Fence blocks can be converted into posts

This commit is contained in:
George Paton 2024-06-04 11:07:53 +10:00
parent 5241ff661b
commit 27cf5ca091
6 changed files with 46 additions and 4 deletions

View File

@ -2934,7 +2934,7 @@ public class ModBlocks {
GameRegistry.registerBlock(hev_battery, hev_battery.getUnlocalizedName());
//Chainlink Fence
GameRegistry.registerBlock(fence_metal, fence_metal.getUnlocalizedName());
GameRegistry.registerBlock(fence_metal, ItemBlockBase.class, fence_metal.getUnlocalizedName());
//Sands, Glass
GameRegistry.registerBlock(ash_digamma, ash_digamma.getUnlocalizedName());

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@ -2,18 +2,23 @@ package com.hbm.blocks.generic;
import java.util.List;
import com.hbm.blocks.IBlockMulti;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockFence;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
public class BlockMetalFence extends BlockFence {
public class BlockMetalFence extends BlockFence implements IBlockMulti {
public IIcon postIcon;
@ -38,6 +43,21 @@ public class BlockMetalFence extends BlockFence {
return false;
}
@Override
public int damageDropped(int meta) {
return rectify(meta);
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta) {
return meta == 0 ? this.blockIcon : this.postIcon;
}
public String getUnlocalizedName(ItemStack stack) {
return stack.getItemDamage() == 1 ? getUnlocalizedName() + "_post" : getUnlocalizedName();
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
@ -104,4 +124,17 @@ public class BlockMetalFence extends BlockFence {
}
}
@Override
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item item, CreativeTabs tab, List list) {
for(int i = 0; i < getSubCount(); ++i) {
list.add(new ItemStack(item, 1, i));
}
}
@Override
public int getSubCount() {
return 2;
}
}

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@ -6,6 +6,7 @@ import com.hbm.blocks.BlockMulti;
import com.hbm.blocks.IBlockMulti;
import com.hbm.blocks.IPersistentInfoProvider;
import com.hbm.blocks.ITooltipProvider;
import com.hbm.blocks.generic.BlockMetalFence;
import com.hbm.tileentity.IPersistentNBT;
import cpw.mods.fml.relauncher.Side;
@ -42,6 +43,8 @@ public class ItemBlockBase extends ItemBlock {
if(field_150939_a instanceof BlockMulti) {
return ((BlockMulti)field_150939_a).getUnlocalizedName(stack);
} else if(field_150939_a instanceof BlockMetalFence) {
return ((BlockMetalFence)field_150939_a).getUnlocalizedName(stack); // I considered reworking IBlockMulti instead but there are like a bajillion implementers
} else {
return super.getUnlocalizedName(stack);
}

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@ -740,6 +740,8 @@ public class CraftingManager {
addRecipeAuto(new ItemStack(ModBlocks.obj_tester, 1), new Object[] { "P", "I", "S", 'P', ModItems.polaroid, 'I', ModItems.flame_pony, 'S', STEEL.plate() });
addRecipeAuto(new ItemStack(ModBlocks.fence_metal, 6), new Object[] { "BIB", "BIB", 'B', Blocks.iron_bars, 'I', Items.iron_ingot });
addShapelessAuto(new ItemStack(ModBlocks.fence_metal, 1, 1), new Object[] { new ItemStack(ModBlocks.fence_metal, 1, 0) });
addShapelessAuto(new ItemStack(ModBlocks.fence_metal, 1, 0), new Object[] { new ItemStack(ModBlocks.fence_metal, 1, 1) });
addShapelessAuto(new ItemStack(ModBlocks.waste_trinitite), new Object[] { new ItemStack(Blocks.sand, 1, 0), ModItems.trinitite });
addShapelessAuto(new ItemStack(ModBlocks.waste_trinitite_red), new Object[] { new ItemStack(Blocks.sand, 1, 1), ModItems.trinitite });

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@ -19,6 +19,7 @@ public class RenderFence implements ISimpleBlockRenderingHandler {
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
BlockMetalFence fence = (BlockMetalFence) ModBlocks.fence_metal;
int meta = world.getBlockMetadata(x, y, z);
boolean xNeg = fence.canConnectFenceTo(world, x - 1, y, z);
boolean xPos = fence.canConnectFenceTo(world, x + 1, y, z);
@ -28,7 +29,9 @@ public class RenderFence implements ISimpleBlockRenderingHandler {
boolean flag1 = xNeg || xPos;
boolean flag2 = zNeg || zPos;
boolean hidePost = (xNeg && xPos) || (zNeg && zPos);
boolean straightX = xNeg && xPos;
boolean straightZ = zNeg && zPos;
boolean showPost = meta == 1 || (!straightX && !straightZ);
if (!flag1 && !flag2) {
flag1 = true;
@ -52,7 +55,7 @@ public class RenderFence implements ISimpleBlockRenderingHandler {
renderer.renderStandardBlock(fence, x, y, z);
}
if(!hidePost) {
if(showPost) {
f = 0.375F;
f1 = 0.625F;
renderer.setOverrideBlockTexture(fence.postIcon);

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@ -5066,6 +5066,7 @@ tile.fallout.name=Fallout
tile.fan.name=Fan
tile.fan.desc=Activates using redstone$Will push entities up to 10 blocks$Right-click with screwdriver to flip
tile.fence_metal.name=Chainlink Fence
tile.fence_metal_post.name=Chainlink Fence Post
tile.field_disturber.name=High Energy Field Jammer
tile.filing_cabinet.green.name=Dusty Filing Cabinet
tile.filing_cabinet.steel.name=Steel Filing Cabinet