mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
this glorified garden hose
This commit is contained in:
parent
9bdd738fdc
commit
42c154fa6e
@ -29,6 +29,26 @@ import net.minecraft.potion.PotionEffect;
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public class GunEnergyFactory {
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public static GunConfiguration getChemConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.allowsInfinity = false;
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config.ammoCap = 3_000;
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config.durability = 30_000;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.crosshair = Crosshair.CIRCLE;
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config.name = "Chemical Thrower";
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config.manufacturer = "Langford Research Laboratories";
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config.config = new ArrayList<Integer>();
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return config;
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}
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public static GunConfiguration getEMPConfig() {
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GunConfiguration config = new GunConfiguration();
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@ -1659,6 +1659,7 @@ public class ModItems {
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//public static Item gun_mirv_ammo;
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public static Item gun_bf;
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public static Item gun_bf_ammo;
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public static Item gun_chemthrower;
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public static Item gun_mp40;
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//public static Item gun_mp40_ammo;
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public static Item gun_thompson;
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@ -4403,6 +4404,7 @@ public class ModItems {
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gun_mirv = new ItemGunBase(GunFatmanFactory.getMIRVConfig()).setUnlocalizedName("gun_mirv").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_mirv");
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gun_bf_ammo = new Item().setUnlocalizedName("gun_bf_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_bf_ammo");
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gun_bf = new ItemGunBase(GunFatmanFactory.getBELConfig()).setUnlocalizedName("gun_bf").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_bf");
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gun_chemthrower = new ItemGunChemthrower().setUnlocalizedName("gun_chemthrower").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_fatman");
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//gun_mp40_ammo = new Item().setUnlocalizedName("gun_mp40_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_mp40_ammo");
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gun_mp40 = new ItemGunBase(Gun9mmFactory.getMP40Config()).setUnlocalizedName("gun_mp40").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_mp40");
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gun_thompson = new ItemGunBase(Gun9mmFactory.getThompsonConfig()).setUnlocalizedName("gun_thompson").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_thompson");
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@ -7214,6 +7216,7 @@ public class ModItems {
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GameRegistry.registerItem(gun_proto, gun_proto.getUnlocalizedName());
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GameRegistry.registerItem(gun_mirv, gun_mirv.getUnlocalizedName());
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GameRegistry.registerItem(gun_bf, gun_bf.getUnlocalizedName());
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GameRegistry.registerItem(gun_chemthrower, gun_chemthrower.getUnlocalizedName());
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GameRegistry.registerItem(gun_mp40, gun_mp40.getUnlocalizedName());
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GameRegistry.registerItem(gun_thompson, gun_thompson.getUnlocalizedName());
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GameRegistry.registerItem(gun_uzi, gun_uzi.getUnlocalizedName());
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@ -786,7 +786,7 @@ public class ItemGunBase extends Item implements IHoldableWeapon, IItemHUD {
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int dura = ItemGunBase.getItemWear(stack) * 50 / gcfg.durability;
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RenderScreenOverlay.renderAmmo(event.resolution, Minecraft.getMinecraft().ingameGUI, ammo, count, max, dura, showammo);
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RenderScreenOverlay.renderAmmo(event.resolution, Minecraft.getMinecraft().ingameGUI, new ItemStack(ammo), count, max, dura, showammo);
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if(gun.altConfig != null && gun.altConfig.reloadType == GunConfiguration.RELOAD_NONE) {
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Item oldAmmo = ammo;
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@ -794,7 +794,7 @@ public class ItemGunBase extends Item implements IHoldableWeapon, IItemHUD {
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if(ammo != oldAmmo) {
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count = ItemGunBase.getBeltSize(player, ammo);
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RenderScreenOverlay.renderAmmoAlt(event.resolution, Minecraft.getMinecraft().ingameGUI, ammo, count);
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RenderScreenOverlay.renderAmmoAlt(event.resolution, Minecraft.getMinecraft().ingameGUI, new ItemStack(ammo), count);
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}
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}
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}
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226
src/main/java/com/hbm/items/weapon/ItemGunChemthrower.java
Normal file
226
src/main/java/com/hbm/items/weapon/ItemGunChemthrower.java
Normal file
@ -0,0 +1,226 @@
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package com.hbm.items.weapon;
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import java.util.List;
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import com.hbm.config.GeneralConfig;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.handler.guncfg.GunEnergyFactory;
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import com.hbm.interfaces.IHoldableWeapon;
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import com.hbm.inventory.fluid.FluidType;
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import com.hbm.inventory.fluid.Fluids;
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import com.hbm.items.machine.ItemFluidIcon;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.GunAnimationPacket;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import com.hbm.render.util.RenderScreenOverlay;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import api.hbm.fluid.IFillableItem;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
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public class ItemGunChemthrower extends ItemGunBase implements IFillableItem {
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public ItemGunChemthrower() {
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super(GunEnergyFactory.getChemConfig());
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}
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@Override
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protected void fire(ItemStack stack, World world, EntityPlayer player) {
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System.out.println("nuts");
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if(!hasAmmo(stack, player, true))
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return;
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int bullets = 1;
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for(int i = 0; i < bullets; i++) {
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spawnProjectile(world, player, stack, 0);
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}
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useUpAmmo(player, stack, true);
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player.inventoryContainer.detectAndSendChanges();
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int wear = (int) Math.ceil(10 / (1F + EnchantmentHelper.getEnchantmentLevel(Enchantment.unbreaking.effectId, stack)));
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setItemWear(stack, getItemWear(stack) + wear);
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//world.playSoundAtEntity(player, mainConfig.firingSound, 1.0F, mainConfig.firingPitch);
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}
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@Override
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public boolean hasAmmo(ItemStack stack, EntityPlayer player, boolean main) {
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return getMag(stack) >= 0 + this.getConsumption(stack);
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}
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@Override
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public void useUpAmmo(EntityPlayer player, ItemStack stack, boolean main) {
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if(!main && altConfig == null)
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return;
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GunConfiguration config = mainConfig;
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if(!main)
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config = altConfig;
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if(hasInfinity(stack, config))
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return;
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if(config.reloadType != mainConfig.RELOAD_NONE) {
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setMag(stack, getMag(stack) - this.getConsumption(stack));
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} else {
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player.inventory.consumeInventoryItem(getBeltType(player, stack, main));
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}
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}
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@Override
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public boolean canReload(ItemStack stack, World world, EntityPlayer player) {
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return false;
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}
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protected void spawnProjectile(World world, EntityPlayer player, ItemStack stack, int config) {
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//spawn fluid projectile
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if(player instanceof EntityPlayerMP)
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PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(AnimType.CYCLE.ordinal()), (EntityPlayerMP) player);
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}
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@Override
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public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
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list.add("Ammo: " + getMag(stack) + " / " + mainConfig.ammoCap + "mB");
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list.add("Ammo Type: " + I18n.format(this.getFluidType(stack).getUnlocalizedName()));
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int dura = mainConfig.durability - getItemWear(stack);
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if(dura < 0)
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dura = 0;
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list.add("Durability: " + dura + " / " + mainConfig.durability);
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list.add("");
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list.add("Name: " + mainConfig.name);
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list.add("Manufacturer: " + mainConfig.manufacturer);
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if(!mainConfig.comment.isEmpty()) {
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list.add("");
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for(String s : mainConfig.comment)
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list.add(EnumChatFormatting.ITALIC + s);
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}
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if(GeneralConfig.enableExtendedLogging) {
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list.add("");
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list.add("Type: " + getMagType(stack));
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list.add("Is Reloading: " + getIsReloading(stack));
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list.add("Reload Cycle: " + getReloadCycle(stack));
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list.add("RoF Cooldown: " + getDelay(stack));
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void renderHUD(Pre event, ElementType type, EntityPlayer player, ItemStack stack) {
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ItemGunBase gun = ((ItemGunBase)stack.getItem());
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GunConfiguration gcfg = gun.mainConfig;
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if(type == ElementType.HOTBAR) {
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FluidType fluid = this.getFluidType(stack);
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ItemStack ammo = ItemFluidIcon.make(fluid, 1);
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int count = ItemGunBase.getMag(stack);
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int max = gcfg.ammoCap;
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boolean showammo = gcfg.showAmmo;
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int dura = ItemGunBase.getItemWear(stack) * 50 / gcfg.durability;
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RenderScreenOverlay.renderAmmo(event.resolution, Minecraft.getMinecraft().ingameGUI, ammo, count, max, dura, showammo);
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}
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if(type == ElementType.CROSSHAIRS && GeneralConfig.enableCrosshairs) {
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event.setCanceled(true);
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if(!(gcfg.hasSights && player.isSneaking()))
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RenderScreenOverlay.renderCustomCrosshairs(event.resolution, Minecraft.getMinecraft().ingameGUI, ((IHoldableWeapon)player.getHeldItem().getItem()).getCrosshair());
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else
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RenderScreenOverlay.renderCustomCrosshairs(event.resolution, Minecraft.getMinecraft().ingameGUI, Crosshair.NONE);
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}
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}
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@Override
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protected void reload2(ItemStack stack, World world, EntityPlayer player) {
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this.setIsReloading(stack, false);
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}
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public FluidType getFluidType(ItemStack stack) {
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return Fluids.fromID(this.getMagType(stack));
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}
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public int getConsumption(ItemStack stack) {
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return 3;
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}
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@Override
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public boolean acceptsFluid(FluidType type, ItemStack stack) {
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return getFluidType(stack) == type || this.getMag(stack) == 0;
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}
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public static final int transferSpeed = 50;
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@Override
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public int tryFill(FluidType type, int amount, ItemStack stack) {
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if(!acceptsFluid(type, stack))
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return amount;
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if(this.getMag(stack) == 0)
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this.setMagType(stack, type.getID());
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int fill = this.getMag(stack);
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int req = this.mainConfig.ammoCap - fill;
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int toFill = Math.min(amount, req);
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toFill = Math.min(toFill, transferSpeed);
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this.setMag(stack, fill + toFill);
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return amount - toFill;
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}
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@Override
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public boolean providesFluid(FluidType type, ItemStack stack) {
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return getFluidType(stack) == type;
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}
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@Override
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public int tryEmpty(FluidType type, int amount, ItemStack stack) {
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int fill = this.getMag(stack);
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int toUnload = Math.min(fill, amount);
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toUnload = Math.min(toUnload, transferSpeed);
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this.setMag(stack, fill - toUnload);
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return toUnload;
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}
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}
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@ -491,6 +491,7 @@ public class ClientProxy extends ServerProxy {
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MinecraftForgeClient.registerItemRenderer(ModItems.detonator_laser, new ItemRenderDetonatorLaser());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_spas12, new ItemRenderWeaponSpas12());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_glass_cannon, new ItemRenderWeaponGlass());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_chemthrower, new ItemRenderWeaponChemthrower());
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//multitool
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MinecraftForgeClient.registerItemRenderer(ModItems.multitool_dig, new ItemRenderMultitool());
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MinecraftForgeClient.registerItemRenderer(ModItems.multitool_silk, new ItemRenderMultitool());
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@ -684,6 +684,7 @@ public class ResourceManager {
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public static final IModelCustom nightmare_dark = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/nightmare_dark.obj"));
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public static final IModelCustom glass_cannon = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/glass_cannon.obj"));
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public static final IModelCustom bio_revolver = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/bio_revolver.obj"));
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public static final IModelCustom chemthrower = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/chemthrower.obj")).asDisplayList();
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public static final IModelCustom lance = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/lance.obj"));
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@ -761,6 +762,7 @@ public class ResourceManager {
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public static final ResourceLocation spas_12_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/spas-12.png");
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public static final ResourceLocation glass_cannon_panel_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/glass_cannon_panel.png");
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public static final ResourceLocation bio_revolver_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/bio_revolver.png");
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public static final ResourceLocation chemthrower_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/chemthrower.png");
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public static final ResourceLocation lance_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/lance.png");
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@ -0,0 +1,105 @@
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package com.hbm.render.item.weapon;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.weapon.ItemGunChemthrower;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderWeaponChemthrower implements IItemRenderer {
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.chemthrower_tex);
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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double s0 = 0.25D;
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GL11.glRotated(25, 0, 0, 1);
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GL11.glTranslated(1.0, 0.0, 0.0);
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GL11.glRotated(170, 0, 1, 0);
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GL11.glScaled(s0, s0, s0);
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break;
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case EQUIPPED:
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double scale = 0.125D;
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GL11.glScaled(scale, scale, scale);
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GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(10, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(15F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(4F, -2F, 5F);
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break;
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case ENTITY:
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double s1 = 0.1D;
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GL11.glScaled(s1, s1, s1);
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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double s = 1.5D;
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GL11.glTranslated(9, 9, 0);
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GL11.glRotated(180, 1, 0, 0);
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GL11.glRotated(45, 0, 0, -1);
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GL11.glScaled(s, s, -s);
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break;
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default: break;
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}
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ItemGunChemthrower chem = (ItemGunChemthrower) item.getItem();
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.chemthrower.renderPart("Gun");
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ResourceManager.chemthrower.renderPart("Hose");
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ResourceManager.chemthrower.renderPart("Nozzle");
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GL11.glTranslated(0, 0.875, 1.75);
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double d = (double) chem.getMag(item) / (double) chem.mainConfig.ammoCap;
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||||
GL11.glRotated(135 - d * 270, 1, 0, 0);
|
||||
GL11.glTranslated(0, -0.875, -1.75);
|
||||
|
||||
ResourceManager.chemthrower.renderPart("Gauge");
|
||||
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
@ -117,7 +117,7 @@ public class RenderScreenOverlay {
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
|
||||
}
|
||||
|
||||
public static void renderAmmo(ScaledResolution resolution, Gui gui, Item ammo, int count, int max, int dura, boolean renderCount) {
|
||||
public static void renderAmmo(ScaledResolution resolution, Gui gui, ItemStack ammo, int count, int max, int dura, boolean renderCount) {
|
||||
|
||||
GL11.glPushMatrix();
|
||||
|
||||
@ -138,7 +138,7 @@ public class RenderScreenOverlay {
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
|
||||
RenderHelper.enableGUIStandardItemLighting();
|
||||
itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), new ItemStack(ammo), pX, pZ);
|
||||
itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), ammo, pX, pZ);
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
|
||||
|
||||
@ -146,7 +146,7 @@ public class RenderScreenOverlay {
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
|
||||
}
|
||||
|
||||
public static void renderAmmoAlt(ScaledResolution resolution, Gui gui, Item ammo, int count) {
|
||||
public static void renderAmmoAlt(ScaledResolution resolution, Gui gui, ItemStack ammo, int count) {
|
||||
|
||||
GL11.glPushMatrix();
|
||||
|
||||
@ -162,7 +162,7 @@ public class RenderScreenOverlay {
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
|
||||
RenderHelper.enableGUIStandardItemLighting();
|
||||
itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), new ItemStack(ammo), pX, pZ);
|
||||
itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), ammo, pX, pZ);
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
|
||||
|
||||
|
||||
10366
src/main/resources/assets/hbm/models/weapons/chemthrower.obj
Normal file
10366
src/main/resources/assets/hbm/models/weapons/chemthrower.obj
Normal file
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.7 KiB |
Loading…
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Reference in New Issue
Block a user