extended timeout duration

the highest duration for muzzle flashes is 150?, not under 100, so let's be safe
This commit is contained in:
Vaern 2026-01-12 23:39:50 -08:00
parent 82293e46cd
commit 5cb013d545

View File

@ -932,7 +932,7 @@ public class ModEventHandlerClient {
Iterator itr = ItemRenderWeaponBase.flashMap.keySet().iterator();
long millis = System.currentTimeMillis();
//dead entities may have later insertion order than actively firing ones, so we be safe
ItemRenderWeaponBase.flashMap.values().removeIf(entry -> millis - entry.longValue() >= 100);
ItemRenderWeaponBase.flashMap.values().removeIf(entry -> millis - entry.longValue() >= 150);
}
}