mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
cyclotron texture, more ammo type textures
This commit is contained in:
parent
ee815595bd
commit
a6e047467c
BIN
src/main/java/assets/hbm/textures/items/ammo_4gauge_canister.png
Normal file
BIN
src/main/java/assets/hbm/textures/items/ammo_4gauge_canister.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 393 B |
BIN
src/main/java/assets/hbm/textures/items/ammo_rocket_balefire.png
Normal file
BIN
src/main/java/assets/hbm/textures/items/ammo_rocket_balefire.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 299 B |
BIN
src/main/java/assets/hbm/textures/items/ammo_rocket_canister.png
Normal file
BIN
src/main/java/assets/hbm/textures/items/ammo_rocket_canister.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 277 B |
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 3.8 KiB |
@ -242,13 +242,16 @@ public class Gun4GaugeFactory {
|
||||
@Override
|
||||
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
|
||||
|
||||
if(bullet.worldObj.isRemote)
|
||||
return;
|
||||
|
||||
ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 4);
|
||||
explosion.atttributes.add(ExAttrib.ALLDROP);
|
||||
explosion.atttributes.add(ExAttrib.NOHURT);
|
||||
explosion.doExplosionA();
|
||||
explosion.doExplosionB(false);
|
||||
|
||||
ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 5);
|
||||
ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 15);
|
||||
}
|
||||
};
|
||||
|
||||
@ -273,6 +276,9 @@ public class Gun4GaugeFactory {
|
||||
@Override
|
||||
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
|
||||
|
||||
if(bullet.worldObj.isRemote)
|
||||
return;
|
||||
|
||||
ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 6);
|
||||
explosion.atttributes.add(ExAttrib.BALEFIRE);
|
||||
explosion.doExplosionA();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user