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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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OBJ model hotswap
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@ -21,6 +21,7 @@
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* Bullet casings now make sounds when falling to the ground
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* Most ammo types now have QMAW pages, including information on whether or not they are a war crime
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* Both assembly and chemical factories now have four special ports that only allow items inserted to go into one recipe group
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* All models using the HFR wavefront loader can now be hot-swapped via resource reload (F3 + T)
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# Fixed
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* Potentially fixed yet another issue regarding crates
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@ -61,6 +61,7 @@ import com.hbm.render.item.ItemRenderMissileGeneric.RenderMissileType;
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import com.hbm.render.item.block.ItemRenderBlock;
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import com.hbm.render.item.block.ItemRenderDecoBlock;
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import com.hbm.render.item.weapon.*;
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import com.hbm.render.loader.HFRModelReloader;
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import com.hbm.render.loader.HmfModelLoader;
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import com.hbm.render.model.ModelPigeon;
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import com.hbm.render.tileentity.*;
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@ -162,7 +163,9 @@ public class ClientProxy extends ServerProxy {
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Jars.initJars();
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((IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager()).registerReloadListener(new QMAWLoader());
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IReloadableResourceManager resourceMan = (IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager();
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resourceMan.registerReloadListener(new QMAWLoader());
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resourceMan.registerReloadListener(new HFRModelReloader());
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if(GeneralConfig.enableSoundExtension) {
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SoundSystemConfig.setNumberNormalChannels(GeneralConfig.normalSoundChannels);
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34
src/main/java/com/hbm/render/loader/HFRModelReloader.java
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34
src/main/java/com/hbm/render/loader/HFRModelReloader.java
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@ -0,0 +1,34 @@
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package com.hbm.render.loader;
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import java.io.IOException;
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import java.util.Map.Entry;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.IResource;
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import net.minecraft.client.resources.IResourceManager;
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import net.minecraft.client.resources.IResourceManagerReloadListener;
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public class HFRModelReloader implements IResourceManagerReloadListener {
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@Override
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public void onResourceManagerReload(IResourceManager resourceManager) {
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for(HFRWavefrontObject obj : HFRWavefrontObject.allModels) {
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try {
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obj.destroy();
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IResource resource = Minecraft.getMinecraft().getResourceManager().getResource(obj.resource);
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obj.loadObjModel(resource.getInputStream());
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// MainRegistry.logger.info("Reloading OBJ " + obj.resource.getResourcePath());
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} catch(IOException e) { }
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}
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for(Entry<HFRWavefrontObjectVBO, HFRWavefrontObject> entry : HFRWavefrontObject.allVBOs.entrySet()) {
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HFRWavefrontObjectVBO vbo = entry.getKey();
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HFRWavefrontObject obj = entry.getValue();
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vbo.destroy();
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vbo.load(obj);
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// MainRegistry.logger.info("Reloading VBO " + obj.resource.getResourcePath());
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}
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}
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}
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@ -5,6 +5,8 @@ import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.LinkedHashSet;
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import java.util.List;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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@ -22,6 +24,11 @@ import net.minecraftforge.client.model.obj.TextureCoordinate;
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import net.minecraftforge.client.model.obj.Vertex;
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public class HFRWavefrontObject implements IModelCustomNamed {
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/** For resource reloading */
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public static LinkedHashSet<HFRWavefrontObject> allModels = new LinkedHashSet();
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public static LinkedHashMap<HFRWavefrontObjectVBO, HFRWavefrontObject> allVBOs = new LinkedHashMap();
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private static Pattern vertexPattern = Pattern.compile("(v( (\\-){0,1}\\d+(\\.\\d+)?){3,4} *\\n)|(v( (\\-){0,1}\\d+(\\.\\d+)?){3,4} *$)");
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private static Pattern vertexNormalPattern = Pattern.compile("(vn( (\\-){0,1}\\d+(\\.\\d+)?){3,4} *\\n)|(vn( (\\-){0,1}\\d+(\\.\\d+)?){3,4} *$)");
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private static Pattern textureCoordinatePattern = Pattern.compile("(vt( (\\-){0,1}\\d+\\.\\d+){2,3} *\\n)|(vt( (\\-){0,1}\\d+(\\.\\d+)?){2,3} *$)");
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@ -40,10 +47,12 @@ public class HFRWavefrontObject implements IModelCustomNamed {
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public ArrayList<TextureCoordinate> textureCoordinates = new ArrayList<TextureCoordinate>();
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public ArrayList<S_GroupObject> groupObjects = new ArrayList<S_GroupObject>();
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private S_GroupObject currentGroupObject;
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public ResourceLocation resource;
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private String fileName;
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private boolean smoothing = true;
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public HFRWavefrontObject(ResourceLocation resource) throws ModelFormatException {
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this.resource = resource;
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this.fileName = resource.toString();
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try {
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@ -52,6 +61,8 @@ public class HFRWavefrontObject implements IModelCustomNamed {
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} catch(IOException e) {
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throw new ModelFormatException("IO Exception reading model format", e);
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}
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this.allModels.add(this);
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}
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public HFRWavefrontObject(ResourceLocation resource, boolean smoothing) throws ModelFormatException {
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@ -59,12 +70,15 @@ public class HFRWavefrontObject implements IModelCustomNamed {
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this.smoothing = smoothing;
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}
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public HFRWavefrontObject(String filename, InputStream inputStream) throws ModelFormatException {
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this.fileName = filename;
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loadObjModel(inputStream);
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public void destroy() {
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vertices.clear();
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vertexNormals.clear();
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textureCoordinates.clear();
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groupObjects.clear();
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currentGroupObject = null;
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}
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private void loadObjModel(InputStream inputStream) throws ModelFormatException {
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public void loadObjModel(InputStream inputStream) throws ModelFormatException {
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BufferedReader reader = null;
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String currentLine = null;
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@ -492,7 +506,9 @@ public class HFRWavefrontObject implements IModelCustomNamed {
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return names;
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}
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public WavefrontObjVBO asVBO() {
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return new WavefrontObjVBO(this);
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public HFRWavefrontObjectVBO asVBO() {
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HFRWavefrontObjectVBO vbo = new HFRWavefrontObjectVBO(this);
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this.allVBOs.put(vbo, this);
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return vbo;
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}
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}
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@ -10,7 +10,7 @@ import org.lwjgl.opengl.*;
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import net.minecraftforge.client.model.obj.TextureCoordinate;
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import net.minecraftforge.client.model.obj.Vertex;
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public class WavefrontObjVBO implements IModelCustomNamed {
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public class HFRWavefrontObjectVBO implements IModelCustomNamed {
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class VBOBufferData {
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@ -27,7 +27,11 @@ public class WavefrontObjVBO implements IModelCustomNamed {
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static int VERTEX_SIZE = 3;
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static int UV_SIZE = 3;
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public WavefrontObjVBO(HFRWavefrontObject obj) {
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public HFRWavefrontObjectVBO(HFRWavefrontObject obj) {
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load(obj);
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}
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public void load(HFRWavefrontObject obj) {
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for(S_GroupObject g : obj.groupObjects) {
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VBOBufferData data = new VBOBufferData();
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data.name = g.name;
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@ -74,6 +78,19 @@ public class WavefrontObjVBO implements IModelCustomNamed {
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groups.add(data);
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}
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}
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// truth be told, i have no fucking idea what i'm doing
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// i know the VBO sends data to the GPU to be saved there directly which is where the optimization comes from in the first place
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// so logically, if we want to get rid of this, we need to blow the data up
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// documentation on GL15 functions seems nonexistant so fuck it we ball i guess
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public void destroy() {
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for(VBOBufferData data : groups) {
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GL15.glDeleteBuffers(data.vertexHandle);
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GL15.glDeleteBuffers(data.uvHandle);
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GL15.glDeleteBuffers(data.normalHandle);
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}
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groups.clear();
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}
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@Override
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public String getType() {
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