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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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JUDGEMENT!
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77cc85efe1
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@ -217,6 +217,7 @@ public class BlockBobble extends BlockContainer implements IGUIProvider {
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}
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}
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@Override
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@Override
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@SideOnly(Side.CLIENT)
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public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return new GUIScreenBobble((TileEntityBobble) world.getTileEntity(x, y, z));
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return new GUIScreenBobble((TileEntityBobble) world.getTileEntity(x, y, z));
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}
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}
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@ -64,6 +64,7 @@ public class BlockArmorTable extends Block implements IGUIProvider {
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}
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}
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@Override
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@Override
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@SideOnly(Side.CLIENT)
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public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return new GUIArmorTable(player.inventory);
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return new GUIArmorTable(player.inventory);
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}
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}
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@ -176,6 +176,7 @@ public class NTMAnvil extends BlockFalling implements ITooltipProvider, IGUIProv
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}
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}
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@Override
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@Override
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@SideOnly(Side.CLIENT)
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public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return new GUIAnvil(player.inventory, ((NTMAnvil)world.getBlock(x, y, z)).tier);
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return new GUIAnvil(player.inventory, ((NTMAnvil)world.getBlock(x, y, z)).tier);
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}
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}
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