEntityHadronPower plug : plugs) {
long bit = 10000;
int times = (int) (plug.getPower() / bit);
plug.setPower(plug.getPower() - times * bit);
}
}
}
/**
* Moves the particle and does all the checks required to do so
* Handles diode entering behavior and whatnot
* @param p
*/
public void makeSteppy(Particle p) {
ForgeDirection dir = p.dir;
p.posX += dir.offsetX;
p.posY += dir.offsetY;
p.posZ += dir.offsetZ;
int x = p.posX;
int y = p.posY;
int z = p.posZ;
Block block = worldObj.getBlock(x, y, z);
TileEntity te = worldObj.getTileEntity(x, y, z);
if(te instanceof TileEntityHadron) {
if(p.analysis != 3)
expire(p, EnumHadronState.ERROR_NO_ANALYSIS);
else
this.finishParticle(p);
return;
}
if(block.getMaterial() != Material.air && block != ModBlocks.hadron_diode)
expire(p, EnumHadronState.ERROR_OBSTRUCTED_CHANNEL);
if(block == ModBlocks.hadron_diode)
p.isCheckExempt = true;
if(isValidCoil(worldObj.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ)))
p.isCheckExempt = true;
}
/**
* All the checks done *after* the particle moves one tile
* @param p
*/
public void checkSegment(Particle p) {
ForgeDirection dir = p.dir;
int x = p.posX;
int y = p.posY;
int z = p.posZ;
//we make a set of axis where the directional axis is 0 and the normals are 1
//that allows us to easily iterate through a rectangle that is normal to our moving direction
int dX = 1 - Math.abs(dir.offsetX);
int dY = 1 - Math.abs(dir.offsetY);
int dZ = 1 - Math.abs(dir.offsetZ);
//whether the particle has entered an analysis chamber
//-> all coils have to be air
//-> all platings have to be analysis chamber walls
boolean analysis = true;
//ensures coolers are useful throughout their initial segment
int totalValue = 0;
for(int a = x - dX * 2; a <= x + dX * 2; a++) {
for(int b = y - dY * 2; b <= y + dY * 2; b++) {
for(int c = z - dZ * 2; c <= z + dZ * 2;c++) {
Block block = worldObj.getBlock(a, b, c);
int meta = worldObj.getBlockMetadata(a, b, c);
/** ignore the center for now */
if(a == x && b == y && c == z) {
//we are either in a diode or the core - no analysis for you now
if(block.getMaterial() != Material.air)
analysis = false;
continue;
}
int ix = Math.abs(x - a);
int iy = Math.abs(y - b);
int iz = Math.abs(z - c);
/** check coils, all abs deltas are 1 or less */
if(ix <= 1 && iy <= 1 && iz <= 1) {
//are we exempt from the coil examination? nice, skip checks only for inner magnets, not the corners!
if(p.isCheckExempt && ix + iy + iz == 1) {
continue;
}
//coil is air, analysis can remain true
if(block.getMaterial() == Material.air && analysis) {
continue;
}
//not air -> not an analysis chamber
analysis = false;
int coilVal = coilValue(block);
//not a valid coil: kablam!
if(!isValidCoil(block)) {
expire(p, EnumHadronState.ERROR_EXPECTED_COIL);
} else {
p.charge -= coilVal;
totalValue += coilVal;
if(block == ModBlocks.hadron_cooler) {
if(meta == 0) p.cl0 += 10;
if(meta == 1) p.cl1 += 5;
}
}
continue;
}
/** now we check the plating, sum of all local positions being 3 or less gives us the outer plating without corners */
if(ix + iy + iz <= 3) {
//if the plating is for the analysis chamber, continue no matter what
if(isAnalysis(block))
continue;
//no analysis chamber -> turn off analysis and proceed
analysis = false;
//a plating? good, continue
if(isPlating(block))
continue;
TileEntity te = worldObj.getTileEntity(a, b, c);
//power plugs are also ok, might as well succ some energy when passing
if(te instanceof TileEntityHadronPower) {
TileEntityHadronPower plug = (TileEntityHadronPower)te;
long bit = 10000; //how much HE one "charge point" is
int times = (int) (plug.getPower() / bit); //how many charges the plug has to offer
p.charge += times;
p.plugs.add(plug);
continue;
}
//Are we exempt from checking the plating? skip all the plating blocks where branches could be
if(p.isCheckExempt && ix + iy + iz == 2) {
continue;
}
expire(p, EnumHadronState.ERROR_MALFORMED_SEGMENT);
}
}
}
}
//all errors prior to this point come from bad construction, where exact momentum is irrelevant
p.incrementCharge(totalValue);
if(analysis) {
p.analysis++;
//if the analysis chamber is too big, destroy
if(p.analysis > 3)
expire(p, EnumHadronState.ERROR_ANALYSIS_TOO_LONG);
if(p.analysis == 2) {
//Only pop for the first particle
if(this.state != EnumHadronState.ANALYSIS) {
this.worldObj.playSoundEffect(p.posX + 0.5, p.posY + 0.5, p.posZ + 0.5, "fireworks.blast", 2.0F, 2F);
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "hadron");
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, p.posX + 0.5, p.posY + 0.5, p.posZ + 0.5), new TargetPoint(worldObj.provider.dimensionId, p.posX + 0.5, p.posY + 0.5, p.posZ + 0.5, 25));
}
this.state = EnumHadronState.ANALYSIS;
}
//if operating in line accelerator mode, halt after 2 blocks and staart the reading
if(this.analysisOnly && p.analysis == 2) {
this.finishParticle(p);
}
} else {
//if the analysis stops despite being short of 3 steps in the analysis chamber, destroy
if(p.analysis > 0 && p.analysis < 3)
expire(p, EnumHadronState.ERROR_ANALYSIS_TOO_SHORT);
}
}
/**
* Checks whether we can go forward or if we might want to do a turn
* Handles the better part of the diode behavior
* @param p
*/
public void changeDirection(Particle p) {
ForgeDirection dir = p.dir;
int x = p.posX;
int y = p.posY;
int z = p.posZ;
int nx = x + dir.offsetX;
int ny = y + dir.offsetY;
int nz = z + dir.offsetZ;
Block next = worldObj.getBlock(nx, ny, nz);
TileEntity te = worldObj.getTileEntity(nx, ny, nz);
//the next block appears to be a diode, let's see if we can enter
if(te instanceof TileEntityHadronDiode) {
TileEntityHadronDiode diode = (TileEntityHadronDiode)te;
if(diode.getConfig(p.dir.getOpposite().ordinal()) != DiodeConfig.IN) {
//it appears as if we have slammed into the side of a diode, ouch
expire(p, EnumHadronState.ERROR_DIODE_COLLISION);
}
//there's a diode ahead, turn off checks so we can make the curve
p.isCheckExempt = true;
//the *next* block is a diode, we are not in it yet, which means no turning and no check exemption. too bad kiddo.
return;
}
//instead of the next TE, we are looking at the current one - the diode (maybe)
te = worldObj.getTileEntity(x, y, z);
//if we are currently in a diode, we might want to consider changing dirs
if(te instanceof TileEntityHadronDiode) {
//since we are *in* a diode, we might want to call the warrant officer for
//an exemption for the coil check, because curves NEED holes to turn into, and
//checking for coils in spaces where there cannot be coils is quite not-good
p.isCheckExempt = true;
TileEntityHadronDiode diode = (TileEntityHadronDiode)te;
boolean hasTurnedCurrent = false;
if(!p.history.containsKey(diode))
p.history.put(diode, new ArrayList<ForgeDirection>());
List<ForgeDirection> usedDirections = p.history.get(diode);
//Instance a new particle for each required fork
for(ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) {
if(!usedDirections.contains(d) && diode.getConfig(d.ordinal()) == DiodeConfig.OUT) {
if(!hasTurnedCurrent) {
p.dir = d;
hasTurnedCurrent = true;
} else {
Particle clone = p.clone(d);
clone.history.get(diode).add(d);
particlesToAdd.add(clone);
}
}
}
//Add the used direction to the main particle AFTER cloning, so the clones don't get incorrect travel history
usedDirections.add(p.dir);
//If we managed to exit, keep going
if(hasTurnedCurrent) return;
}
//next step is air or the core, proceed
if(next.getMaterial() == Material.air || next == ModBlocks.hadron_core)
return;
//so, the next block is most certainly a wall. not good. perhaps we could try turning?
if(isValidCoil(next)) {
ForgeDirection validDir = ForgeDirection.UNKNOWN;
List<ForgeDirection> dirs = getRandomDirs();
//let's look at every direction we could go in
for(ForgeDirection d : dirs) {
if(d == dir || d == dir.getOpposite())
continue;
//there is air! we can pass!
if(worldObj.getBlock(x + d.offsetX, y + d.offsetY, z + d.offsetZ).getMaterial() == Material.air) {
if(validDir == ForgeDirection.UNKNOWN) {
validDir = d;
//it seems like there are two or more possible ways, which is not allowed without a diode
//sorry kid, nothing personal
} else {
expire(p, EnumHadronState.ERROR_BRANCHING_TURN);
return;
}
}
}
//set the new direction
p.dir = validDir;
p.isCheckExempt = true;
return;
}
expire(p, EnumHadronState.ERROR_OBSTRUCTED_CHANNEL);
}
/**
* Dear god please grant me the gift of death and end my eternal torment
* @return
*/
private List<ForgeDirection> getRandomDirs() {
List<Integer> rands = Arrays.asList(new Integer[] {0, 1, 2, 3, 4, 5} );
Collections.shuffle(rands);
List<ForgeDirection> dirs = new ArrayList();
for(Integer i : rands) {
dirs.add(ForgeDirection.getOrientation(i));
}
return dirs;
}
public boolean isValidCoil(Block b) {
if(coilValue(b) > 0) return true;
if(b == ModBlocks.hadron_cooler) return true;
return false;
}
public int coilValue(Block b) {
if(b instanceof BlockHadronCoil)
return ((BlockHadronCoil)b).factor;
return 0;
}
public boolean isPlating(Block b) {
return b instanceof BlockHadronPlating ||
b instanceof BlockHadronCoil ||
b == ModBlocks.hadron_plating_glass ||
b == ModBlocks.hadron_analysis_glass ||
b == ModBlocks.hadron_access;
}
public boolean isAnalysis(Block b) {
return b == ModBlocks.hadron_analysis ||
b == ModBlocks.hadron_analysis_glass;
}
public static enum EnumHadronState {
IDLE(0x8080ff),
PROGRESS(0xffff00),
ANALYSIS(0xffff00),
NORESULT(0xff8000),
NORESULT_TOO_SLOW(0xff8000),
NORESULT_WRONG_INGREDIENT(0xff8000),
NORESULT_WRONG_MODE(0xff8000),
SUCCESS(0x00ff00),
ERROR_NO_CHARGE(0xff0000, true),
ERROR_NO_ANALYSIS(0xff0000, true),
ERROR_OBSTRUCTED_CHANNEL(0xff0000, true),
ERROR_EXPECTED_COIL(0xff0000, true),
ERROR_MALFORMED_SEGMENT(0xff0000, true),
ERROR_ANALYSIS_TOO_LONG(0xff0000, true),
ERROR_ANALYSIS_TOO_SHORT(0xff0000, true),
ERROR_DIODE_COLLISION(0xff0000, true),
ERROR_BRANCHING_TURN(0xff0000, true),
ERROR_GENERIC(0xff0000, true);
public int color;
public boolean showCoord;
private EnumHadronState(int color) {
this(color, false);
}
private EnumHadronState(int color, boolean showCoord) {
this.color = color;
this.showCoord = showCoord;
}
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new ContainerHadron(player.inventory, this);
}
@Override
@SideOnly(Side.CLIENT)
public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new GUIHadron(player.inventory, this);
}
}