and then this

This commit is contained in:
Bob 2024-02-18 18:22:10 +01:00
parent 1811a41fd5
commit b922c79b35
6 changed files with 14 additions and 22 deletions

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@ -92,6 +92,8 @@
* Tier 4s now need three thrusters
* Tier 0 missiles now come pre-fueled with solid fuel as part of their recipe
* Updated the ABM recipe to use the act welder, being made of a tier 0 missile assembly with extra thrusters and loaded with TNT/TATB
* The super shotgun now has improved animations, and is centered like it is in the original DOOM games
*
## Fixed
* Fixed dupe caused by shift-clicking ashes out of the bricked furnace

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@ -1,6 +1,6 @@
mod_version=1.0.27
# Empty build number makes a release type
mod_build_number=4859
mod_build_number=4879
credits=HbMinecraft, rodolphito (explosion algorithms), grangerave (explosion algorithms),\
\ Hoboy (textures, models), Doctor17 (russian localization), Drillgon200 (effects, models,\

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@ -182,10 +182,8 @@ public class WeaponRecipes {
//Ammo assemblies
CraftingManager.addRecipeAuto(new ItemStack(ModItems.pellet_flechette, 1), new Object[] { " L ", " L ", "LLL", 'L', PB.nugget() });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.pellet_claws, 1), new Object[] { " X ", "X X", " XX", 'X', STEEL.plate() });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_iron, 1), new Object[] { " I", "GC", 'I', IRON.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_357 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_iron, 1), new Object[] { " I", "GC", 'I', IRON.ingot(), 'G', ModItems.ballistite, 'C', ModItems.casing_357 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_steel, 1), new Object[] { " I", "GC", 'I', PB.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_357 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_steel, 1), new Object[] { " I", "GC", 'I', PB.ingot(), 'G', ModItems.ballistite, 'C', ModItems.casing_357 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_iron, 1), new Object[] { " I", "GC", 'I', IRON.ingot(), 'G', ANY_GUNPOWDER.dust(), 'C', ModItems.casing_357 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_steel, 1), new Object[] { " I", "GC", 'I', PB.ingot(), 'G', ANY_GUNPOWDER.dust(), 'C', ModItems.casing_357 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_lead, 1), new Object[] { " I", "GC", 'I', U235.ingot(), 'G', ModItems.cordite, 'C', KEY_CLEARGLASS });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_lead, 1), new Object[] { " I", "GC", 'I', PU239.ingot(), 'G', ModItems.cordite, 'C', KEY_CLEARGLASS });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_lead, 1), new Object[] { " I", "GC", 'I', ModItems.trinitite, 'G', ModItems.cordite, 'C', KEY_CLEARGLASS });
@ -194,20 +192,14 @@ public class WeaponRecipes {
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_schrabidium, 1), new Object[] { " I ", "GCN", 'I', SA326.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_357, 'N', ModItems.billet_yharonite });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_nightmare, 1), new Object[] { " I", "GC", 'I', W.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_357 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_desh, 1), new Object[] { " I", "GC", 'I', DESH.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_357 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_smg, 1), new Object[] { " I", "GC", 'I', PB.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_smg, 1), new Object[] { " I", "GC", 'I', PB.ingot(), 'G', ModItems.ballistite, 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_556, 1), new Object[] { " I", "GC", 'I', STEEL.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_smg, 1), new Object[] { " I", "GC", 'I', PB.ingot(), 'G', ANY_SMOKELESS.dust(), 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_556, 1), new Object[] { " I", "GC", 'I', STEEL.ingot(), 'G', ANY_SMOKELESS.dust(), 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(ModItems.ammo_556.stackFromEnum(30, Ammo556mm.K), new Object[] { "G", "C", 'G', ANY_GUNPOWDER.dust(), 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_uzi, 1), new Object[] { " I", "GC", 'I', IRON.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_uzi, 1), new Object[] { " I", "GC", 'I', IRON.ingot(), 'G', ModItems.ballistite, 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_uzi, 1), new Object[] { " I", "GC", 'I', IRON.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_uzi, 1), new Object[] { " I", "GC", 'I', IRON.ingot(), 'G', ModItems.ballistite, 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_uzi, 1), new Object[] { " I", "GC", 'I', IRON.ingot(), 'G', ANY_SMOKELESS.dust(), 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_lacunae, 1), new Object[] { " I", "GC", 'I', CU.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_9 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_nopip, 1), new Object[] { " I", "GC", 'I', PB.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_44 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_nopip, 1), new Object[] { " I", "GC", 'I', PB.ingot(), 'G', ModItems.ballistite, 'C', ModItems.casing_44 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_12gauge, 12), new Object[] { " I ", "GCL", 'I', ModItems.pellet_buckshot, 'G', ModItems.cordite, 'C', ModItems.casing_buckshot, 'L', ANY_RUBBER.ingot() });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_12gauge, 12), new Object[] { " I ", "GCL", 'I', ModItems.pellet_buckshot, 'G', ModItems.ballistite, 'C', ModItems.casing_buckshot, 'L', ANY_RUBBER.ingot() });
CraftingManager.addRecipeAuto(ModItems.ammo_12gauge.stackFromEnum(12, Ammo12Gauge.PERCUSSION), new Object[] { "G", "C", 'G', ModItems.ballistite, 'C', ModItems.casing_buckshot });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_nopip, 1), new Object[] { " I", "GC", 'I', PB.ingot(), 'G', ANY_SMOKELESS.dust(), 'C', ModItems.casing_44 });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_12gauge, 12), new Object[] { " I ", "GCL", 'I', ModItems.pellet_buckshot, 'G', ANY_SMOKELESS.dust(), 'C', ModItems.casing_buckshot, 'L', ANY_RUBBER.ingot() });
CraftingManager.addRecipeAuto(ModItems.ammo_12gauge.stackFromEnum(12, Ammo12Gauge.PERCUSSION), new Object[] { "G", "C", 'G', ANY_SMOKELESS.dust(), 'C', ModItems.casing_buckshot });
CraftingManager.addRecipeAuto(new ItemStack(ModItems.ammo_4gauge, 12), new Object[] { " I ", "GCL", 'I', ModItems.pellet_buckshot, 'G', ModItems.cordite, 'C', ModItems.casing_50, 'L', ANY_RUBBER.ingot() });
CraftingManager.addRecipeAuto(ModItems.ammo_4gauge.stackFromEnum(12, Ammo4Gauge.SLUG), new Object[] { " I ", "GCL", 'I', STEEL.ingot(), 'G', ModItems.cordite, 'C', ModItems.casing_50, 'L', ANY_RUBBER.ingot() });
CraftingManager.addRecipeAuto(ModItems.ammo_4gauge.stackFromEnum(12, Ammo4Gauge.FLECHETTE), new Object[] { " I ", "GCL", 'I', ModItems.pellet_flechette, 'G', ModItems.cordite, 'C', ModItems.casing_50, 'L', ANY_RUBBER.ingot() });

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@ -198,7 +198,7 @@ public abstract class EntityMissileBaseNT extends EntityThrowableInterp implemen
data.setDouble("moX", -thrust.xCoord);
data.setDouble("moY", -thrust.yCoord);
data.setDouble("moZ", -thrust.zCoord);
data.setInteger("maxAge", 100 + rand.nextInt(40));
data.setInteger("maxAge", 60 + rand.nextInt(20));
MainRegistry.proxy.effectNT(data);
}
}

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@ -3,7 +3,7 @@ package com.hbm.lib;
public class RefStrings {
public static final String MODID = "hbm";
public static final String NAME = "Hbm's Nuclear Tech Mod";
public static final String VERSION = "1.0.27 BETA (4859)";
public static final String VERSION = "1.0.27 BETA (4879)";
//HBM's Beta Naming Convention:
//V T (X)
//V -> next release version

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@ -3,7 +3,6 @@ package com.hbm.tileentity.bomb;
import java.util.List;
import com.hbm.blocks.bomb.Landmine;
import com.hbm.main.MainRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@ -48,14 +47,13 @@ public class TileEntityLandmine extends TileEntity {
// This is to prevent worldgen mines from detonating well before they become gameplay relevant
if(o instanceof EntityPlayer) {
MainRegistry.logger.info("player is in range, enabling");
waitingForPlayer = false;
return;
}
} else {
if(o instanceof EntityLivingBase) {
if(isPrimed) {
// iunno, you tell me
//the explosion is part of the mine block so that the IBomb interface works, i remember now
landmine.explode(worldObj, xCoord, yCoord, zCoord);
}