11 Commits

Author SHA1 Message Date
George Paton
dc70967279 death by one million hashmap lookups (68ms -> 8ms over 60 seconds) 2025-02-28 11:56:03 +11:00
George Paton
bb84ebe209 Fix #1918 - make sure node caching is per world, remove nodes from cache correctly, and prevent unloading dimensions immediately ceasing all reactivity. Also fixes rod information not updating unless the GUI is open 2025-02-26 15:38:31 +11:00
BallOfEnergy
970485f68c there's actually so many optimizations here that it'd be impossible for be to explain them all 2024-11-04 21:34:48 -06:00
BallOfEnergy
bc0d1059d8 i want to kill myself ❤️ 2024-09-06 21:59:03 -05:00
BallOfEnergy
841852cc81 99.999% there
just some more optimization!
(node culling)
2024-09-06 21:56:58 -05:00
BallOfEnergy
16d2d86add holy shiiiiiiiiiitttt RBMK optimization update 2024-09-06 21:54:14 -05:00
Voxelstice
f19e42cf93 h 2022-10-04 18:35:05 +03:00
Bob
9ae1801e76 ow 2022-08-08 21:17:39 +02:00
Voxelstice
f0ba4776b3
Update TileEntityRBMKRodReaSim.java 2022-05-13 16:25:29 +10:00
Bob
fc3bccf604 and whatever 2021-07-20 20:11:00 +02:00
Bob
de904dc381 and then the rest 2021-07-18 21:48:47 +02:00