George Paton
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dc70967279
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death by one million hashmap lookups (68ms -> 8ms over 60 seconds)
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2025-02-28 11:56:03 +11:00 |
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George Paton
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bb84ebe209
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Fix #1918 - make sure node caching is per world, remove nodes from cache correctly, and prevent unloading dimensions immediately ceasing all reactivity. Also fixes rod information not updating unless the GUI is open
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2025-02-26 15:38:31 +11:00 |
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BallOfEnergy
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970485f68c
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there's actually so many optimizations here that it'd be impossible for be to explain them all
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2024-11-04 21:34:48 -06:00 |
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BallOfEnergy
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bc0d1059d8
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i want to kill myself ❤️
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2024-09-06 21:59:03 -05:00 |
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BallOfEnergy
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841852cc81
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99.999% there
just some more optimization!
(node culling)
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2024-09-06 21:56:58 -05:00 |
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BallOfEnergy
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16d2d86add
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holy shiiiiiiiiiitttt RBMK optimization update
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2024-09-06 21:54:14 -05:00 |
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Voxelstice
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f19e42cf93
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h
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2022-10-04 18:35:05 +03:00 |
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Bob
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9ae1801e76
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ow
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2022-08-08 21:17:39 +02:00 |
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Voxelstice
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f0ba4776b3
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Update TileEntityRBMKRodReaSim.java
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2022-05-13 16:25:29 +10:00 |
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Bob
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fc3bccf604
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and whatever
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2021-07-20 20:11:00 +02:00 |
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Bob
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de904dc381
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and then the rest
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2021-07-18 21:48:47 +02:00 |
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