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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-02-24 15:00:48 +00:00
fix transparent pixel issue in wiki icon screenshitter
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parent
a0451b46a5
commit
e5b29e3352
@ -77,7 +77,7 @@ public class GUIScreenWikiRender extends GuiScreen {
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try {
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try {
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String slotName = getStackName.apply(preview[index]).replaceAll("§.", "").replaceAll("[^\\w ().-]+", "");
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String slotName = getStackName.apply(preview[index]).replaceAll("§.", "").replaceAll("[^\\w ().-]+", "");
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if(!slotName.endsWith(".name")) {
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if(!slotName.endsWith(".name")) {
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saveScreenshot(Minecraft.getMinecraft().mcDataDir, saveLocation, prefix + slotName + ".png", zoom, zoom, zoom * 16, zoom * 16, 0xFF8B8B8B);
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saveScreenshot(Minecraft.getMinecraft().mcDataDir, saveLocation, prefix + slotName + ".png", zoom, zoom, zoom * 16, zoom * 16, 0xFFFF00FF);
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}
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}
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} catch (Exception ex) {
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} catch (Exception ex) {
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// Just skip any failures caused by display name or rendering
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// Just skip any failures caused by display name or rendering
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@ -88,24 +88,31 @@ public class GUIScreenWikiRender extends GuiScreen {
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protected void drawGuiContainerBackgroundLayer() {
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protected void drawGuiContainerBackgroundLayer() {
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GL11.glPushMatrix();
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GL11.glPushMatrix();
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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{
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this.mc.getTextureManager().bindTexture(texture);
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ScaledResolution res = new ScaledResolution(this.mc, this.mc.displayWidth, this.mc.displayHeight);
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ScaledResolution res = new ScaledResolution(this.mc, this.mc.displayWidth, this.mc.displayHeight);
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GL11.glScaled(scale, scale, scale);
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this.drawTexturedModalRect(0, res.getScaledHeight_double() / scale - 18D, 5, 87, 18, 18);
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int size = 18;
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GL11.glPopMatrix();
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double y = res.getScaledHeight_double() / scale - 18D;
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}
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GL11.glScaled(scale, scale, scale);
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GL11.glColor4f(1.0F, 0.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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public void drawTexturedModalRect(double x, double y, int sourceX, int sourceY, int sizeX, int sizeY) {
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double f = 0.00390625D;
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double f1 = 0.00390625D;
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Tessellator tessellator = Tessellator.instance;
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.startDrawingQuads();
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tessellator.addVertexWithUV((double) (x + 0), (double) (y + sizeY), (double) this.zLevel, (double) ((float) (sourceX + 0) * f), (double) ((float) (sourceY + sizeY) * f1));
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tessellator.addVertex((double) 0, (double) y + size, (double) this.zLevel);
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tessellator.addVertexWithUV((double) (x + sizeX), (double) (y + sizeY), (double) this.zLevel, (double) ((float) (sourceX + sizeX) * f), (double) ((float) (sourceY + sizeY) * f1));
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tessellator.addVertex((double) size, (double) y + size, (double) this.zLevel);
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tessellator.addVertexWithUV((double) (x + sizeX), (double) (y + 0), (double) this.zLevel, (double) ((float) (sourceX + sizeX) * f), (double) ((float) (sourceY + 0) * f1));
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tessellator.addVertex((double) size, (double) y, (double) this.zLevel);
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tessellator.addVertexWithUV((double) (x + 0), (double) (y + 0), (double) this.zLevel, (double) ((float) (sourceX + 0) * f), (double) ((float) (sourceY + 0) * f1));
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tessellator.addVertex((double) 0, (double) y, (double) this.zLevel);
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tessellator.draw();
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tessellator.draw();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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}
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GL11.glPopMatrix();
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}
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}
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protected void drawGuiContainerForegroundLayer(ItemStack preview) {
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protected void drawGuiContainerForegroundLayer(ItemStack preview) {
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