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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
fixed iGen render jank, giant blast furnace UV
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2507880cb9
commit
832660f8b0
@ -182,18 +182,18 @@ public class ItemRenderLibrary {
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_industrial_generator), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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GL11.glScaled(4, 4, 4);
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GL11.glRotated(90, 0, 1, 0);
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}
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public void renderCommon() {
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GL11.glScaled(0.25, 0.25, 0.25);
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GL11.glTranslated(0, 0, -0.5);
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GL11.glScaled(0.75, 0.75, 0.75);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glDisable(GL11.GL_CULL_FACE);
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bindTexture(ResourceManager.igen_tex); ResourceManager.igen.renderPart("Base");
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bindTexture(ResourceManager.igen_rotor); ResourceManager.igen.renderPart("Rotor");
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bindTexture(ResourceManager.igen_cog); ResourceManager.igen.renderPart("CogLeft"); ResourceManager.igen.renderPart("CogRight");
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bindTexture(ResourceManager.igen_pistons); ResourceManager.igen.renderPart("Pistons");
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bindTexture(ResourceManager.igen_arm); ResourceManager.igen.renderPart("ArmLeft"); ResourceManager.igen.renderPart("ArmRight");
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bindTexture(ResourceManager.igen_tex);
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ResourceManager.igen.renderPart("Body");
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ResourceManager.igen.renderPart("Rotor");
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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@ -19,8 +19,6 @@ public class RenderIGenerator extends TileEntitySpecialRenderer {
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glTranslated(1, 0, 0);
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switch(te.getBlockMetadata() - BlockDummyable.offset) {
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case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
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@ -28,6 +26,8 @@ public class RenderIGenerator extends TileEntitySpecialRenderer {
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case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
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}
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GL11.glTranslated(0, 0, -1);
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TileEntityMachineIGenerator igen = (TileEntityMachineIGenerator) te;
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Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.1 KiB |
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