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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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mirror fix
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8aa9ff2895
commit
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@ -6,6 +6,7 @@ import java.nio.file.StandardCopyOption
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buildscript {
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buildscript {
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repositories {
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repositories {
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maven { url = 'https://maven.ntmr.dev/proxy/' }
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maven { url = 'https://maven.minecraftforge.net/' }
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maven { url = 'https://maven.minecraftforge.net/' }
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maven { url = 'https://plugins.gradle.org/m2' }
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maven { url = 'https://plugins.gradle.org/m2' }
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mavenCentral()
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mavenCentral()
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@ -67,6 +68,10 @@ eclipse.classpath.file.whenMerged { cp ->
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}
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}
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repositories {
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repositories {
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maven {
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name = 'Blerg'
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url = 'https://maven.ntmr.dev/proxy/'
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}
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maven {
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maven {
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name = 'ModMaven'
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name = 'ModMaven'
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url = 'https://modmaven.dev'
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url = 'https://modmaven.dev'
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@ -26,3 +26,4 @@
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* Fixed JSON gun reload animations becoming faster and faster with the trenchmaster set
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* Fixed JSON gun reload animations becoming faster and faster with the trenchmaster set
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* Fixed heat transfer rate labels on the boilers and coker unit being off by a magnitude of 10
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* Fixed heat transfer rate labels on the boilers and coker unit being off by a magnitude of 10
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* Fixed crucible not having a heat transfer rate tooltip
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* Fixed crucible not having a heat transfer rate tooltip
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* Fixed certain heliostat mirror rotations not showing the mirror
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@ -66,17 +66,15 @@ public class RenderMirror implements ISimpleBlockRenderingHandler {
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GroupObject go = null;
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GroupObject go = null;
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for(GroupObject obj : ((WavefrontObject)ResourceManager.solar_mirror).groupObjects) {
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for(GroupObject obj : ((WavefrontObject)ResourceManager.solar_mirror).groupObjects) {
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if(obj.name.equals("Mirror"))
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if(obj.name.equals("Mirror")) go = obj;
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go = obj;
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}
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}
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if(go == null)
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if(go == null) return;
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return;
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Tessellator tes = Tessellator.instance;
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Tessellator tes = Tessellator.instance;
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double dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
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double dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
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double pitch = -Math.asin((dy + 0.5) / dist) + Math.PI / 2D;
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double pitch = -Math.asin(dy / dist) + Math.PI / 2D;
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double yaw = -Math.atan2(dz, dx) - Math.PI / 2D;
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double yaw = -Math.atan2(dz, dx) - Math.PI / 2D;
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for(Face f : go.faces) {
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for(Face f : go.faces) {
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