Boblet
f0938e99e1
yummy ender juice
2022-02-21 10:39:06 +01:00
Bob
09e1b6b197
more chemplannt rework stuff, new templates, battery block fixes
2022-02-20 22:02:08 +01:00
Boblet
abb8c3aeba
new chemplant fluid and energy IO
2022-02-18 13:43:12 +01:00
Boblet
50557e6d0a
finished new chemplant functionality, cleared up some fluid network code
2022-02-17 16:43:05 +01:00
Boblet
05892abbe7
removed dead code, started chemical plant rewrite, refactoring
2022-02-16 16:53:06 +01:00
Boblet
78efaa49a1
more work on the new chemplant recipe handler
2022-02-15 16:51:54 +01:00
Boblet
c990f1dd81
some recipe magic
2022-02-14 17:00:47 +01:00
Vaern
3b382ad8e4
Merge remote-tracking branch 'HbmMods/master'
2022-02-13 13:25:35 -08:00
Bob
778ebe9e41
siege drill, bugfixes, you know the full program
2022-02-13 21:39:24 +01:00
Vaern
e0e7425a95
more pages
2022-02-12 21:38:36 -08:00
Vaern
42fced08c5
liquidized trolling
2022-02-11 19:58:13 -08:00
Vaern
c5cfdd4d4a
Merge remote-tracking branch 'HbmMods/master'
2022-02-10 19:45:05 -08:00
Vaern
bdae2d94ba
Reworked Guide book system + more pages
...
Should be a lot more flexible if UFFR ever makes his faction guide
2022-02-10 19:44:59 -08:00
Bob
9ce9daaea9
actual TNT blocks, toolboxes, transparent fluids in GUIs
2022-02-10 22:49:36 +01:00
Boblet
949ca4010e
energy converters now feature state-of-the-art recursion brakes!
2022-02-10 15:17:27 +01:00
Bob
481e28f68b
some siege tunneler work, finished dynamite block, meteor ingots in NEI
2022-02-09 23:42:07 +01:00
Boblet
68ed3f1d36
block of dynamite, classic TNT baseclass, cracking rec for crack diesel
2022-02-09 16:15:03 +01:00
Boblet
417969fe83
organized tile entities, upgrades for solidifier and liquefactor
2022-02-08 15:47:54 +01:00
Boblet
edb78440ca
makes use of the pistol bullet model, transparency for water in GUIs
2022-02-08 11:05:33 +01:00
Bob
a7921b73e0
fixed solar boiler not saving, patched up oil recipes and fluid textures
2022-02-07 22:37:17 +01:00
Boblet
9002a295df
salient green: the wonder of life in liquid, sticky form
2022-02-07 13:52:58 +01:00
Boblet
274262436d
updated some petrochemistry recipe handling
2022-02-07 11:01:33 +01:00
Vaern
4b8ba5b614
infobox funnies
2022-02-05 15:05:59 -08:00
Vaern
01da3adc3f
Merge remote-tracking branch 'HbmMods/master'
2022-02-05 09:38:30 -08:00
Vaern
4c8f951f25
my balls
2022-02-05 09:38:13 -08:00
Boblet
b17fb8f6e8
standardized fuel values (yay new fluid handler)
2022-02-04 13:42:48 +01:00
Boblet
f12ca92932
threw out all the old fluid rendering code
2022-02-04 09:30:10 +01:00
MartinTheDragon
9d0f0d4f78
Add factorial support to the calculator
2022-02-03 15:48:28 +01:00
Bob
2538a071ce
NEI handler, fixed new fluid rendering
2022-02-03 00:03:13 +01:00
Boblet
b31a465a08
FluidType child classes for flammability and combustion properties
...
"the enums were better because uhhh switches" well can your enums do this?
2022-02-02 16:49:06 +01:00
Boblet
94cbdd2555
version bump and breeder fix on NTM-main
2022-02-02 10:04:32 +01:00
Boblet
b8ea92eb2a
post merge cleanup
2022-02-02 09:07:24 +01:00
Vaern
e8034a86b0
Hell yeah!
...
The ZIRNOX Rework works, the gas cent nei handler works, the hazard issue should probably work, the guis should work
2022-02-01 19:51:33 -08:00
Vaern
78445883bb
Merge remote-tracking branch 'HbmMods/master'
2022-02-01 16:59:13 -08:00
Bob
a2e0edc466
solidifier model, version 2
2022-02-01 23:15:17 +01:00
Boblet
b5b67a7085
the solidification recipes got out of hand and i accidentally added all
...
those crack oil products i was talking about oops
2022-02-01 16:03:24 +01:00
Vaern
a52bbfda60
holy fuck
...
the gas centrifuge is pure spaghetti, the zirnox will not cooperate with the rework, i'm doing this tomorrow
2022-01-31 19:44:16 -08:00
Vaern
227bb059da
Merge remote-tracking branch 'HbmMods/master'
2022-01-31 15:58:38 -08:00
Bob
b1c5c23615
fixed potential liquefactor NPE, cursed vanilla code
2022-01-31 22:35:49 +01:00
Boblet
f4a2d72e5a
fixed colored concrete recipes, some solidifier code
...
removed the math question from the issue template because it didn't really achieve anything
2022-01-31 15:46:55 +01:00
Vaern
7c1f9ad078
Balancing my behated
...
The crux of the issue is that every energy buff for moderate and low-power pellets is a buff for the insanely good ones, but every energy nerf for the insanely good ones is a killing blow to the moderate and low-power ones, so I've opted to just nerf the insanely-good ones directly
2022-01-30 20:26:54 -08:00
Vaern
9ca0d83933
trolling: troll harder
2022-01-30 20:09:12 -08:00
Vaern
387071735c
Merge remote-tracking branch 'HbmMods/master'
2022-01-30 13:03:27 -08:00
Vaern
ba51590bda
trolling
2022-01-30 13:03:21 -08:00
Bob
2dca6ac757
patching up some garbage, recipes and lang keys
2022-01-30 21:54:28 +01:00
Vaern
29774caf77
Merge remote-tracking branch 'HbmMods/master'
2022-01-30 08:46:26 -08:00
Bob
49d1528eca
finished liquefactor (minus the upgrades)
2022-01-30 14:53:07 +01:00
Vaern
a2ee16b02a
Merge branch 'HbmMods:master' into master
2022-01-29 22:07:37 -08:00
Vaern
1e7cf79789
radiolysis 2
2022-01-29 22:12:32 -08:00
Bob
474a729a47
liquefactor machine
2022-01-30 00:20:59 +01:00