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@ -78,7 +78,6 @@ public class WorldConfig {
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public static int dungeonStructure = 64;
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public static int dungeonStructure = 64;
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public static int relayStructure = 500;
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public static int relayStructure = 500;
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public static int satelliteStructure = 500;
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public static int satelliteStructure = 500;
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public static int bunkerStructure = 1000;
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public static int siloStructure = 1000;
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public static int siloStructure = 1000;
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public static int factoryStructure = 1000;
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public static int factoryStructure = 1000;
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public static int dudStructure = 500;
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public static int dudStructure = 500;
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@ -185,7 +184,6 @@ public class WorldConfig {
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dungeonStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.04_dungeonSpawn", "Spawn library dungeon on every nTH chunk", 64);
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dungeonStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.04_dungeonSpawn", "Spawn library dungeon on every nTH chunk", 64);
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relayStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.05_relaySpawn", "Spawn relay on every nTH chunk", 500);
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relayStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.05_relaySpawn", "Spawn relay on every nTH chunk", 500);
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satelliteStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.06_satelliteSpawn", "Spawn satellite dish on every nTH chunk", 500);
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satelliteStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.06_satelliteSpawn", "Spawn satellite dish on every nTH chunk", 500);
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bunkerStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.07_bunkerSpawn", "Spawn bunker on every nTH chunk", 1000);
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siloStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.08_siloSpawn", "Spawn missile silo on every nTH chunk", 1000);
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siloStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.08_siloSpawn", "Spawn missile silo on every nTH chunk", 1000);
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factoryStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.09_factorySpawn", "Spawn factory on every nTH chunk", 1000);
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factoryStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.09_factorySpawn", "Spawn factory on every nTH chunk", 1000);
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dudStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.10_dudSpawn", "Spawn dud on every nTH chunk", 500);
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dudStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.10_dudSpawn", "Spawn dud on every nTH chunk", 500);
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@ -220,7 +218,6 @@ public class WorldConfig {
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dungeonStructure = CommonConfig.setDefZero(dungeonStructure, 1000);
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dungeonStructure = CommonConfig.setDefZero(dungeonStructure, 1000);
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relayStructure = CommonConfig.setDefZero(relayStructure, 1000);
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relayStructure = CommonConfig.setDefZero(relayStructure, 1000);
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satelliteStructure = CommonConfig.setDefZero(satelliteStructure, 1000);
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satelliteStructure = CommonConfig.setDefZero(satelliteStructure, 1000);
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bunkerStructure = CommonConfig.setDefZero(bunkerStructure, 1000);
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siloStructure = CommonConfig.setDefZero(siloStructure, 1000);
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siloStructure = CommonConfig.setDefZero(siloStructure, 1000);
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factoryStructure = CommonConfig.setDefZero(factoryStructure, 1000);
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factoryStructure = CommonConfig.setDefZero(factoryStructure, 1000);
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dudStructure = CommonConfig.setDefZero(dudStructure, 1000);
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dudStructure = CommonConfig.setDefZero(dudStructure, 1000);
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@ -18,7 +18,6 @@ import com.hbm.world.dungeon.AncientTomb;
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import com.hbm.world.dungeon.Antenna;
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import com.hbm.world.dungeon.Antenna;
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import com.hbm.world.dungeon.ArcticVault;
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import com.hbm.world.dungeon.ArcticVault;
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import com.hbm.world.dungeon.Barrel;
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import com.hbm.world.dungeon.Barrel;
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import com.hbm.world.dungeon.Bunker;
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import com.hbm.world.dungeon.CrashedVertibird;
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import com.hbm.world.dungeon.CrashedVertibird;
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import com.hbm.world.dungeon.DesertAtom001;
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import com.hbm.world.dungeon.DesertAtom001;
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import com.hbm.world.dungeon.Factory;
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import com.hbm.world.dungeon.Factory;
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@ -314,14 +313,6 @@ public class HbmWorldGen implements IWorldGenerator {
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}
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}
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}
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}
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if(WorldConfig.bunkerStructure > 0 && rand.nextInt(WorldConfig.bunkerStructure) == 0) {
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int x = i + rand.nextInt(16);
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int z = j + rand.nextInt(16);
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int y = world.getHeightValue(x, z);
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new Bunker().generate(world, rand, x, y, z);
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}
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if(WorldConfig.siloStructure > 0 && rand.nextInt(WorldConfig.siloStructure) == 0) {
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if(WorldConfig.siloStructure > 0 && rand.nextInt(WorldConfig.siloStructure) == 0) {
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int x = i + rand.nextInt(16);
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int x = i + rand.nextInt(16);
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int z = j + rand.nextInt(16);
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int z = j + rand.nextInt(16);
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