mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
gone
i removed that
This commit is contained in:
parent
8d39fb7174
commit
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@ -23,9 +23,9 @@ import net.minecraft.util.ResourceLocation;
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public class ItemRenderLibrary {
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public static HashMap<Item, ItemRenderBase> renderers = new HashMap();
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public static void init() {
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renderers.put(Item.getItemFromBlock(ModBlocks.obj_tester), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -39,7 +39,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.soyuz_module_solar_tex); ResourceManager.soyuz_module.renderPart("Solar");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_cyclotron), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(2.25, 2.25, 2.25);
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@ -53,7 +53,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.cyclotron_coin); ResourceManager.cyclotron.renderPart("B4");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.iter), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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@ -70,7 +70,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.iter_solenoid); ResourceManager.iter.renderPart("Solenoid");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_press), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -81,7 +81,7 @@ public class ItemRenderLibrary {
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GL11.glTranslated(0, 0.5, 0);
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bindTexture(ResourceManager.press_head_tex); ResourceManager.press_head.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_epress), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -92,7 +92,7 @@ public class ItemRenderLibrary {
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GL11.glTranslated(0, 1.5, 0);
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bindTexture(ResourceManager.epress_head_tex); ResourceManager.epress_head.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_reactor_breeding), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -106,7 +106,7 @@ public class ItemRenderLibrary {
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_large_turbine), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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@ -121,7 +121,7 @@ public class ItemRenderLibrary {
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.reactor_research), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -131,7 +131,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.reactor_small_base_tex); ResourceManager.reactor_small_base.renderAll();
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bindTexture(ResourceManager.reactor_small_rods_tex); ResourceManager.reactor_small_rods.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_industrial_generator), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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@ -149,7 +149,7 @@ public class ItemRenderLibrary {
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_radgen), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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@ -169,7 +169,7 @@ public class ItemRenderLibrary {
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_fensu), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glRotated(90, 0, 1, 0);
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@ -188,7 +188,7 @@ public class ItemRenderLibrary {
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GL11.glPopAttrib();
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_assembler), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(3.5, 3.5, 3.5);
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@ -215,7 +215,7 @@ public class ItemRenderLibrary {
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ResourceManager.assembler_cog.renderAll();
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GL11.glPopMatrix();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_chemplant), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -2, 0);
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@ -234,7 +234,7 @@ public class ItemRenderLibrary {
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ResourceManager.chemplant_spinner.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_well), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -246,7 +246,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.derrick_tex); ResourceManager.derrick.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_pumpjack), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -2, 0);
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@ -262,7 +262,7 @@ public class ItemRenderLibrary {
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_flare), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -276,7 +276,7 @@ public class ItemRenderLibrary {
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_refinery), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -289,7 +289,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.refinery_tex); ResourceManager.refinery.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_mining_laser), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -0.5, 0);
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@ -302,7 +302,7 @@ public class ItemRenderLibrary {
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GL11.glRotated(90, 1, 0, 0);
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bindTexture(ResourceManager.mining_laser_laser_tex); ResourceManager.mining_laser.renderPart("Laser");
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_turbofan), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glRotated(90, 0, 1, 0);
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@ -317,7 +317,7 @@ public class ItemRenderLibrary {
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ResourceManager.turbofan.renderPart("Afterburner");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.plasma_heater), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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@ -331,7 +331,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.iter_microwave); ResourceManager.iter.renderPart("Microwave");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.tesla), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -3, 0);
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@ -342,7 +342,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.tesla_tex); ResourceManager.tesla.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.boxcar), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glRotated(90, 0, 1, 0);
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@ -353,7 +353,7 @@ public class ItemRenderLibrary {
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GL11.glScaled(0.5, 0.5, 0.5);
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bindTexture(ResourceManager.boxcar_tex); ResourceManager.boxcar.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.boat), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glRotated(-90, 0, 1, 0);
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@ -365,7 +365,7 @@ public class ItemRenderLibrary {
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GL11.glTranslatef(0, 0, -3);
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bindTexture(ResourceManager.duchessgambit_tex); ResourceManager.duchessgambit.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.nuke_boy), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(5, 5, 5);
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@ -375,7 +375,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.bomb_boy_tex);
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ResourceManager.bomb_boy.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.nuke_prototype), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(2.25, 2.25, 2.25);
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@ -385,19 +385,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.bomb_prototype_tex);
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ResourceManager.bomb_prototype.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.nuke_fleija), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -2, 0);
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GL11.glScaled(4.5, 4.5, 4.5);
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}
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public void renderCommon() {
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GL11.glScaled(2, 2, 2);
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GL11.glRotated(90, 0, 1, 0);
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bindTexture(ResourceManager.bomb_fleija_tex);
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ResourceManager.bomb_fleija.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.nuke_solinium), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(4, 4, 4);
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@ -410,7 +398,7 @@ public class ItemRenderLibrary {
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ResourceManager.bomb_solinium.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.nuke_n2), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -421,7 +409,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.n2_tex);
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ResourceManager.n2.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.nuke_fstbmb), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(2.25, 2.25, 2.25);
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@ -435,7 +423,7 @@ public class ItemRenderLibrary {
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ResourceManager.fstbmb.renderPart("Balefire");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.nuke_custom), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(5, 5, 5);
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@ -445,7 +433,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.bomb_custom_tex);
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ResourceManager.bomb_boy.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.crashed_balefire), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, 3, 0);
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@ -458,7 +446,7 @@ public class ItemRenderLibrary {
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ResourceManager.dud.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.bomb_multi), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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@ -475,7 +463,7 @@ public class ItemRenderLibrary {
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ResourceManager.bomb_multi.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.mine_ap), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(8, 8, 8);
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@ -488,7 +476,7 @@ public class ItemRenderLibrary {
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.mine_he), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(6, 6, 6);
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@ -507,7 +495,7 @@ public class ItemRenderLibrary {
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GL11.glEnable(GL11.GL_CULL_FACE);
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}
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});
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renderers.put(Item.getItemFromBlock(ModBlocks.mine_shrap), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(8, 8, 8);
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@ -520,7 +508,7 @@ public class ItemRenderLibrary {
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.mine_fat), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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@ -534,7 +522,7 @@ public class ItemRenderLibrary {
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ResourceManager.mine_fat.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_forcefield), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -545,7 +533,7 @@ public class ItemRenderLibrary {
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GL11.glTranslated(0, 1D, 0);
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bindTexture(ResourceManager.forcefield_top_tex); ResourceManager.forcefield_top.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_missile_assembly), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -2.5, 0);
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@ -556,7 +544,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.missile_assembly_tex); ResourceManager.missile_assembly.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.launch_pad), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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@ -565,7 +553,7 @@ public class ItemRenderLibrary {
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public void renderCommon() {
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bindTexture(ResourceManager.missile_pad_tex); ResourceManager.missile_pad.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.compact_launcher), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -575,7 +563,7 @@ public class ItemRenderLibrary {
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GL11.glScaled(0.5, 0.5, 0.5);
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bindTexture(ResourceManager.compact_launcher_tex); ResourceManager.compact_launcher.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.launch_table), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -2, 0);
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@ -599,7 +587,7 @@ public class ItemRenderLibrary {
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}
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}
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.soyuz_capsule), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -610,7 +598,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.soyuz_lander_tex); ResourceManager.soyuz_lander.renderPart("Capsule");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_radar), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -623,7 +611,7 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.radar_dish_tex); ResourceManager.radar.renderPart("Dish");
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GL11.glEnable(GL11.GL_CULL_FACE);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_uf6_tank), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -633,7 +621,7 @@ public class ItemRenderLibrary {
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GL11.glRotated(90, 0, -1, 0);
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bindTexture(ResourceManager.uf6_tex); ResourceManager.tank.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_puf6_tank), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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@ -643,7 +631,7 @@ public class ItemRenderLibrary {
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GL11.glRotated(90, 0, -1, 0);
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bindTexture(ResourceManager.puf6_tex); ResourceManager.tank.renderAll();
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}});
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|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.sat_dock), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glScaled(3, 3, 3);
|
||||
@ -652,7 +640,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glRotated(90, 0, -1, 0);
|
||||
bindTexture(ResourceManager.satdock_tex); ResourceManager.satDock.renderAll();
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.vault_door), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -5, 0);
|
||||
@ -788,7 +776,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.blast_door), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -800,7 +788,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.blast_door_slider_tex); ResourceManager.blast_door_slider.renderAll();
|
||||
bindTexture(ResourceManager.blast_door_block_tex); ResourceManager.blast_door_block.renderAll();
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_microwave), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 4);
|
||||
@ -813,7 +801,7 @@ public class ItemRenderLibrary {
|
||||
ResourceManager.microwave.renderPart("mainbody_Cube.001");
|
||||
ResourceManager.microwave.renderPart("window_Cube.002");
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_solar_boiler), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2.5, 0);
|
||||
@ -825,7 +813,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.solar_tex); ResourceManager.solar_boiler.renderPart("Base");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.solar_mirror), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -839,7 +827,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glTranslated(0, -1, 0);
|
||||
ResourceManager.solar_mirror.renderPart("Mirror");
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_chekhov), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -854,7 +842,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.turret_chekhov_barrels_tex); ResourceManager.turret_chekhov.renderPart("Barrels");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_friendly), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -869,7 +857,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.turret_chekhov_barrels_tex); ResourceManager.turret_chekhov.renderPart("Barrels");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_jeremy), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2, 0);
|
||||
@ -883,7 +871,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.turret_jeremy_tex); ResourceManager.turret_jeremy.renderPart("Gun");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_tauon), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2, 0);
|
||||
@ -897,7 +885,7 @@ public class ItemRenderLibrary {
|
||||
ResourceManager.turret_tauon.renderPart("Rotor");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_richard), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2, 0);
|
||||
@ -910,7 +898,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.turret_richard_tex); ResourceManager.turret_richard.renderPart("Launcher");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_howard), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4.5, 0);
|
||||
@ -926,7 +914,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.turret_howard_barrels_tex); ResourceManager.turret_howard.renderPart("BarrelsBottom");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_howard_damaged), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4.5, 0);
|
||||
@ -942,7 +930,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.turret_howard_barrels_rusted); ResourceManager.turret_howard_damaged.renderPart("BarrelsBottom");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_silex), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2.5, 0);
|
||||
@ -953,7 +941,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.silex_tex); ResourceManager.silex.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_fel), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -1, 0);
|
||||
@ -966,7 +954,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.fel_tex); ResourceManager.fel.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.rbmk_console), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -978,7 +966,7 @@ public class ItemRenderLibrary {
|
||||
ResourceManager.rbmk_console.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.rbmk_crane_console), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -993,7 +981,7 @@ public class ItemRenderLibrary {
|
||||
ResourceManager.rbmk_crane_console.renderPart("Meter2");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.lamp_demon), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -1005,7 +993,7 @@ public class ItemRenderLibrary {
|
||||
RenderDemonLamp.demon_lamp.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_storage_drum), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -1016,7 +1004,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.waste_drum_tex);
|
||||
ResourceManager.waste_drum.renderAll();
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_chungus), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0.5, 0, 0);
|
||||
@ -1032,7 +1020,7 @@ public class ItemRenderLibrary {
|
||||
ResourceManager.chungus.renderPart("Blades");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_maxwell), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(-1, -3, 0);
|
||||
@ -1045,7 +1033,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.turret_maxwell_tex); ResourceManager.turret_maxwell.renderPart("Microwave");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_fritz), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2, 0);
|
||||
@ -1058,7 +1046,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.turret_fritz_tex); ResourceManager.turret_fritz.renderPart("Gun");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_bat9000), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -1069,7 +1057,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.bat9000_tex); ResourceManager.bat9000.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_orbus), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -1080,7 +1068,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.orbus_tex); ResourceManager.orbus.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.watz), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -1, 0);
|
||||
@ -1091,7 +1079,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.watz_tex); ResourceManager.watz.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_fraction_tower), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2.5, 0);
|
||||
@ -1101,7 +1089,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glScaled(1, 1, 1);
|
||||
bindTexture(ResourceManager.fraction_tower_tex); ResourceManager.fraction_tower.renderAll();
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.fraction_spacer), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glScaled(3.25, 3.25, 3.25);
|
||||
@ -1110,7 +1098,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glScaled(1, 1, 1);
|
||||
bindTexture(ResourceManager.fraction_spacer_tex); ResourceManager.fraction_spacer.renderAll();
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_tower_small), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 0);
|
||||
@ -1122,7 +1110,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.tower_small_tex); ResourceManager.tower_small.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_tower_large), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3, 0);
|
||||
@ -1134,7 +1122,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.tower_large_tex); ResourceManager.tower_large.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_fracking_tower), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4.5, 0);
|
||||
@ -1148,7 +1136,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.bobblehead), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3.5, 0);
|
||||
@ -1158,7 +1146,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glScaled(0.5, 0.5, 0.5);
|
||||
RenderBobble.instance.renderBobble(BobbleType.values()[stack.getItemDamage()]);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_deuterium_tower), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -5, 0);
|
||||
@ -1173,7 +1161,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.reactor_zirnox), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2, 0);
|
||||
@ -1185,7 +1173,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.zirnox_tex); ResourceManager.zirnox.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_catalytic_cracker), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3.5, 0);
|
||||
@ -1197,7 +1185,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.cracking_tower_tex); ResourceManager.cracking_tower.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_liquefactor), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2.5, 0);
|
||||
@ -1208,7 +1196,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.liquefactor_tex); ResourceManager.liquefactor.renderPart("Main");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_solidifier), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2.5, 0);
|
||||
@ -1219,7 +1207,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.solidifier_tex); ResourceManager.solidifier.renderPart("Main");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_radiolysis), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2.5, 0);
|
||||
@ -1230,7 +1218,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.radiolysis_tex); ResourceManager.radiolysis.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_chemfac), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glScaled(2.5, 2.5, 2.5);
|
||||
@ -1241,7 +1229,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.chemfac_tex); ResourceManager.chemfac.renderPart("Main");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.red_pylon_large), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -5, 0);
|
||||
@ -1251,7 +1239,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glScaled(0.5, 0.5, 0.5);
|
||||
bindTexture(ResourceManager.pylon_large_tex); ResourceManager.pylon_large.renderAll();
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.substation), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2.5, 0);
|
||||
@ -1263,7 +1251,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.substation_tex); ResourceManager.substation.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.charger), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -7, 0);
|
||||
@ -1278,7 +1266,7 @@ public class ItemRenderLibrary {
|
||||
ResourceManager.charger.renderPart("Slide");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.machine_assemfac), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glScaled(2.5, 2.5, 2.5);
|
||||
@ -1295,7 +1283,7 @@ public class ItemRenderLibrary {
|
||||
}
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.furnace_iron), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2, 0);
|
||||
@ -1307,7 +1295,7 @@ public class ItemRenderLibrary {
|
||||
ResourceManager.furnace_iron.renderPart("Main");
|
||||
ResourceManager.furnace_iron.renderPart("Off");
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.turret_arty), new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(-3, -4, 0);
|
||||
@ -1327,7 +1315,7 @@ public class ItemRenderLibrary {
|
||||
ResourceManager.turret_arty.renderPart("Barrel");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(ModItems.gear_large, new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -7, 0);
|
||||
@ -1340,14 +1328,14 @@ public class ItemRenderLibrary {
|
||||
}
|
||||
public void renderCommonWithStack(ItemStack item) {
|
||||
GL11.glTranslated(0, 0, -0.875);
|
||||
|
||||
|
||||
if(item.getItemDamage() == 0)
|
||||
bindTexture(ResourceManager.stirling_tex);
|
||||
else
|
||||
bindTexture(ResourceManager.stirling_steel_tex);
|
||||
ResourceManager.stirling.renderPart("Cog");
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(ModItems.sawblade, new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -7, 0);
|
||||
@ -1363,7 +1351,7 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.sawmill_tex);
|
||||
ResourceManager.sawmill.renderPart("Blade");
|
||||
}});
|
||||
|
||||
|
||||
renderers.put(ModItems.ammo_himars, new ItemRenderBase( ) {
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -2, 0);
|
||||
@ -1377,7 +1365,7 @@ public class ItemRenderLibrary {
|
||||
GL11.glRotated(90, 1, 0, 0);
|
||||
HIMARSRocket type = ItemAmmoHIMARS.itemTypes[item.getItemDamage()];
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
bindTexture(type.texture);
|
||||
bindTexture(type.texture);
|
||||
if(type.modelType == 0) {
|
||||
GL11.glTranslated(0.75, 0, 0);
|
||||
ResourceManager.turret_himars.renderPart("RocketStandard");
|
||||
@ -1393,11 +1381,11 @@ public class ItemRenderLibrary {
|
||||
}
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}});
|
||||
|
||||
|
||||
//hi there! it seems you are trying to register a new item renderer, most likely for a tile entity.
|
||||
//please refer to the comment at the start of the file on how to do this without adding to this gigantic pile of feces.
|
||||
}
|
||||
|
||||
|
||||
private static void bindTexture(ResourceLocation res) {
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(res);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user