* All blocks now spawn entities when destroyed by an explosion, rather than instantly exploding
* Explosive/Waste barrels now fly off as an entity, exploding when contacting a surface
* All other explosives instead spawn a zero tick entity to prevent a stack overflow while retaining existing behaviour
* onShot behaviour added to simplify blocks that should explode when shot at
Added IBlowable for fan; created TE for a piston-based inserter (IInsertable). The former will improve cooling for pile setups and the latter will allow for automation, in combination with comparator output for pile fuel.