cyclotron texture, more ammo type textures

This commit is contained in:
Bob 2020-09-07 22:52:02 +02:00
parent ee815595bd
commit a6e047467c
5 changed files with 7 additions and 1 deletions

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@ -242,13 +242,16 @@ public class Gun4GaugeFactory {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
if(bullet.worldObj.isRemote)
return;
ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 4);
explosion.atttributes.add(ExAttrib.ALLDROP);
explosion.atttributes.add(ExAttrib.NOHURT);
explosion.doExplosionA();
explosion.doExplosionB(false);
ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 5);
ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 15);
}
};
@ -273,6 +276,9 @@ public class Gun4GaugeFactory {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
if(bullet.worldObj.isRemote)
return;
ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 6);
explosion.atttributes.add(ExAttrib.BALEFIRE);
explosion.doExplosionA();