military green paint(?)
@ -16,6 +16,7 @@
|
||||
* Mobs are no longer registered in the vanilla namespace
|
||||
* Drills no longer clip through depth rock, depth rock now has to be cleared before bedrock ore becomes accessible
|
||||
* When an area modifier is selected on a tool, an icon will now render next to the crosshair to make it obvious that the modifier is active
|
||||
* Crucibles will now produce a smoke effect when producing pollution, making it more obvious where the pollution is coming from
|
||||
|
||||
## Fixed
|
||||
* Fixed wood burner only being able to create one ash pile per item burned, even when that item yields more, creating a backlog in the internal ash value
|
||||
|
||||
@ -19,6 +19,7 @@ import com.hbm.inventory.material.NTMMaterial;
|
||||
import com.hbm.inventory.recipes.CrucibleRecipes;
|
||||
import com.hbm.inventory.recipes.CrucibleRecipes.CrucibleRecipe;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.packet.toclient.AuxParticlePacketNT;
|
||||
import com.hbm.tileentity.IConfigurableMachine;
|
||||
import com.hbm.tileentity.IGUIProvider;
|
||||
@ -224,6 +225,24 @@ public class TileEntityCrucible extends TileEntityMachineBase implements IGUIPro
|
||||
|
||||
/* sync */
|
||||
this.networkPackNT(25);
|
||||
} else {
|
||||
|
||||
if(!this.recipeStack.isEmpty() || !this.wasteStack.isEmpty()) {
|
||||
|
||||
if(worldObj.getTotalWorldTime() % 10 == 0) {
|
||||
NBTTagCompound fx = new NBTTagCompound();
|
||||
fx.setString("type", "tower");
|
||||
fx.setFloat("lift", 10F);
|
||||
fx.setFloat("base", 0.75F);
|
||||
fx.setFloat("max", 3.5F);
|
||||
fx.setInteger("life", 100 + worldObj.rand.nextInt(20));
|
||||
fx.setInteger("color",0x202020);
|
||||
fx.setDouble("posX", xCoord + 0.5);
|
||||
fx.setDouble("posY", yCoord + 1);
|
||||
fx.setDouble("posZ", zCoord + 0.5);
|
||||
MainRegistry.proxy.effectNT(fx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BIN
src/main/resources/assets/hbm/textures/armor/base/t51_arm.png
Normal file
|
After Width: | Height: | Size: 1010 B |
BIN
src/main/resources/assets/hbm/textures/armor/base/t51_chest.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
src/main/resources/assets/hbm/textures/armor/base/t51_helmet.png
Normal file
|
After Width: | Height: | Size: 996 B |
BIN
src/main/resources/assets/hbm/textures/armor/base/t51_leg.png
Normal file
|
After Width: | Height: | Size: 851 B |
|
Before Width: | Height: | Size: 1010 B After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 996 B After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 851 B After Width: | Height: | Size: 875 B |