remove redundant TODO

This commit is contained in:
Vaern 2026-01-12 23:55:29 -08:00
parent 5cb013d545
commit 223fe240c1

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@ -826,7 +826,7 @@ public class Orchestras {
//stop sound due to timeout //stop sound due to timeout
if(runningAudio != null && runningAudio.isPlaying()) runningAudio.stopSound(); if(runningAudio != null && runningAudio.isPlaying()) runningAudio.stopSound();
} }
return; //TODO check if this fucks anything return;
} }
if(type == GunAnimation.CYCLE) { if(type == GunAnimation.CYCLE) {
if(timer == 0) PacketDispatcher.wrapper.sendToAllAround(new MuzzleFlashPacket(entity), new TargetPoint(entity.worldObj.provider.dimensionId, entity.posX, entity.posY, entity.posZ, 100)); if(timer == 0) PacketDispatcher.wrapper.sendToAllAround(new MuzzleFlashPacket(entity), new TargetPoint(entity.worldObj.provider.dimensionId, entity.posX, entity.posY, entity.posZ, 100));