Better fine control

Shift already introduces a slowdown, no need to account for that
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abel1502 2025-08-23 19:33:08 +03:00
parent ee1ffc98ba
commit 16824452b0
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@ -100,7 +100,7 @@ public class WingsMurk extends JetpackBase {
Vec3 orig = player.getLookVec();
Vec3 look = Vec3.createVectorHelper(orig.xCoord, 0, orig.zCoord).normalize();
double mod = player.isSneaking() ? 0.25D : player.isSprinting() ? 1D : 0.5D;
double mod = player.isSprinting() ? 1D : 0.25D;
if(player.moveForward != 0) {
player.motionX += look.xCoord * 0.35 * player.moveForward * mod;