This commit is contained in:
Boblet 2024-06-04 16:25:19 +02:00
parent e296fbf636
commit 8618de3f1c
5 changed files with 29 additions and 22 deletions

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@ -1,6 +1,7 @@
## Added
* Asphalt stairs
* Stairs, but fast
* Slabs too
* More circuits
* Control units and advanced control units are exclusively used for nukes
* CUs and ACUs are quite a bit more expensive than standard circuits and also make use of tantalum capacitors
@ -13,10 +14,13 @@
* Most assembler recipes have been de-cluttered, no longer using random extra plates or wires
* Nukes now exclusively use control units or ACUs instead of circuits
* CRTs are now crafted in the crafting table instead of via assembler, making use of vacuum tubes
* Chainlink fences now only create posts on edges or intersections
* The new chainlink fence post block will always create a post, emulating the behavior of the old fences
## Fixed
* Fixed dupe regarding conveyor grabbers
* Fixed soldering stations not saving progress or their fluid tanks
* Fixed a bug where missile debris would always spawn with a stack size of 1 and a meta of 0
* Fixed FM radios disassembling into incorrect parts
* Fixed 256k tanks yielding too much steel when shredded
* Fixed 256k tanks yielding too much steel when shredded
* Fixed the wire mold only creating 1 wie instead of the intended 8 due to the changes to the wire oredict

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@ -3088,28 +3088,28 @@ public class ModItems {
entanglement_kit = new ItemCustomLore().setUnlocalizedName("entanglement_kit").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":entanglement_kit");
circuit = new ItemCircuit().setUnlocalizedName("circuit").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit");
circuit_raw = new Item().setUnlocalizedName("circuit_raw").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_raw");
circuit_aluminium = new Item().setUnlocalizedName("circuit_aluminium").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_aluminium");
circuit_copper = new Item().setUnlocalizedName("circuit_copper").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_copper");
circuit_red_copper = new Item().setUnlocalizedName("circuit_red_copper").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_red_copper");
circuit_gold = new Item().setUnlocalizedName("circuit_gold").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_gold");
circuit_schrabidium = new ItemCustomLore().setRarity(EnumRarity.rare).setUnlocalizedName("circuit_schrabidium").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_schrabidium");
circuit_bismuth_raw = new Item().setUnlocalizedName("circuit_bismuth_raw").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_bismuth_raw");
circuit_bismuth = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_bismuth").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_bismuth");
circuit_arsenic_raw = new Item().setUnlocalizedName("circuit_arsenic_raw").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_arsenic_raw");
circuit_arsenic = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_arsenic").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_arsenic");
circuit_tantalium_raw = new Item().setUnlocalizedName("circuit_tantalium_raw").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_tantalium_raw");
circuit_tantalium = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_tantalium").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_tantalium");
circuit_raw = new Item().setUnlocalizedName("circuit_raw").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_raw");
circuit_aluminium = new Item().setUnlocalizedName("circuit_aluminium").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_aluminium");
circuit_copper = new Item().setUnlocalizedName("circuit_copper").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_copper");
circuit_red_copper = new Item().setUnlocalizedName("circuit_red_copper").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_red_copper");
circuit_gold = new Item().setUnlocalizedName("circuit_gold").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_gold");
circuit_schrabidium = new ItemCustomLore().setRarity(EnumRarity.rare).setUnlocalizedName("circuit_schrabidium").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_schrabidium");
circuit_bismuth_raw = new Item().setUnlocalizedName("circuit_bismuth_raw").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_bismuth_raw");
circuit_bismuth = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_bismuth").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_bismuth");
circuit_arsenic_raw = new Item().setUnlocalizedName("circuit_arsenic_raw").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_arsenic_raw");
circuit_arsenic = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_arsenic").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_arsenic");
circuit_tantalium_raw = new Item().setUnlocalizedName("circuit_tantalium_raw").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_tantalium_raw");
circuit_tantalium = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_tantalium").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_tantalium");
crt_display = new Item().setUnlocalizedName("crt_display").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":crt_display");
circuit_star_piece = (ItemEnumMulti) new ItemEnumMulti(ScrapType.class, true, true).setUnlocalizedName("circuit_star_piece").setCreativeTab(null);
circuit_star_component = (ItemEnumMulti) new ItemCircuitStarComponent().setUnlocalizedName("circuit_star_component").setCreativeTab(null);
circuit_star = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_star").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_star");
circuit_targeting_tier1 = new Item().setUnlocalizedName("circuit_targeting_tier1").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier1");
circuit_targeting_tier2 = new Item().setUnlocalizedName("circuit_targeting_tier2").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier2");
circuit_targeting_tier3 = new Item().setUnlocalizedName("circuit_targeting_tier3").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier3");
circuit_targeting_tier4 = new Item().setUnlocalizedName("circuit_targeting_tier4").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier4");
circuit_targeting_tier5 = new Item().setUnlocalizedName("circuit_targeting_tier5").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier5");
circuit_targeting_tier6 = new Item().setUnlocalizedName("circuit_targeting_tier6").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier6");
circuit_targeting_tier1 = new Item().setUnlocalizedName("circuit_targeting_tier1").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier1");
circuit_targeting_tier2 = new Item().setUnlocalizedName("circuit_targeting_tier2").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier2");
circuit_targeting_tier3 = new Item().setUnlocalizedName("circuit_targeting_tier3").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier3");
circuit_targeting_tier4 = new Item().setUnlocalizedName("circuit_targeting_tier4").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier4");
circuit_targeting_tier5 = new Item().setUnlocalizedName("circuit_targeting_tier5").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier5");
circuit_targeting_tier6 = new Item().setUnlocalizedName("circuit_targeting_tier6").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier6");
mechanism_revolver_1 = new Item().setUnlocalizedName("mechanism_revolver_1").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":mechanism_1");
mechanism_revolver_2 = new Item().setUnlocalizedName("mechanism_revolver_2").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":mechanism_3");
mechanism_rifle_1 = new Item().setUnlocalizedName("mechanism_rifle_1").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":mechanism_2");

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@ -45,7 +45,7 @@ public class ItemMold extends Item {
registerMold(new MoldShape( 1, S, "billet", MaterialShapes.BILLET));
registerMold(new MoldShape( 2, S, "ingot", MaterialShapes.INGOT));
registerMold(new MoldShape( 3, S, "plate", MaterialShapes.PLATE));
registerMold(new MoldShape( 4, S, "wire", MaterialShapes.WIRE));
registerMold(new MoldShape( 4, S, "wires", MaterialShapes.WIRE, 8));
registerMold(new MoldShape( 19, S, "plate_cast", MaterialShapes.CASTPLATE));
registerMold(new MoldShape( 20, S, "wire_dense", MaterialShapes.DENSEWIRE));

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@ -3595,7 +3595,7 @@ shape.plate=Platte
shape.plateTriple=Gussplatte
shape.shell=Mantel
shape.stamp=Stempel
shape.wire=Draht
shape.wireFine=Drähte
shape.wireDense=Dichter Draht
shape.wiresDense=Dichte Drähte
@ -3627,6 +3627,7 @@ tile.anvil_starmetal.name=Sternenmetallamboss
tile.anvil_steel.name=Stahlamboss
tile.ash_digamma.name=Asche
tile.asphalt.name=Asphalt
tile.asphalt_stairs.name=Asphalttreppe
tile.asphalt_light.name=Leuchtender Asphalt
tile.barbed_wire.name=Stacheldraht
tile.barbed_wire_acid.name=Ätzender Stacheldraht
@ -3870,6 +3871,7 @@ tile.concrete_colored_ext.machine_stripe.name=Builder's Choice Concrete - Indust
tile.concrete_colored_ext.pink.name=Builder's Choice Concrete - Männliches Pink
tile.concrete_colored_ext.purple.name=Builder's Choice Concrete - Mysteriöses Lila
tile.concrete_pillar.name=Stahlbetonsäule
tile.concrete_slab.asphalt.name=Asphaltstufe
tile.concrete_slab.concrete.name=Betonfliesenstufe
tile.concrete_slab.concrete_asbestos.name=Asbestbetonstufe
tile.concrete_slab.concrete_smooth.name=Betonstufe
@ -4011,6 +4013,7 @@ tile.fallout.name=Fallout
tile.fan.name=Ventilator
tile.fan.desc=Kann mit Redstone aktiviert werden$Bewegt Entities bis zu 10 Blöcke$Rechtsclick mit Schraubenzieher um den Ventilator umzudrehen
tile.fence_metal.name=Maschendrahtzaun
tile.fence_metal_post.name=Maschendrahtzaun-Pfahl
tile.field_disturber.name=Hochenergiefeld-Jammer
tile.fire_digamma.name=Verweilendes Digamma
tile.fire_door.name=Brandschutztür

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@ -4615,7 +4615,7 @@ shape.plate=Plate
shape.plateTriple=Cast Plate
shape.shell=Shell
shape.stamp=Press Stamp
shape.wire=Wire
shape.wireFine=Wires
shape.wireDense=Dense Wire
shape.wiresDense=Dense Wires