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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Add NEI overlay functionality so recipe on anvil can be selected via NEI.
This will allow to click plus-sign in NEI and NEI will select recipe on Anvil automatically.
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src/main/java/com/hbm/handler/nei/AnvilOverlayHandler.java
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37
src/main/java/com/hbm/handler/nei/AnvilOverlayHandler.java
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@ -0,0 +1,37 @@
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package com.hbm.handler.nei;
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import com.hbm.inventory.gui.GUIAnvil;
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import com.hbm.inventory.recipes.anvil.AnvilRecipes.AnvilConstructionRecipe;
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import codechicken.nei.api.IOverlayHandler;
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import codechicken.nei.recipe.IRecipeHandler;
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import net.minecraft.client.gui.inventory.GuiContainer;
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/**
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* Links NEI overlay interactions with the {@link GUIAnvil} so selecting a recipe focuses the anvil view.
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*/
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public class AnvilOverlayHandler implements IOverlayHandler {
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/**
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* {@inheritDoc}
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*
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* <p>When the NEI overlay is opened for the Nuclear Tech anvil, the GUI is instructed to focus the selected recipe.</p>
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* <p>It will not craft the recepie. Only select it.</p>
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*
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* @param firstGui the GUI currently displaying the overlay
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* @param recipe the NEI recipe handler backing the overlay
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* @param recipeIndex index of the recipe within the handler
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* @param maxTransfer whether NEI is performing a maximal transfer (ignored)
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*/
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@Override
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public void overlayRecipe(GuiContainer firstGui, IRecipeHandler recipe, int recipeIndex, boolean maxTransfer) {
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if(!(firstGui instanceof GUIAnvil) || !(recipe instanceof AnvilRecipeHandler)) {
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return;
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}
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AnvilConstructionRecipe construction = ((AnvilRecipeHandler) recipe).getConstructionRecipe(recipeIndex);
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if(construction != null) {
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((GUIAnvil) firstGui).focusRecipe(construction);
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}
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}
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}
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@ -50,20 +50,25 @@ public class AnvilRecipeHandler extends TemplateRecipeHandler implements ICompat
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return "ntmAnvil";
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}
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@Override
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public String getOverlayIdentifier() {
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return "ntmAnvil";
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}
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public LinkedList<RecipeTransferRect> transferRectsRec = new LinkedList<RecipeTransferRect>();
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public LinkedList<RecipeTransferRect> transferRectsGui = new LinkedList<RecipeTransferRect>();
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public LinkedList<Class<? extends GuiContainer>> guiRec = new LinkedList<Class<? extends GuiContainer>>();
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public LinkedList<Class<? extends GuiContainer>> guiGui = new LinkedList<Class<? extends GuiContainer>>();
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public class RecipeSet extends TemplateRecipeHandler.CachedRecipe {
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List<PositionedStack> input = new ArrayList();
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List<PositionedStack> output = new ArrayList();
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PositionedStack anvil;
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int tier;
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final AnvilConstructionRecipe recipe;
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OverlayType shape;
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public RecipeSet(List<Object> in, List<Object> out, int tier) {
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public RecipeSet(List<Object> in, List<Object> out, int tier, AnvilConstructionRecipe recipe) {
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//not the prettiest of solutions but certainly the most pleasant to work with
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int inLine = 1;
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@ -120,6 +125,7 @@ public class AnvilRecipeHandler extends TemplateRecipeHandler implements ICompat
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this.anvil = new PositionedStack(NTMAnvil.getAnvilsFromTier(tier), anvX, anvY);
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this.tier = tier;
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this.recipe = recipe;
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}
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@Override
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@ -225,7 +231,7 @@ public class AnvilRecipeHandler extends TemplateRecipeHandler implements ICompat
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outs.add(stack);
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}
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this.arecipes.add(new RecipeSet(ins, outs, recipe.tierLower));
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this.arecipes.add(new RecipeSet(ins, outs, recipe.tierLower, recipe));
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}
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@Override
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@ -247,6 +253,20 @@ public class AnvilRecipeHandler extends TemplateRecipeHandler implements ICompat
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return RefStrings.MODID + ":textures/gui/nei/gui_nei_anvil.png";
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}
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/**
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* Resolves the underlying anvil recipe for the NEI recipe index.
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*
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* @param index recipe index supplied by NEI
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* @return the construction recipe or {@code null} if the index is out of bounds
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*/
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public AnvilConstructionRecipe getConstructionRecipe(int index) {
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if(index < 0 || index >= this.arecipes.size()) {
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return null;
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}
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return ((RecipeSet) this.arecipes.get(index)).recipe;
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}
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@Override
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public void drawBackground(int recipe) {
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super.drawBackground(recipe);
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@ -79,6 +79,30 @@ public class GUIAnvil extends GuiContainer {
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this.search.setMaxStringLength(25);
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}
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/**
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* Requests the GUI to focus on the supplied recipe. Used by the NEI overlay handler when a recipe is selected externally.
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*
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* @param target the recipe instance to focus, may be {@code null}
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*/
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public void focusRecipe(AnvilConstructionRecipe target) {
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if(target == null) {
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return;
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}
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if (!this.originList.contains(target)) {
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return;
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}
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search.setText("");
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regenerateRecipes();
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int pos = this.recipes.indexOf(target);
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if(pos < 0) {
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return;
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}
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this.selection = pos;
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this.index = MathHelper.clamp_int(pos / 2, 0, this.size);
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}
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private void regenerateRecipes() {
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this.recipes.clear();
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@ -9,8 +9,10 @@ import com.hbm.blocks.ModBlocks;
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import com.hbm.blocks.generic.BlockPlushie.TileEntityPlushie;
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import com.hbm.config.ClientConfig;
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import com.hbm.config.CustomMachineConfigJSON;
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import com.hbm.handler.nei.AnvilOverlayHandler;
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import com.hbm.handler.nei.CustomMachineHandler;
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import com.hbm.items.ItemEnums.EnumIngotMetal;
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import com.hbm.inventory.gui.GUIAnvil;
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import com.hbm.items.ItemEnums.EnumSecretType;
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import com.hbm.items.ModItems;
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import com.hbm.items.machine.ItemBattery;
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@ -33,6 +35,7 @@ public class NEIConfig implements IConfigureNEI {
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for (TemplateRecipeHandler handler: NEIRegistry.listAllHandlers()) {
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registerHandler(handler);
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}
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API.registerGuiOverlayHandler(GUIAnvil.class, new AnvilOverlayHandler(), "ntmAnvil");
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for(CustomMachineConfigJSON.MachineConfiguration conf : CustomMachineConfigJSON.niceList) {
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registerHandlerBypass(new CustomMachineHandler(conf));
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