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fuck it whatever
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@ -1079,7 +1079,7 @@ public class ModEventHandler {
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for(int k = 0; k < 5; k++) {
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vec.rotateAroundY((float) (1F * Math.PI / 180D));
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player.worldObj.spawnParticle("townaura", player.posX + vec.xCoord, player.posY + 1 + player.worldObj.rand.nextDouble() * 0.05, player.posZ + vec.zCoord, 0.0, 0.0, 0.0);
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//player.worldObj.spawnParticle("townaura", player.posX + vec.xCoord, player.posY + 1 + player.worldObj.rand.nextDouble() * 0.05, player.posZ + vec.zCoord, 0.0, 0.0, 0.0);
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}
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}
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@ -49,7 +49,7 @@ public class NTMWorldGenerator implements IWorldGenerator {
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setRandomSeed(event.world, event.chunkX, event.chunkZ); //Set random for population down the line.
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hasPopulationEvent = true;
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if(!StructureConfig.enableStructures) return;
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if(!StructureConfig.enableStructures || !event.world.getWorldInfo().isMapFeaturesEnabled()) return;
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switch (event.world.provider.dimensionId) {
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case -1:
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