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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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kasane's titos
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@ -1469,6 +1469,8 @@ public class ModItems {
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public static Item gun_stinger;
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public static Item gun_chemthrower;
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public static Item gun_amat;
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public static Item gun_amat_subtlety;
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public static Item gun_amat_penance;
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public static Item gun_m2;
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public static Item gun_autoshotgun;
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public static Item gun_autoshotgun_shredder;
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@ -17,7 +17,6 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumRarity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemSword;
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import net.minecraft.util.EnumChatFormatting;
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public class ItemSwordAbility extends ItemSword {
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@ -34,6 +34,7 @@ public class GunConfig {
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public static final String I_INSPECTCANCEL = "I_INSPECTCANCEL";
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public static final String O_CROSSHAIR = "O_CROSSHAIR";
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public static final String B_HIDECROSSHAIR = "B_HIDECROSSHAIR";
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public static final String B_THERMALSIGHTS = "B_THERMALSIGHTS";
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public static final String B_RELOADREQUIRESTYPECHANGE = "B_RELOADREQUIRESTYPECHANGE";
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public static final String B_RELOADANIMATIONSEQUENTIAL = "B_RELOADANIMATIONSEQUENTIAL";
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public static final String O_SCOPETEXTURE = "O_SCOPETEXTURE";
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@ -62,6 +63,7 @@ public class GunConfig {
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protected boolean inspectCancel_DNA = true;
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protected Crosshair crosshair_DNA;
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protected boolean hideCrosshair_DNA = true;
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protected boolean thermalSights_DNA = false;
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protected boolean reloadRequiresTypeChange_DNA = false;
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protected boolean reloadAnimationsSequential_DNA;
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protected ResourceLocation scopeTexture_DNA;
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@ -94,6 +96,7 @@ public class GunConfig {
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public boolean getInspectCancel(ItemStack stack) { return WeaponModManager.eval(inspectCancel_DNA, stack, I_INSPECTCANCEL, this, this.index); }
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public Crosshair getCrosshair(ItemStack stack) { return WeaponModManager.eval(crosshair_DNA, stack, O_CROSSHAIR, this, this.index); }
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public boolean getHideCrosshair(ItemStack stack) { return WeaponModManager.eval(hideCrosshair_DNA, stack, B_HIDECROSSHAIR, this, this.index); }
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public boolean hasThermalSights(ItemStack stack) { return WeaponModManager.eval(thermalSights_DNA, stack, B_THERMALSIGHTS, this, this.index); }
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public boolean getReloadChangesType(ItemStack stack) { return WeaponModManager.eval(reloadRequiresTypeChange_DNA, stack, B_RELOADREQUIRESTYPECHANGE, this, this.index); }
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public boolean getReloadAnimSequential(ItemStack stack) { return WeaponModManager.eval(reloadAnimationsSequential_DNA, stack, B_RELOADANIMATIONSEQUENTIAL, this, this.index); }
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public ResourceLocation getScopeTexture(ItemStack stack) { return WeaponModManager.eval(scopeTexture_DNA, stack, O_SCOPETEXTURE, this, this.index); }
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@ -124,6 +127,7 @@ public class GunConfig {
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public GunConfig inspectCancel(boolean flag) { this.inspectCancel_DNA = flag; return this; }
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public GunConfig crosshair(Crosshair crosshair) { this.crosshair_DNA = crosshair; return this; }
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public GunConfig hideCrosshair(boolean flag) { this.hideCrosshair_DNA = flag; return this; }
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public GunConfig thermalSights(boolean flag) { this.thermalSights_DNA = flag; return this; }
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public GunConfig reloadChangeType(boolean flag) { this.reloadRequiresTypeChange_DNA = flag; return this; }
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public GunConfig reloadSequential(boolean flag) { this.reloadAnimationsSequential_DNA = flag; return this; }
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public GunConfig scopeTexture(ResourceLocation tex) { this.scopeTexture_DNA = tex; return this; }
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@ -101,7 +101,7 @@ public class GunFactory {
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R762_HE, BMG50_HE, G10_EXPLOSIVE,
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P45_SP, P45_FMJ, P45_JHP, P45_AP, P45_DU,
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CT_HOOK, CT_MORTAR, CT_MORTAR_CHARGE,
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NUKE_BALEFIRE,
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NUKE_BALEFIRE, BMG50_SM,
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//ONLY ADD NEW ENTRIES AT THE BOTTOM TO AVOID SHIFTING!
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;
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@ -116,7 +116,7 @@ public class GunFactory {
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P45_SP, P45_FMJ, P45_JHP, P45_AP, P45_DU,
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R556_SP, R556_FMJ, R556_JHP, R556_AP,
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R762_SP, R762_FMJ, R762_JHP, R762_AP, R762_DU, R762_HE,
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BMG50_SP, BMG50_FMJ, BMG50_JHP, BMG50_AP, BMG50_DU, BMG50_HE,
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BMG50_SP, BMG50_FMJ, BMG50_JHP, BMG50_AP, BMG50_DU, BMG50_SM, BMG50_HE,
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B75, B75_INC, B75_EXP,
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G12_BP, G12_BP_MAGNUM, G12_BP_SLUG, G12, G12_SLUG, G12_FLECHETTE, G12_MAGNUM, G12_EXPLOSIVE, G12_PHOSPHORUS,
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G10, G10_SHRAPNEL, G10_DU, G10_SLUG, G10_EXPLOSIVE,
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@ -139,7 +139,7 @@ public class GunFactory {
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public static enum EnumAmmoSecret {
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FOLLY_SM, FOLLY_NUKE,
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M44_EQUESTRIAN, G12_EQUESTRIAN, BMG50_EQUESTRIAN,
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P35_800
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P35_800, BMG50_BLACK
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}
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public static enum EnumModTest {
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@ -159,6 +159,8 @@ public class GunFactoryClient {
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bmg50_ap.setRenderer(LegoClient.RENDER_AP_BULLET);
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bmg50_du.setRenderer(LegoClient.RENDER_DU_BULLET);
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bmg50_he.setRenderer(LegoClient.RENDER_HE_BULLET);
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bmg50_sm.setRenderer(LegoClient.RENDER_SM_BULLET);
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bmg50_black.setRenderer(LegoClient.RENDER_BLACK_BULLET);
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b75.setRenderer(LegoClient.RENDER_AP_BULLET);
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b75_inc.setRenderer(LegoClient.RENDER_AP_BULLET);
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@ -72,6 +72,18 @@ public class LegoClient {
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renderBulletStandard(Tessellator.instance, 0xD8CA00, 0xFFF19D, length, true);
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};
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public static BiConsumer<EntityBulletBaseMK4, Float> RENDER_SM_BULLET = (bullet, interp) -> {
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double length = bullet.prevVelocity + (bullet.velocity - bullet.prevVelocity) * interp;
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if(length <= 0) return;
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renderBulletStandard(Tessellator.instance, 0x42A8DD, 0xFFFFFF, length, true);
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};
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public static BiConsumer<EntityBulletBaseMK4, Float> RENDER_BLACK_BULLET = (bullet, interp) -> {
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double length = bullet.prevVelocity + (bullet.velocity - bullet.prevVelocity) * interp;
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if(length <= 0) return;
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renderBulletStandard(Tessellator.instance, 0x000000, 0x7F006E, length, true);
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};
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public static BiConsumer<EntityBulletBaseMK4, Float> RENDER_TRACER_BULLET = (bullet, interp) -> {
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double length = bullet.prevVelocity + (bullet.velocity - bullet.prevVelocity) * interp;
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if(length <= 0) return;
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@ -14,6 +14,7 @@ import com.hbm.items.weapon.sedna.Receiver;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
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import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmoSecret;
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import com.hbm.items.weapon.sedna.mags.MagazineBelt;
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import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
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import com.hbm.particle.SpentCasing;
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@ -34,6 +35,8 @@ public class XFactory50 {
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public static BulletConfig bmg50_ap;
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public static BulletConfig bmg50_du;
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public static BulletConfig bmg50_he;
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public static BulletConfig bmg50_sm;
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public static BulletConfig bmg50_black;
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public static BiConsumer<EntityBulletBaseMK4, MovingObjectPosition> LAMBDA_STANDARD_EXPLODE = (bullet, mop) -> {
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if(mop.typeOfHit == mop.typeOfHit.ENTITY && bullet.ticksExisted < 3 && mop.entityHit == bullet.getThrower()) return;
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@ -41,25 +44,29 @@ public class XFactory50 {
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};
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public static void init() {
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SpentCasing casing762 = new SpentCasing(CasingType.BOTTLENECK).setColor(SpentCasing.COLOR_CASE_BRASS).setScale(1.5F);
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SpentCasing casing50 = new SpentCasing(CasingType.BOTTLENECK).setColor(SpentCasing.COLOR_CASE_BRASS).setScale(1.5F);
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bmg50_sp = new BulletConfig().setItem(EnumAmmo.BMG50_SP).setCasing(EnumCasingType.LARGE, 12)
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.setCasing(casing762.clone().register("bmg50"));
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.setCasing(casing50.clone().register("bmg50"));
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bmg50_fmj = new BulletConfig().setItem(EnumAmmo.BMG50_FMJ).setCasing(EnumCasingType.LARGE, 12).setDamage(0.8F).setThresholdNegation(7F).setArmorPiercing(0.1F)
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.setCasing(casing762.clone().register("bmg50fmj"));
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.setCasing(casing50.clone().register("bmg50fmj"));
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bmg50_jhp = new BulletConfig().setItem(EnumAmmo.BMG50_JHP).setCasing(EnumCasingType.LARGE, 12).setDamage(1.5F).setHeadshot(1.5F).setArmorPiercing(-0.25F)
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.setCasing(casing762.clone().register("bmg50jhp"));
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.setCasing(casing50.clone().register("bmg50jhp"));
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bmg50_ap = new BulletConfig().setItem(EnumAmmo.BMG50_AP).setCasing(EnumCasingType.LARGE_STEEL, 12).setDoesPenetrate(true).setDamageFalloffByPen(false).setDamage(1.25F).setThresholdNegation(17.5F).setArmorPiercing(0.15F)
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.setCasing(casing762.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50ap"));
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.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50ap"));
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bmg50_du = new BulletConfig().setItem(EnumAmmo.BMG50_DU).setCasing(EnumCasingType.LARGE_STEEL, 12).setDoesPenetrate(true).setDamageFalloffByPen(false).setDamage(1.5F).setThresholdNegation(21F).setArmorPiercing(0.25F)
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.setCasing(casing762.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50du"));
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.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50du"));
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bmg50_he = new BulletConfig().setItem(EnumAmmo.BMG50_HE).setCasing(EnumCasingType.LARGE_STEEL, 12).setWear(3F).setDoesPenetrate(true).setDamageFalloffByPen(false).setDamage(1.75F).setOnImpact(LAMBDA_STANDARD_EXPLODE)
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.setCasing(casing762.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50he"));
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.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50he"));
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bmg50_sm = new BulletConfig().setItem(EnumAmmo.BMG50_SM).setCasing(EnumCasingType.LARGE_STEEL, 12).setWear(10F).setDoesPenetrate(true).setDamageFalloffByPen(false).setDamage(2.5F).setThresholdNegation(30F).setArmorPiercing(0.35F)
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.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_44).register("bmg50sm"));
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bmg50_black = new BulletConfig().setItem(EnumAmmoSecret.BMG50_BLACK).setWear(5F).setDoesPenetrate(true).setDamageFalloffByPen(false).setSpectral(true).setDamage(1.5F).setHeadshot(3F).setThresholdNegation(30F).setArmorPiercing(0.35F)
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.setCasing(casing50.clone().setColor(SpentCasing.COLOR_CASE_EQUESTRIAN).register("bmg50black"));
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ModItems.gun_amat = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
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.dura(350).draw(20).inspect(50).crosshair(Crosshair.CIRCLE).scopeTexture(XFactory44.scope_lilmac).smoke(LAMBDA_SMOKE)
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.rec(new Receiver(0)
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.dmg(30F).delay(25).dry(25).spreadHipfire(0.05F).reload(51).jam(43).sound("hbm:weapon.fire.amat", 1.0F, 1.0F)
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.mag(new MagazineFullReload(0, 7).addConfigs(bmg50_sp, bmg50_fmj, bmg50_jhp, bmg50_ap, bmg50_du, bmg50_he))
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.mag(new MagazineFullReload(0, 7).addConfigs(bmg50_sp, bmg50_fmj, bmg50_jhp, bmg50_ap, bmg50_du, bmg50_sm, bmg50_he))
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.offset(1, -0.0625 * 1.5, -0.25D)
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.setupStandardFire().recoil(LAMBDA_RECOIL_AMAT))
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.setupStandardConfiguration()
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@ -1313,14 +1313,21 @@ public class ModEventHandlerClient {
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if(hudOn) {
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RenderOverhead.renderMarkers(event.partialTicks);
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boolean thermalSights = false;
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if(ArmorFSB.hasFSBArmor(player)) {
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ItemStack plate = player.inventory.armorInventory[2];
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ArmorFSB chestplate = (ArmorFSB) plate.getItem();
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if(chestplate.thermal)
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RenderOverhead.renderThermalSight(event.partialTicks);
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if(chestplate.thermal) thermalSights = true;
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}
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if(player.getHeldItem() != null && player.getHeldItem().getItem() instanceof ItemGunBaseNT) {
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ItemGunBaseNT gun = (ItemGunBaseNT) player.getHeldItem().getItem();
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for(int i = 0; i < gun.getConfigCount(); i++) if(gun.getConfig(player.getHeldItem(), i).hasThermalSights(player.getHeldItem())) thermalSights = true;
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}
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if(thermalSights) RenderOverhead.renderThermalSight(event.partialTicks);
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}
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RenderOverhead.renderActionPreview(event.partialTicks);
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@ -1053,6 +1053,7 @@ item.ammo_shell_apfsds_t.name=240mm APFSDS-T
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item.ammo_shell_explosive.name=240mm HE-Geschoss
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item.ammo_shell_w9.name=240mm W9-Atomgeschoss
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item.ammo_secret.bmg50_equestrian.name=.50 BMG Zerstörer
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item.ammo_secret.bmg50_black.name=.50 BMG Bypass
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item.ammo_secret.folly_nuke.name=Silberne Kugel, Atomar
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item.ammo_secret.folly_sm.name=Silberne Kugel
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item.ammo_secret.g12_equestrian.name=Kaliber 12 Gleisnägel
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@ -1066,6 +1067,7 @@ item.ammo_standard.bmg50_du.name=.50 BMG Patrone (Urangeschoss)
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item.ammo_standard.bmg50_he.name=.50 BMG Patrone (Explosiv)
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item.ammo_standard.bmg50_fmj.name=.50 BMG Patrone (Vollmantelgeschoss)
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item.ammo_standard.bmg50_jhp.name=.50 BMG Patrone (Hohlspitz)
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item.ammo_standard.bmg50_sm.name=.50 BMG Patrone (Sternenmetall)
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item.ammo_standard.bmg50_sp.name=.50 BMG Patrone (Teilmantelgeschoss)
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item.ammo_standard.capacitor.name=Kondensator (Standard)
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item.ammo_standard.capacitor_ir.name=Capacitor (niedrige Wellenlänge)
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@ -1778,6 +1778,7 @@ item.ammo_shell_apfsds_t.name=240mm APFSDS-T
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item.ammo_shell_explosive.name=240mm HE Shell
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item.ammo_shell_w9.name=240mm W9 Nuclear Shell
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item.ammo_secret.bmg50_equestrian.name=.50 BMG Demolisher
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item.ammo_secret.bmg50_black.name=.50 BMG Bypass Round
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item.ammo_secret.folly_nuke.name=Silver Bullet, Nuclear
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item.ammo_secret.folly_sm.name=Silver Bullet
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item.ammo_secret.g12_equestrian.name=12 Gauge Railway Spike Shot
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@ -1791,6 +1792,7 @@ item.ammo_standard.bmg50_du.name=.50 BMG Round (Depleted Uranium)
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item.ammo_standard.bmg50_he.name=.50 BMG Round (High-Explosive)
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item.ammo_standard.bmg50_fmj.name=.50 BMG Round (Full Metal Jacket)
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item.ammo_standard.bmg50_jhp.name=.50 BMG Round (Jacketed Hollow Point)
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item.ammo_standard.bmg50_sm.name=.50 BMG Round (Starmetal)
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item.ammo_standard.bmg50_sp.name=.50 BMG Round (Soft Point)
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item.ammo_standard.capacitor.name=Capacitor (Standard)
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item.ammo_standard.capacitor_ir.name=Capacitor (Low Wavelength)
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