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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Merge pull request #2002 from EverMine/master
Add missing adding to neiShredderRecipes in CompatRecipeRegistry
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commit
07618f6a60
@ -422,7 +422,7 @@ public class ShredderRecipes extends SerializableRecipe {
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//convert the map only once to save on processing power (might be more ram intensive but that can't be THAT bad, right?)
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if(neiShredderRecipes == null)
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neiShredderRecipes = new HashMap(shredderRecipes);
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neiShredderRecipes = new HashMap<>(shredderRecipes);
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return neiShredderRecipes;
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}
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@ -48,20 +48,22 @@ public class CompatRecipeRegistry {
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public static void registerPress(StampType stamp, AStack input, ItemStack output) {
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PressRecipes.recipes.put(new Pair(input, stamp), output);
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}
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/** Same loose rules as BlastFurnaceRecipes, valid inputs are Items, Blocks, ItemStacks, ComparableStacks, Strings (for oredict) and DictFrames */
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public static void registerBlastFurnace(Object[] inputs, ItemStack output) {
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if(inputs.length != 2) return;
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BlastFurnaceRecipes.addRecipe(inputs[0], inputs[1], output);
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}
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public static void registerShredder(AStack input, ItemStack output) {
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for(ItemStack allItems : input.extractForNEI()) {
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ComparableStack comp = new ComparableStack(allItems);
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ShredderRecipes.shredderRecipes.put(comp, output);
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if (ShredderRecipes.neiShredderRecipes != null)
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ShredderRecipes.neiShredderRecipes.put(comp, output);
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}
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}
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/** Items should strictly be categorized as pcb, topping or solder. An item that is used as a topping in one recipe should not be a pcb in another.
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* This is because the soldering station's item IO will automatically place items based on this category, and having items in more than one category would break it. */
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public static void registerSoldering(ItemStack output, int time, long power, FluidStack fluid, AStack[] toppings, AStack[] pcb, AStack[] solder) {
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@ -77,29 +79,29 @@ public class CompatRecipeRegistry {
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if(outputFluids != null) recipe.outputFluids(copyFirst(outputFluids, 2));
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ChemplantRecipes.recipes.add(recipe);
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}
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/** Either solid or liquid output can be null */
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public static void registerCombination(AStack input, ItemStack output, FluidStack fluid) {
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if(output == null && fluid == null) return;
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Object o = input instanceof OreDictStack ? ((OreDictStack) input).name : input;
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CombinationRecipes.recipes.put(o, new Pair(output, fluid));
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}
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/** Crucible recipes need unique IDs, game will crash when an ID collision is detected! */
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public static void registerCrucible(int index, String name, int frequency, ItemStack icon, MaterialStack[] input, MaterialStack[] output) {
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CrucibleRecipe recipe = new CrucibleRecipe(index, name, frequency, icon).inputs(input).outputs(output);
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CrucibleRecipes.recipes.add(recipe);
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}
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public static void registerCentrifuge(AStack input, ItemStack[] outputs) {
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CentrifugeRecipes.recipes.put(input, copyFirst(outputs, 4));
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}
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public static void registerCrystallizer(AStack input, ItemStack output, int time, float productivity, FluidStack fluid) {
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CrystallizerRecipe recipe = new CrystallizerRecipe(output, time).prod(productivity);
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CrystallizerRecipes.registerRecipe(input instanceof OreDictStack ? ((OreDictStack) input).name : input, recipe, fluid);
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}
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/** Fractions always use 100mB of input fluid per operation. None of the outputs can be null. */
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public static void registerFraction(FluidType input, FluidStack[] output) {
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if(output.length != 2) return;
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@ -111,7 +113,7 @@ public class CompatRecipeRegistry {
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if(output.length != 2) return;
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CrackingRecipes.cracking.put(input, new Pair(output[0], output[1]));
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}
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/** Reforming always uses 100mB of input fluid per operation. None of the outputs can be null. */
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public static void registerReforming(FluidType input, FluidStack[] output) {
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output = copyFirst(output, 3);
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@ -125,87 +127,87 @@ public class CompatRecipeRegistry {
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if(output.length < 2) return;
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HydrotreatingRecipes.recipes.put(input, new Triplet(hydrogen, output[0], output[1]));
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}
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public static void registerLiquefaction(AStack input, FluidStack output) {
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LiquefactionRecipes.recipes.put(input instanceof OreDictStack ? ((OreDictStack) input).name : input, output);
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}
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public static void registerSolidifying(FluidStack input, ItemStack output) {
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SolidificationRecipes.recipes.put(input.type, new Pair(input.fill, output));
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}
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public static void registerCoker(FluidStack input, ItemStack output, FluidStack fluid) {
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CokerRecipes.recipes.put(input.type, new Triplet(input.fill, output, fluid));
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}
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/** Registers a coker recipe based on the standardized fluid to coke values */
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public static void registerCokerAuto(FluidType input, FluidType output) {
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CokerRecipes.registerAuto(input, output);
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}
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public static void registerPyro(FluidStack inputFluid, AStack inputItem, FluidStack outputFluid, ItemStack outputItem, int duration) {
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PyroOvenRecipes.recipes.add(new PyroOvenRecipe(duration).in(inputFluid).in(inputItem).out(outputFluid).out(outputItem));
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}
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/** Registers a pyro oven recipe based on the standardized fluid to solid fuel values */
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public static void registerPyroAuto(FluidType input) {
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PyroOvenRecipes.registerSFAuto(input);
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}
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/** Breeding reactor does not handle OreDictStacks */
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public static void registerBreeder(ComparableStack input, ItemStack output, int flux) {
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BreederRecipes.recipes.put(input, new BreederRecipe(output, flux));
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}
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public static void registerCyclotron(ComparableStack box, AStack target, ItemStack output, int antimatter) {
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CyclotronRecipes.recipes.put(new Pair(box, target), new Pair(output, antimatter));
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}
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/** Fuel pools do not handle OreDictStacks */
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public static void registerFuelPool(ComparableStack input, ItemStack output) {
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FuelPoolRecipes.recipes.put(input, output);
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}
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//TBI mixer
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public static void registerOutgasser(AStack input, ItemStack output, FluidStack fluid) {
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OutgasserRecipes.recipes.put(input, new Pair(output, fluid));
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}
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public static void registerCompressor(FluidStack input, FluidStack output, int time) {
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CompressorRecipes.recipes.put(new Pair(input.type, input.pressure), new CompressorRecipe(input.fill, output, time));
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}
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/** Byproduct array can be null, fluid output length must be 2 */
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public static void registerElectrolyzerFluid(FluidStack input, FluidStack[] output, ItemStack[] byproduct, int time) {
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output = copyFirst(output, 2);
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if(output.length < 2) return;
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if(byproduct != null) byproduct = copyFirst(byproduct, 3);
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ElectrolyserFluidRecipes.recipes.put(input.type, new ElectrolysisRecipe(input.fill, output[0], output[1], time, byproduct));
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}
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/** Output array length must be 2, outputs can be null. Byproduct array can be null. */
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public static void registerElectrolyzerMetal(AStack input, MaterialStack[] output, ItemStack[] byproduct, int time) {
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output = copyFirst(output, 2);
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if(byproduct != null) byproduct = copyFirst(byproduct, 6);
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ElectrolyserMetalRecipes.recipes.put(input, new ElectrolysisMetalRecipe(output[0], output[1], time, byproduct));
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}
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public static void registerArcWelder(ItemStack output, int time, long power, FluidStack fluid, AStack[] inputs) {
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ArcWelderRecipes.recipes.add(new ArcWelderRecipe(output, time, power, fluid, copyFirst(inputs, 3)));
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}
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public static void registerRotaryFurnace(MaterialStack output, int time, int steam, FluidStack fluid, AStack[] inputs) {
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RotaryFurnaceRecipes.recipes.add(new RotaryFurnaceRecipe(output, time, steam, fluid, copyFirst(inputs, 3)));
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}
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/** Particles will always perform 8 recipes */
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public static void registerExposureChamber(AStack particle, AStack input, ItemStack output) {
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ExposureChamberRecipes.recipes.add(new ExposureChamberRecipe(particle, input, output));
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}
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/** Input needs two AStacks, output can take 1-2 ItemStacks. If the same recipe with different
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* momentum should yield different results, register the lower momentum recipes first. */
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public static void registerParticleAccelerator(AStack[] input, int momentum, ItemStack[] output) {
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@ -215,47 +217,47 @@ public class CompatRecipeRegistry {
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if(output.length < 1) return;
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ParticleAcceleratorRecipes.recipes.add(new ParticleAcceleratorRecipe(input[0], input[1], momentum, output[0], output.length > 1 ? output[1] : null));
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}
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public static void registerAmmoPress(ItemStack output, AStack[] input) {
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if(input.length != 9) return;
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AmmoPressRecipes.recipes.add(new AmmoPressRecipe(output, input));
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}
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public static void registerAssembler(ItemStack output, AStack[] input, int time) {
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AssemblerRecipes.makeRecipe(new ComparableStack(output), copyFirst(input, 12), time);
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}
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/** Registers an assembler recipe but with the template only being obtainable via the specified folders */
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public static void registerAssembler(ItemStack output, AStack[] input, int time, Item... folder) {
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AssemblerRecipes.makeRecipe(new ComparableStack(output), copyFirst(input, 12), time, folder);
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}
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public static void registerAnvilConstruction(AStack[] input, AnvilOutput[] output, int tier, int overlayIndex) {
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AnvilRecipes.constructionRecipes.add(new AnvilConstructionRecipe(input, output).setTier(tier).setOverlay(EnumUtil.grabEnumSafely(OverlayType.class, overlayIndex)));
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}
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public static void registerAnvilConstruction(AStack[] input, AnvilOutput[] output, int tierLower, int tierUpper, int overlayIndex) {
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AnvilRecipes.constructionRecipes.add(new AnvilConstructionRecipe(input, output).setTierRange(tierLower, tierUpper).setOverlay(EnumUtil.grabEnumSafely(OverlayType.class, overlayIndex)));
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}
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public static void registerPedestal(ItemStack output, AStack[] input) {
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registerPedestal(output, input, 0);
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}
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public static void registerPedestal(ItemStack output, AStack[] input, int condition) {
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input = copyFirst(input, 9);
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if(input.length < 9) return;
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PedestalRecipes.recipes.add(new PedestalRecipe(output, input).extra(EnumUtil.grabEnumSafely(PedestalExtraCondition.class, condition)));
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}
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/** Either output or fluid can be null */
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public static void registerArcFurnace(AStack input, ItemStack output, MaterialStack fluid) {
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if(output == null && fluid == null) return;
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ArcFurnaceRecipes.recipeList.add(new Pair(input, new ArcFurnaceRecipe().solid(output).fluid(fluid)));
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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/** If the supplied array exceeds the specified length, creates a copy and trunkates the array. Otherwise, returns the original array */
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private static <T> T[] copyFirst(T[] array, int amount) {
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if(array.length <= amount) return array;
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