military green paint(?)

This commit is contained in:
Boblet 2025-09-25 16:45:10 +02:00
parent f389a25dec
commit a0184b1751
10 changed files with 20 additions and 0 deletions

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@ -16,6 +16,7 @@
* Mobs are no longer registered in the vanilla namespace
* Drills no longer clip through depth rock, depth rock now has to be cleared before bedrock ore becomes accessible
* When an area modifier is selected on a tool, an icon will now render next to the crosshair to make it obvious that the modifier is active
* Crucibles will now produce a smoke effect when producing pollution, making it more obvious where the pollution is coming from
## Fixed
* Fixed wood burner only being able to create one ash pile per item burned, even when that item yields more, creating a backlog in the internal ash value

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@ -19,6 +19,7 @@ import com.hbm.inventory.material.NTMMaterial;
import com.hbm.inventory.recipes.CrucibleRecipes;
import com.hbm.inventory.recipes.CrucibleRecipes.CrucibleRecipe;
import com.hbm.items.ModItems;
import com.hbm.main.MainRegistry;
import com.hbm.packet.toclient.AuxParticlePacketNT;
import com.hbm.tileentity.IConfigurableMachine;
import com.hbm.tileentity.IGUIProvider;
@ -224,6 +225,24 @@ public class TileEntityCrucible extends TileEntityMachineBase implements IGUIPro
/* sync */
this.networkPackNT(25);
} else {
if(!this.recipeStack.isEmpty() || !this.wasteStack.isEmpty()) {
if(worldObj.getTotalWorldTime() % 10 == 0) {
NBTTagCompound fx = new NBTTagCompound();
fx.setString("type", "tower");
fx.setFloat("lift", 10F);
fx.setFloat("base", 0.75F);
fx.setFloat("max", 3.5F);
fx.setInteger("life", 100 + worldObj.rand.nextInt(20));
fx.setInteger("color",0x202020);
fx.setDouble("posX", xCoord + 0.5);
fx.setDouble("posY", yCoord + 1);
fx.setDouble("posZ", zCoord + 0.5);
MainRegistry.proxy.effectNT(fx);
}
}
}
}

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