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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Automatic fence posts
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@ -10,104 +10,98 @@ import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.World;
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public class BlockMetalFence extends BlockFence {
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public BlockMetalFence(Material p_i45406_2_) {
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super("", p_i45406_2_);
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public IIcon postIcon;
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public BlockMetalFence(Material mat) {
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super("", mat);
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}
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public static int renderID = RenderingRegistry.getNextAvailableRenderId();
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public static int renderID = RenderingRegistry.getNextAvailableRenderId();
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@Override
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public int getRenderType(){
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public int getRenderType() {
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return renderID;
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}
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@Override
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public boolean isOpaqueCube() {
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return false;
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}
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@Override
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public boolean renderAsNormalBlock() {
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return false;
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}
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister p_149651_1_)
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{
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this.blockIcon = p_149651_1_.registerIcon(this.getTextureName());
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}
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public void addCollisionBoxesToList(World p_149743_1_, int p_149743_2_, int p_149743_3_, int p_149743_4_, AxisAlignedBB p_149743_5_, List p_149743_6_, Entity p_149743_7_)
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{
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boolean flag = this.canConnectFenceTo(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_ - 1);
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boolean flag1 = this.canConnectFenceTo(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_ + 1);
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boolean flag2 = this.canConnectFenceTo(p_149743_1_, p_149743_2_ - 1, p_149743_3_, p_149743_4_);
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boolean flag3 = this.canConnectFenceTo(p_149743_1_, p_149743_2_ + 1, p_149743_3_, p_149743_4_);
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float f = 0.375F;
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float f1 = 0.625F;
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float f2 = 0.375F;
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float f3 = 0.625F;
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@Override
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister iconRegister) {
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this.blockIcon = iconRegister.registerIcon(this.getTextureName());
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this.postIcon = iconRegister.registerIcon(this.getTextureName() + "_post");
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}
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if (flag)
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{
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f2 = 0.0F;
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}
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@Override
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public void addCollisionBoxesToList(World world, int x, int y, int z, AxisAlignedBB aabb, List list, Entity entity) {
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boolean flag = this.canConnectFenceTo(world, x, y, z - 1);
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boolean flag1 = this.canConnectFenceTo(world, x, y, z + 1);
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boolean flag2 = this.canConnectFenceTo(world, x - 1, y, z);
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boolean flag3 = this.canConnectFenceTo(world, x + 1, y, z);
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float f = 0.375F;
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float f1 = 0.625F;
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float f2 = 0.375F;
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float f3 = 0.625F;
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if (flag1)
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{
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f3 = 1.0F;
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}
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if(flag) {
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f2 = 0.0F;
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}
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if (flag || flag1)
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{
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this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
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addCol(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
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}
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if(flag1) {
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f3 = 1.0F;
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}
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f2 = 0.375F;
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f3 = 0.625F;
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if(flag || flag1) {
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this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
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addCol(world, x, y, z, aabb, list, entity);
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}
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if (flag2)
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{
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f = 0.0F;
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}
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f2 = 0.375F;
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f3 = 0.625F;
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if (flag3)
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{
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f1 = 1.0F;
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}
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if(flag2) {
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f = 0.0F;
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}
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if (flag2 || flag3 || !flag && !flag1)
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{
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this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
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addCol(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_, p_149743_5_, p_149743_6_, p_149743_7_);
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}
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if(flag3) {
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f1 = 1.0F;
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}
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if (flag)
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{
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f2 = 0.0F;
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}
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if(flag2 || flag3 || !flag && !flag1) {
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this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
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addCol(world, x, y, z, aabb, list, entity);
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}
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if (flag1)
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{
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f3 = 1.0F;
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}
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if(flag) {
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f2 = 0.0F;
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}
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this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
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}
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public void addCol(World p_149743_1_, int p_149743_2_, int p_149743_3_, int p_149743_4_, AxisAlignedBB p_149743_5_, List p_149743_6_, Entity p_149743_7_)
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{
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AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(p_149743_1_, p_149743_2_, p_149743_3_, p_149743_4_);
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if(flag1) {
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f3 = 1.0F;
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}
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if (axisalignedbb1 != null && p_149743_5_.intersectsWith(axisalignedbb1))
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{
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p_149743_6_.add(axisalignedbb1);
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}
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}
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this.setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3);
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}
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private void addCol(World world, int x, int y, int z, AxisAlignedBB aabb, List list, Entity entity) {
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AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(world, x, y, z);
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if(axisalignedbb1 != null && aabb.intersectsWith(axisalignedbb1)) {
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list.add(axisalignedbb1);
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}
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}
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}
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@ -5,7 +5,6 @@ import com.hbm.blocks.generic.BlockMetalFence;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFence;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.world.IBlockAccess;
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@ -19,58 +18,52 @@ public class RenderFence implements ISimpleBlockRenderingHandler {
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
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BlockFence fence = (BlockFence) ModBlocks.fence_metal;
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BlockMetalFence fence = (BlockMetalFence) ModBlocks.fence_metal;
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boolean xNeg = fence.canConnectFenceTo(world, x - 1, y, z);
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boolean xPos = fence.canConnectFenceTo(world, x + 1, y, z);
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boolean zNeg = fence.canConnectFenceTo(world, x, y, z - 1);
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boolean zPos = fence.canConnectFenceTo(world, x, y, z + 1);
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boolean flag1 = xNeg || xPos;
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boolean flag2 = zNeg || zPos;
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float f = 0.375F;
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float f1 = 0.625F;
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renderer.setRenderBounds((double)f, 0.0D, (double)f, (double)f1, 1.0D, (double)f1);
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renderer.renderStandardBlock(fence, x, y, z);
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boolean flag1 = false;
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boolean flag2 = false;
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boolean hidePost = (xNeg && xPos) || (zNeg && zPos);
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if (fence.canConnectFenceTo(world, x - 1, y, z) || fence.canConnectFenceTo(world, x + 1, y, z))
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{
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flag1 = true;
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}
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if (!flag1 && !flag2) {
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flag1 = true;
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}
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if (fence.canConnectFenceTo(world, x, y, z - 1) || fence.canConnectFenceTo(world, x, y, z + 1))
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{
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flag2 = true;
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}
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float f = 0.4375F;
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float f1 = 0.5625F;
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float f4 = xNeg ? 0.0F : f;
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float f5 = xPos ? 1.0F : f1;
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float f6 = zNeg ? 0.0F : f;
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float f7 = zPos ? 1.0F : f1;
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renderer.field_152631_f = true;
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boolean flag3 = fence.canConnectFenceTo(world, x - 1, y, z);
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boolean flag4 = fence.canConnectFenceTo(world, x + 1, y, z);
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boolean flag5 = fence.canConnectFenceTo(world, x, y, z - 1);
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boolean flag6 = fence.canConnectFenceTo(world, x, y, z + 1);
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if (flag1) {
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renderer.setRenderBounds((double)f4, (double)0, (double)0.5, (double)f5, (double)1, (double)0.5);
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renderer.renderStandardBlock(fence, x, y, z);
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}
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if (!flag1 && !flag2)
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{
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flag1 = true;
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}
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if (flag2) {
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renderer.setRenderBounds((double)0.5, (double)0, (double)f6, (double)0.5, (double)1, (double)f7);
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renderer.renderStandardBlock(fence, x, y, z);
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}
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f = 0.4375F;
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f1 = 0.5625F;
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float f4 = flag3 ? 0.0F : f;
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float f5 = flag4 ? 1.0F : f1;
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float f6 = flag5 ? 0.0F : f;
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float f7 = flag6 ? 1.0F : f1;
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renderer.field_152631_f = true;
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if(!hidePost) {
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f = 0.375F;
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f1 = 0.625F;
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renderer.setOverrideBlockTexture(fence.postIcon);
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renderer.setRenderBounds((double)f, 0.0D, (double)f, (double)f1, 1.0D, (double)f1);
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renderer.renderStandardBlock(fence, x, y, z);
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renderer.clearOverrideBlockTexture();
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}
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if (flag1)
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{
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renderer.setRenderBounds((double)f4, (double)0, (double)0.5, (double)f5, (double)1, (double)0.5);
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renderer.renderStandardBlock(fence, x, y, z);
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}
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if (flag2)
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{
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renderer.setRenderBounds((double)0.5, (double)0, (double)f6, (double)0.5, (double)1, (double)f7);
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renderer.renderStandardBlock(fence, x, y, z);
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}
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renderer.field_152631_f = false;
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fence.setBlockBoundsBasedOnState(world, x, y, z);
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return true;
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renderer.field_152631_f = false;
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fence.setBlockBoundsBasedOnState(world, x, y, z);
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return true;
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}
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@Override
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Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 4.4 KiB |
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After Width: | Height: | Size: 596 B |
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