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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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guh
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@ -1,6 +1,7 @@
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## Added
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* Asphalt stairs
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* Stairs, but fast
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* Slabs too
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* More circuits
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* Control units and advanced control units are exclusively used for nukes
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* CUs and ACUs are quite a bit more expensive than standard circuits and also make use of tantalum capacitors
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@ -13,10 +14,13 @@
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* Most assembler recipes have been de-cluttered, no longer using random extra plates or wires
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* Nukes now exclusively use control units or ACUs instead of circuits
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* CRTs are now crafted in the crafting table instead of via assembler, making use of vacuum tubes
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* Chainlink fences now only create posts on edges or intersections
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* The new chainlink fence post block will always create a post, emulating the behavior of the old fences
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## Fixed
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* Fixed dupe regarding conveyor grabbers
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* Fixed soldering stations not saving progress or their fluid tanks
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* Fixed a bug where missile debris would always spawn with a stack size of 1 and a meta of 0
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* Fixed FM radios disassembling into incorrect parts
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* Fixed 256k tanks yielding too much steel when shredded
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* Fixed 256k tanks yielding too much steel when shredded
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* Fixed the wire mold only creating 1 wie instead of the intended 8 due to the changes to the wire oredict
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@ -3088,28 +3088,28 @@ public class ModItems {
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entanglement_kit = new ItemCustomLore().setUnlocalizedName("entanglement_kit").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":entanglement_kit");
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circuit = new ItemCircuit().setUnlocalizedName("circuit").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit");
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circuit_raw = new Item().setUnlocalizedName("circuit_raw").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_raw");
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circuit_aluminium = new Item().setUnlocalizedName("circuit_aluminium").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_aluminium");
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circuit_copper = new Item().setUnlocalizedName("circuit_copper").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_copper");
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circuit_red_copper = new Item().setUnlocalizedName("circuit_red_copper").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_red_copper");
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circuit_gold = new Item().setUnlocalizedName("circuit_gold").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_gold");
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circuit_schrabidium = new ItemCustomLore().setRarity(EnumRarity.rare).setUnlocalizedName("circuit_schrabidium").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_schrabidium");
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circuit_bismuth_raw = new Item().setUnlocalizedName("circuit_bismuth_raw").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_bismuth_raw");
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circuit_bismuth = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_bismuth").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_bismuth");
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circuit_arsenic_raw = new Item().setUnlocalizedName("circuit_arsenic_raw").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_arsenic_raw");
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circuit_arsenic = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_arsenic").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_arsenic");
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circuit_tantalium_raw = new Item().setUnlocalizedName("circuit_tantalium_raw").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_tantalium_raw");
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circuit_tantalium = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_tantalium").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_tantalium");
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circuit_raw = new Item().setUnlocalizedName("circuit_raw").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_raw");
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circuit_aluminium = new Item().setUnlocalizedName("circuit_aluminium").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_aluminium");
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circuit_copper = new Item().setUnlocalizedName("circuit_copper").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_copper");
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circuit_red_copper = new Item().setUnlocalizedName("circuit_red_copper").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_red_copper");
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circuit_gold = new Item().setUnlocalizedName("circuit_gold").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_gold");
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circuit_schrabidium = new ItemCustomLore().setRarity(EnumRarity.rare).setUnlocalizedName("circuit_schrabidium").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_schrabidium");
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circuit_bismuth_raw = new Item().setUnlocalizedName("circuit_bismuth_raw").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_bismuth_raw");
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circuit_bismuth = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_bismuth").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_bismuth");
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circuit_arsenic_raw = new Item().setUnlocalizedName("circuit_arsenic_raw").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_arsenic_raw");
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circuit_arsenic = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_arsenic").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_arsenic");
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circuit_tantalium_raw = new Item().setUnlocalizedName("circuit_tantalium_raw").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_tantalium_raw");
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circuit_tantalium = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_tantalium").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_tantalium");
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crt_display = new Item().setUnlocalizedName("crt_display").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":crt_display");
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circuit_star_piece = (ItemEnumMulti) new ItemEnumMulti(ScrapType.class, true, true).setUnlocalizedName("circuit_star_piece").setCreativeTab(null);
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circuit_star_component = (ItemEnumMulti) new ItemCircuitStarComponent().setUnlocalizedName("circuit_star_component").setCreativeTab(null);
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circuit_star = new ItemCustomLore().setRarity(EnumRarity.uncommon).setUnlocalizedName("circuit_star").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_star");
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circuit_targeting_tier1 = new Item().setUnlocalizedName("circuit_targeting_tier1").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier1");
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circuit_targeting_tier2 = new Item().setUnlocalizedName("circuit_targeting_tier2").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier2");
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circuit_targeting_tier3 = new Item().setUnlocalizedName("circuit_targeting_tier3").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier3");
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circuit_targeting_tier4 = new Item().setUnlocalizedName("circuit_targeting_tier4").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier4");
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circuit_targeting_tier5 = new Item().setUnlocalizedName("circuit_targeting_tier5").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier5");
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circuit_targeting_tier6 = new Item().setUnlocalizedName("circuit_targeting_tier6").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":circuit_targeting_tier6");
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circuit_targeting_tier1 = new Item().setUnlocalizedName("circuit_targeting_tier1").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier1");
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circuit_targeting_tier2 = new Item().setUnlocalizedName("circuit_targeting_tier2").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier2");
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circuit_targeting_tier3 = new Item().setUnlocalizedName("circuit_targeting_tier3").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier3");
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circuit_targeting_tier4 = new Item().setUnlocalizedName("circuit_targeting_tier4").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier4");
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circuit_targeting_tier5 = new Item().setUnlocalizedName("circuit_targeting_tier5").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier5");
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circuit_targeting_tier6 = new Item().setUnlocalizedName("circuit_targeting_tier6").setCreativeTab(null).setTextureName(RefStrings.MODID + ":circuit_targeting_tier6");
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mechanism_revolver_1 = new Item().setUnlocalizedName("mechanism_revolver_1").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":mechanism_1");
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mechanism_revolver_2 = new Item().setUnlocalizedName("mechanism_revolver_2").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":mechanism_3");
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mechanism_rifle_1 = new Item().setUnlocalizedName("mechanism_rifle_1").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":mechanism_2");
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@ -45,7 +45,7 @@ public class ItemMold extends Item {
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registerMold(new MoldShape( 1, S, "billet", MaterialShapes.BILLET));
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registerMold(new MoldShape( 2, S, "ingot", MaterialShapes.INGOT));
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registerMold(new MoldShape( 3, S, "plate", MaterialShapes.PLATE));
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registerMold(new MoldShape( 4, S, "wire", MaterialShapes.WIRE));
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registerMold(new MoldShape( 4, S, "wires", MaterialShapes.WIRE, 8));
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registerMold(new MoldShape( 19, S, "plate_cast", MaterialShapes.CASTPLATE));
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registerMold(new MoldShape( 20, S, "wire_dense", MaterialShapes.DENSEWIRE));
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@ -3595,7 +3595,7 @@ shape.plate=Platte
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shape.plateTriple=Gussplatte
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shape.shell=Mantel
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shape.stamp=Stempel
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shape.wire=Draht
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shape.wireFine=Drähte
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shape.wireDense=Dichter Draht
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shape.wiresDense=Dichte Drähte
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@ -3627,6 +3627,7 @@ tile.anvil_starmetal.name=Sternenmetallamboss
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tile.anvil_steel.name=Stahlamboss
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tile.ash_digamma.name=Asche
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tile.asphalt.name=Asphalt
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tile.asphalt_stairs.name=Asphalttreppe
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tile.asphalt_light.name=Leuchtender Asphalt
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tile.barbed_wire.name=Stacheldraht
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tile.barbed_wire_acid.name=Ätzender Stacheldraht
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@ -3870,6 +3871,7 @@ tile.concrete_colored_ext.machine_stripe.name=Builder's Choice Concrete - Indust
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tile.concrete_colored_ext.pink.name=Builder's Choice Concrete - Männliches Pink
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tile.concrete_colored_ext.purple.name=Builder's Choice Concrete - Mysteriöses Lila
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tile.concrete_pillar.name=Stahlbetonsäule
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tile.concrete_slab.asphalt.name=Asphaltstufe
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tile.concrete_slab.concrete.name=Betonfliesenstufe
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tile.concrete_slab.concrete_asbestos.name=Asbestbetonstufe
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tile.concrete_slab.concrete_smooth.name=Betonstufe
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@ -4011,6 +4013,7 @@ tile.fallout.name=Fallout
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tile.fan.name=Ventilator
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tile.fan.desc=Kann mit Redstone aktiviert werden$Bewegt Entities bis zu 10 Blöcke$Rechtsclick mit Schraubenzieher um den Ventilator umzudrehen
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tile.fence_metal.name=Maschendrahtzaun
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tile.fence_metal_post.name=Maschendrahtzaun-Pfahl
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tile.field_disturber.name=Hochenergiefeld-Jammer
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tile.fire_digamma.name=Verweilendes Digamma
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tile.fire_door.name=Brandschutztür
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@ -4615,7 +4615,7 @@ shape.plate=Plate
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shape.plateTriple=Cast Plate
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shape.shell=Shell
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shape.stamp=Press Stamp
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shape.wire=Wire
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shape.wireFine=Wires
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shape.wireDense=Dense Wire
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shape.wiresDense=Dense Wires
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