mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
walling, floors, doors, ceilings, and arches for everything
This commit is contained in:
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@ -788,6 +788,29 @@ abstract public class Component extends StructureComponent {
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}
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}
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protected void randomlyFillWithBlocks(World world, StructureBoundingBox box, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block, int meta) {
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if(getYWithOffset(minY) < box.minY || getYWithOffset(maxY) > box.maxY)
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return;
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for(int x = minX; x <= maxX; x++) {
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for(int z = minZ; z <= maxZ; z++) {
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int posX = getXWithOffset(x, z);
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int posZ = getZWithOffset(x, z);
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if(posX >= box.minX && posX <= box.maxX && posZ >= box.minZ && posZ <= box.maxZ) {
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for(int y = minY; y <= maxY; y++) {
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int posY = getYWithOffset(y);
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if(rand.nextFloat() <= randLimit)
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world.setBlock(posX, posY, posZ, block, meta, 2);
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}
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}
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}
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}
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}
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protected ForgeDirection getDirection(ForgeDirection dir) {
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switch(coordBaseMode) {
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default: //South
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@ -315,9 +315,9 @@ public class SiloComponent extends Component {
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fillWithMetadataBlocks(world, box, 29, 22, 20, 36, 22, 20, ModBlocks.concrete_colored, 11);
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fillWithRandomizedBlocks(world, box, 29, 23, 20, 36, 23, 20, rand, ConcreteBricks);
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//E-facing side
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fillWithRandomizedBlocks(world, box, 37, 21, 15, 37, 21, 19, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, 37, 22, 15, 37, 22, 19, ModBlocks.concrete_colored, 11);
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fillWithRandomizedBlocks(world, box, 37, 23, 15, 37, 23, 19, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 37, 21, 15, 37, 21, 20, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, 37, 22, 15, 37, 22, 20, ModBlocks.concrete_colored, 11);
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fillWithRandomizedBlocks(world, box, 37, 23, 15, 37, 23, 20, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 37, 24, 15, 37, 24, 15, rand, ConcreteBricks);
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//Internal walls
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fillWithRandomizedBlocks(world, box, 32, 21, 16, 32, 21, 19, rand, ConcreteBricks);
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@ -398,6 +398,25 @@ public class SiloComponent extends Component {
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fillWithBlocks(world, box, 23, j, 18, 24, j, 18, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 22, j, 19, 23, j, 19, ModBlocks.concrete_smooth);
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}
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//Walls
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fillWithRandomizedBlocks(world, box, 17, 5, 7, 21, 19, 7, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 15, 4, 8, 16, 19, 8, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 14, 4, 9, 14, 19, 9, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 13, 4, 10, 13, 19, 11, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 12, 5, 12, 12, 19, 16, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 13, 4, 17, 13, 19, 18, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 14, 4, 19, 14, 19, 19, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 15, 4, 20, 16, 19, 20, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 17, 5, 21, 21, 19, 21, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 22, 4, 20, 23, 19, 20, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 24, 4, 19, 24, 19, 19, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 25, 4, 17, 25, 19, 18, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 26, 5, 12, 26, 19, 16, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 25, 4, 10, 25, 19, 11, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 24, 4, 9, 24, 19, 9, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 22, 4, 8, 23, 19, 8, rand, ConcreteBricks);
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// TOP
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//Floor
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fillWithBlocks(world, box, 13, 20, 9, 13, 20, 11, ModBlocks.concrete_smooth);
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@ -465,13 +484,6 @@ public class SiloComponent extends Component {
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fillWithRandomizedBlocks(world, box, 24, 20, 21, 24, 24, 21, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 25, 20, 20, 25, 24, 20, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 26, 20, 19, 26, 24, 19, rand, ConcreteBricks);
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// T - 1
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// T - 2
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// T - 3
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// T - 4
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// EXHAUST
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//dark area N/S
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@ -562,6 +574,226 @@ public class SiloComponent extends Component {
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for(int k = 0; k <= 2; k += 2)
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makeExtra(world, box, ModBlocks.launch_pad, 18 + i, 1, 13 + k);
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/* Red Sector */
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//Ceiling
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fillWithBlocks(world, box, 1, 20, 8, 12, 20, 16, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 1, 20, 17, 13, 20, 26, ModBlocks.concrete_smooth);
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//Floor
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fillWithBlocks(world, box, 2, 16, 7, 11, 16, 7, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 1, 16, 8, 12, 16, 11, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 1, 16, 12, 11, 16, 16, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 1, 16, 17, 12, 16, 18, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 1, 16, 19, 13, 16, 26, ModBlocks.concrete_smooth);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_smooth, 0, 12, 16, 14, box);
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//Walls
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//N
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fillWithRandomizedBlocks(world, box, 2, 17, 7, 11, 19, 7, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 11, 17, 8, 12, 17, 8, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 8, 17, 8, 8, 17, 8, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 5, 17, 8, 5, 17, 8, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 1, 17, 8, 2, 17, 8, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 1, 19, 8, 12, 19, 8, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, 1, 18, 8, 2, 18, 8, ModBlocks.concrete_colored, 14);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_colored, 14, 5, 18, 8, box);
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_colored, 14, 8, 18, 8, box);
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fillWithMetadataBlocks(world, box, 11, 18, 8, 12, 18, 8, ModBlocks.concrete_colored, 14);
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//W
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fillWithMetadataBlocks(world, box, 1, 18, 9, 1, 18, 25, ModBlocks.concrete_colored, 14);
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//S
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fillWithMetadataBlocks(world, box, 1, 18, 26, 13, 18, 26, ModBlocks.concrete_colored, 14);
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//E
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fillWithMetadataBlocks(world, box, 13, 18, 17, 13, 18, 25, ModBlocks.concrete_colored, 14);
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fillWithMetadataBlocks(world, box, 12, 18, 9, 12, 18, 16, ModBlocks.concrete_colored, 14);
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fillWithMetadataBlocks(world, box, 13, 18, 10, 13, 18, 11, ModBlocks.concrete_colored, 14);
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//Internal
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fillWithMetadataBlocks(world, box, 2, 18, 12, 11, 18, 12, ModBlocks.concrete_colored, 14);
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fillWithMetadataBlocks(world, box, 2, 18, 16, 11, 18, 16, ModBlocks.concrete_colored, 14);
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fillWithMetadataBlocks(world, box, 7, 18, 17, 7, 18, 25, ModBlocks.concrete_colored, 14);
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fillWithMetadataBlocks(world, box, 4, 18, 22, 6, 18, 22, ModBlocks.concrete_colored, 14);
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fillWithMetadataBlocks(world, box, 4, 18, 23, 4, 18, 25, ModBlocks.concrete_colored, 14);
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for(int i = 17; i <= 19; i += 2) {
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//W
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fillWithRandomizedBlocks(world, box, 1, i, 9, 1, i, 25, rand, ConcreteBricks);
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//S
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fillWithRandomizedBlocks(world, box, 1, i, 26, 13, i, 26, rand, ConcreteBricks);
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//E
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fillWithRandomizedBlocks(world, box, 13, i, 19, 13, i, 25, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 12, i, 9, 12, i, 11, rand, ConcreteBricks);
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//Internal
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fillWithRandomizedBlocks(world, box, 2, i, 12, 11, i, 12, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 2, i, 16, 11, i, 16, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 7, i, 17, 7, i, 25, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 4, i, 22, 6, i, 22, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 4, i, 23, 4, i, 25, rand, ConcreteBricks);
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}
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//Arches
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ConcreteStairs.setMetadata(stairS | 4);
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fillWithRandomizedBlocks(world, box, 2, 19, 9, 11, 19, 9, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 2, 19, 13, 11, 19, 13, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairN | 4);
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fillWithRandomizedBlocks(world, box, 2, 19, 11, 11, 19, 11, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 2, 19, 15, 11, 19, 15, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairW | 4);
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fillWithRandomizedBlocks(world, box, 12, 19, 17, 12, 19, 25, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 6, 19, 17, 6, 19, 21, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairE | 4);
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fillWithRandomizedBlocks(world, box, 8, 19, 17, 8, 19, 25, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 2, 19, 17, 2, 19, 25, rand, ConcreteStairs);
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//Doors
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placeDoor(world, box, ModBlocks.door_bunker, 2, false, rand.nextBoolean(), 12, 17, 14);
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placeDoor(world, box, ModBlocks.door_bunker, 3, false, rand.nextBoolean(), 10, 17, 12);
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placeDoor(world, box, ModBlocks.door_bunker, 1, false, rand.nextBoolean(), 10, 17, 16);
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placeDoor(world, box, ModBlocks.door_bunker, 1, false, rand.nextBoolean(), 4, 17, 16);
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placeDoor(world, box, ModBlocks.door_metal, 0, false, rand.nextBoolean(), 4, 17, 24);
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/* Yellow Sector */
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//Ceiling + Floor
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for(int i = 12; i <= 16; i += 4) {
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fillWithBlocks(world, box, 26, i, 17, 26, i, 22, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 27, i, 8, 34, i, 22, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 26, i, 8, 26, i, 11, ModBlocks.concrete_smooth);
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}
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_smooth, 0, 26, 12, 14, box);
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//Walls
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//N
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fillWithMetadataBlocks(world, box, 26, 14, 8, 34, 14, 8, ModBlocks.concrete_colored, 4);
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//E
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fillWithMetadataBlocks(world, box, 34, 14, 9, 34, 14, 21, ModBlocks.concrete_colored, 4);
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//S
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fillWithMetadataBlocks(world, box, 26, 14, 22, 34, 14, 22, ModBlocks.concrete_colored, 4);
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//W
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fillWithMetadataBlocks(world, box, 26, 14, 9, 26, 14, 21, ModBlocks.concrete_colored, 4);
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fillWithMetadataBlocks(world, box, 25, 14, 17, 25, 14, 18, ModBlocks.concrete_colored, 4);
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fillWithMetadataBlocks(world, box, 25, 14, 10, 25, 14, 11, ModBlocks.concrete_colored, 4);
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//Internal
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fillWithMetadataBlocks(world, box, 27, 14, 16, 33, 14, 16, ModBlocks.concrete_colored, 4);
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fillWithMetadataBlocks(world, box, 27, 14, 12, 33, 14, 12, ModBlocks.concrete_colored, 4);
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fillWithMetadataBlocks(world, box, 30, 14, 9, 30, 14, 11, ModBlocks.concrete_colored, 4);
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for(int i = 13; i <= 15; i += 2) {
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//N
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fillWithRandomizedBlocks(world, box, 26, i, 8, 34, i, 8, rand, ConcreteBricks);
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//E
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fillWithRandomizedBlocks(world, box, 34, i, 9, 34, i, 21, rand, ConcreteBricks);
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//S
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fillWithRandomizedBlocks(world, box, 26, i, 22, 34, i, 22, rand, ConcreteBricks);
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//W
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fillWithRandomizedBlocks(world, box, 26, i, 15, 26, i, 21, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 26, i, 9, 26, i, 13, rand, ConcreteBricks);
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//Internal
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fillWithRandomizedBlocks(world, box, 27, i, 16, 33, i, 16, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 27, i, 12, 33, i, 12, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 30, i, 9, 30, i, 11, rand, ConcreteBricks);
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}
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//Arches
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ConcreteStairs.setMetadata(stairN | 4);
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fillWithRandomizedBlocks(world, box, 27, 15, 21, 33, 15, 21, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 27, 15, 15, 33, 15, 15, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairS | 4);
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fillWithRandomizedBlocks(world, box, 27, 15, 17, 33, 15, 17, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 27, 15, 13, 33, 15, 13, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairW | 4);
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fillWithRandomizedBlocks(world, box, 33, 15, 9, 33, 15, 11, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 29, 15, 9, 29, 15, 11, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairE | 4);
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fillWithRandomizedBlocks(world, box, 31, 15, 9, 31, 15, 11, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 27, 15, 9, 27, 15, 11, rand, ConcreteStairs);
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//Doors
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placeDoor(world, box, ModBlocks.door_bunker, 0, false, rand.nextBoolean(), 26, 13, 14);
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placeDoor(world, box, ModBlocks.door_bunker, 3, false, rand.nextBoolean(), 28, 13, 12);
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placeDoor(world, box, ModBlocks.door_bunker, 3, false, rand.nextBoolean(), 32, 13, 12);
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placeDoor(world, box, ModBlocks.door_bunker, 1, false, rand.nextBoolean(), 32, 13, 16);
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/* Green Sector */
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//Floor + Ceiling
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placeBlockAtCurrentPosition(world, ModBlocks.concrete_smooth, 0, 12, 8, 14, box);
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for(int i = 8; i <= 12; i += 4) {
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fillWithBlocks(world, box, 0, i, 6, 12, i, 11, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 0, i, 12, 11, i, 16, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 0, i, 17, 12, i, 24, ModBlocks.concrete_smooth);
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}
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//Walls
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//N
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fillWithMetadataBlocks(world, box, 0, 10, 6, 12, 10, 6, ModBlocks.concrete_colored, 13);
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//W
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fillWithMetadataBlocks(world, box, 0, 10, 7, 0, 10, 23, ModBlocks.concrete_colored, 13);
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//S
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fillWithMetadataBlocks(world, box, 0, 10, 24, 12, 10, 24, ModBlocks.concrete_colored, 13);
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//E
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fillWithMetadataBlocks(world, box, 12, 10, 7, 12, 10, 23, ModBlocks.concrete_colored, 13);
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fillWithMetadataBlocks(world, box, 13, 10, 17, 13, 10, 18, ModBlocks.concrete_colored, 13);
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fillWithMetadataBlocks(world, box, 13, 10, 10, 13, 10, 11, ModBlocks.concrete_colored, 13);
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//Internal
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fillWithMetadataBlocks(world, box, 1, 10, 12, 11, 10, 12, ModBlocks.concrete_colored, 13);
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fillWithMetadataBlocks(world, box, 1, 10, 16, 11, 10, 16, ModBlocks.concrete_colored, 13);
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fillWithMetadataBlocks(world, box, 6, 10, 17, 6, 10, 23, ModBlocks.concrete_colored, 13);
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for(int i = 9; i <= 11; i += 2) {
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//N
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fillWithRandomizedBlocks(world, box, 0, i, 6, 12, i, 6, rand, ConcreteBricks);
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//W
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fillWithRandomizedBlocks(world, box, 0, i, 7, 0, i, 23, rand, ConcreteBricks);
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//S
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fillWithRandomizedBlocks(world, box, 0, i, 24, 12, i, 24, rand, ConcreteBricks);
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//E
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fillWithRandomizedBlocks(world, box, 12, i, 17, 12, i, 23, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 12, i, 7, 12, i, 11, rand, ConcreteBricks);
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//Internal
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fillWithRandomizedBlocks(world, box, 1, i, 12, 11, i, 12, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 1, i, 16, 11, i, 16, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 6, i, 17, 6, i, 23, rand, ConcreteBricks);
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}
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//Arches
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ConcreteStairs.setMetadata(stairS | 4);
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fillWithRandomizedBlocks(world, box, 1, 11, 7, 11, 11, 7, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 1, 11, 13, 11, 11, 13, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairN | 4);
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fillWithRandomizedBlocks(world, box, 1, 11, 11, 11, 11, 11, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 1, 11, 15, 11, 11, 15, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairW | 4);
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fillWithRandomizedBlocks(world, box, 11, 11, 17, 11, 11, 23, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 5, 11, 17, 5, 11, 18, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 5, 11, 22, 5, 11, 23, rand, ConcreteStairs);
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ConcreteStairs.setMetadata(stairE | 4);
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fillWithRandomizedBlocks(world, box, 7, 11, 17, 7, 11, 23, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 1, 11, 17, 1, 11, 18, rand, ConcreteStairs);
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fillWithRandomizedBlocks(world, box, 1, 11, 22, 1, 11, 23, rand, ConcreteStairs);
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//Doors
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placeDoor(world, box, ModBlocks.door_bunker, 2, false, rand.nextBoolean(), 12, 9, 14);
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placeDoor(world, box, ModBlocks.door_bunker, 1, false, rand.nextBoolean(), 9, 9, 16);
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placeDoor(world, box, ModBlocks.door_bunker, 1, false, rand.nextBoolean(), 3, 9, 16);
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placeDoor(world, box, ModBlocks.door_bunker, 3, false, rand.nextBoolean(), 3, 9, 12);
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/* Black Sector */
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//Floor + Ceiling
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fillWithBlocks(world, box, 28, 0, 11, 31, 0, 15, Blocks.dirt);
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randomlyFillWithBlocks(world, box, rand, 0.5F, 28, 0, 11, 31, 0, 15, Blocks.dirt, 2);
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fillWithBlocks(world, box, 27, 4, 11, 31, 4, 15, ModBlocks.concrete_smooth);
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fillWithBlocks(world, box, 27, 8, 12, 32, 8, 16, ModBlocks.concrete_smooth);
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//Walls
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//N
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fillWithRandomizedBlocks(world, box, 27, 0, 10, 32, 4, 10, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 27, 5, 12, 32, 5, 12, rand, ConcreteBricks);
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fillWithMetadataBlocks(world, box, 27, 6, 12, 32, 6, 12, ModBlocks.concrete_colored, 15);
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fillWithRandomizedBlocks(world, box, 27, 7, 12, 32, 7, 12, rand, ConcreteBricks);
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//E
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fillWithRandomizedBlocks(world, box, 32, 0, 11, 32, 4, 12, rand, ConcreteBricks);
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fillWithRandomizedBlocks(world, box, 32, 0, 13, 32, 5, 15, rand, ConcreteBricks);
|
||||
fillWithMetadataBlocks(world, box, 32, 6, 13, 32, 6, 15, ModBlocks.concrete_colored, 15);
|
||||
fillWithRandomizedBlocks(world, box, 32, 7, 13, 32, 7, 15, rand, ConcreteBricks);
|
||||
//S
|
||||
fillWithRandomizedBlocks(world, box, 27, 0, 16, 32, 5, 16, rand, ConcreteBricks);
|
||||
fillWithMetadataBlocks(world, box, 27, 6, 16, 32, 6, 16, ModBlocks.concrete_colored, 15);
|
||||
fillWithRandomizedBlocks(world, box, 27, 7, 16, 32, 7, 16, rand, ConcreteBricks);
|
||||
//W
|
||||
fillWithRandomizedBlocks(world, box, 27, 0, 11, 27, 3, 15, rand, ConcreteBricks);
|
||||
//Arches
|
||||
ConcreteStairs.setMetadata(stairN | 4);
|
||||
fillWithRandomizedBlocks(world, box, 27, 7, 15, 31, 7, 15, rand, ConcreteStairs);
|
||||
ConcreteStairs.setMetadata(stairS | 4);
|
||||
fillWithRandomizedBlocks(world, box, 27, 7, 13, 31, 7, 13, rand, ConcreteStairs);
|
||||
//Deco
|
||||
fillWithBlocks(world, box, 26, 5, 14, 26, 6, 14, ModBlocks.concrete_smooth); //doorway
|
||||
fillWithMetadataBlocks(world, box, 31, 2, 15, 31, 4, 15, ModBlocks.ladder_steel, getDecoMeta(4));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user