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Fix GL state leak in fluid tank rendering
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@ -75,7 +75,8 @@ public class RenderFluidTank extends TileEntitySpecialRenderer implements IItemR
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DiamondPronter.pront(type.poison, type.flammability, type.reactivity, type.symbol);
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GL11.glPopMatrix();
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}
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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RenderHelper.enableStandardItemLighting();
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}
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