1187 Commits

Author SHA1 Message Date
UFFR
754f88a42f
Fixes and tinkering
Fixed offset rotation sorta, now casing align with the ejection port for the most part. Turrets still need work in this regard.
Fixed some texture asset names.
FBI shotgunners make spent casings, but they are jank since NPC rotations don't match with their rendered rotation for some reason (ie NPC is facing player when rendered visually, but the actual entity isn't).
2022-12-20 00:04:58 -05:00
UFFR
84ad6bd659
Major work
Most guns and turrets use the system now.
Still needs work, rotations are a bit weird and the smoke effect is horrendous.
Other tweaks pending.
2022-12-14 22:55:47 -05:00
UFFR
51e392011e
Basis of casing system
All untested and should be considered still in-development. Just commiting for backup.
2022-11-18 16:54:01 -05:00
UFFR
e75e328653
Fixed reloads + some other stuff
Reload issue was caused by some logic errors. Also made a new method for inventory checks that should be more efficient for single items.
2022-11-12 18:32:36 -05:00
UFFR
5716b956e9
Not sure how that one happened
Auto-import funnies.
2022-10-14 00:38:33 -04:00
UFFR
e392d04e3c
Done for this one
Most issues are fixed and the new guns are implemented. A few bugs are still present, but they're minor. There are some code `TODO` notes I added, notably in the `HbmPotions` class.
2022-10-13 23:51:44 -04:00
UFFR
fb1c4fff40
New guns + missed issues fixed
The new guns got added as well as some issues that I missed in the previous PRs got fixed too. More detail in the actual PR summary.
2022-10-13 00:08:35 -04:00
UFFR
65a704eb2f
Some fixes(?)
Fixed some issues that should make some configs work properly. The full scale W9 shell is also implemented fully.
2022-10-11 21:22:44 -04:00
UFFR
1df36201c0
Soon?!
Expect PR soon.
It's like 1 AM over here. I'm cold, hungry, and sleep deprived.
2022-10-11 02:12:27 -04:00
Bob
3d765347dc redid all the turbines with the new fluid traits, electric heater 2022-10-09 21:00:50 +02:00
Bob
2ea17f1e13 boil yourself 2022-10-09 01:26:18 +02:00
Boblet
b15a69aa50 concrete stairs and a crapton of slabs 2022-10-07 13:53:29 +02:00
Boblet
870bec5d7d more crucible materials, better template search, crucible template icons 2022-10-06 16:50:23 +02:00
Boblet
8ca1513bf8 the thicc NEI handler that does nothing except render things thicc 2022-10-06 13:08:27 +02:00
Boblet
ab083eec59 heatable fluid trait, steam compression headaches 2022-10-05 16:29:25 +02:00
Voxelstice
f19e42cf93 h 2022-10-04 18:35:05 +03:00
Bob
f833fd512d the commit i missed + safer DFCs 2022-10-03 19:09:35 +02:00
Boblet
dd7695e00b some NEI handler stuff 2022-10-03 16:21:24 +02:00
Bob
b7456f1c51 NEI handlers, fixes, more matdefs, foundry pieces always dropping mats 2022-10-02 20:01:36 +02:00
HbmMods
3d1a195da5
Merge pull request #753 from Vaern/quickPR
Fixed Infinite loop, added safety for foundation placement
2022-10-01 23:46:31 +02:00
Bob
99f3909bed crucible templates in folder, storage tanks, recipes 2022-10-01 23:45:58 +02:00
Vaern
99bd1a3723 Fixed Infinite loop, added safety for foundation placement 2022-10-01 08:14:18 -07:00
Bob
6bb58fdcd1 Merge remote-tracking branch 'origin/master' 2022-09-30 16:04:50 +02:00
Boblet
db5757a283 i forgot to push again - intermission 2022-09-30 14:34:04 +02:00
Bob
19e5cf36c4 removable scraps, better textures, outlet redstone control 2022-09-29 23:21:30 +02:00
Boblet
46f11acb9b fixed diode lag, proper limit, functional crucible recipes, scraps 2022-09-29 16:52:05 +02:00
Bob
1f2937c666 mold recipes, casting basin automation 2022-09-28 22:31:58 +02:00
Boblet
4ee7e680fb Too Many Molds
there is toxic black mold growing in my brain
2022-09-28 16:54:42 +02:00
Bob
35c9833e69 fixed pouring, rendering for foundry outlet 2022-09-27 23:22:27 +02:00
Boblet
462be270d9 improved pouring code, crucible util class 2022-09-27 16:51:58 +02:00
Bob
50826c13f6 fixed pouring, proper item rendering in molds 2022-09-26 23:27:57 +02:00
Boblet
52fc3868ff more base code, usable molds 2022-09-26 16:54:24 +02:00
Boblet
05d370e7d1 better base code organization for foundry blocks, standardized pouring 2022-09-26 14:06:31 +02:00
Bob
05e07eae51 molds and channels and basins 2022-09-25 21:31:33 +02:00
Bob
428cd342bd the mcdonalds among us meal 2022-09-25 00:26:45 +02:00
Boblet
90299bd1ba foundry basin, updated crucible block API 2022-09-22 16:54:37 +02:00
Bob
4479b8bcb9 glowier molten materials, mat colors 2022-09-21 23:08:08 +02:00
Boblet
377108166d foundry utility block base code, more crucible stuff 2022-09-21 16:43:34 +02:00
Boblet
60b6ec494c crucible GUI work, material IDs 2022-09-20 17:00:05 +02:00
Bob
8910c6c662 crucible fun 2022-09-18 21:04:28 +02:00
Boblet
ba21416f69 small test with finite fluids 2022-09-16 15:14:47 +02:00
Bob
afb6ba1476 better BlockDummyable collisions, some more sawmill stuff 2022-09-15 22:28:51 +02:00
Boblet
77c0ae1834 some minor crystal funnies and rocket artillery code 2022-09-15 16:22:02 +02:00
Boblet
896b91d960 structure analysis wands 2022-09-15 14:09:47 +02:00
Boblet
48fc913ac2 more material stuff, artillery turret basecode for greg & HIM 2022-09-14 17:00:10 +02:00
Bob
b0647c3950 more material shenanigans 2022-09-13 22:40:39 +02:00
Boblet
c0cb5b3ebc material def using DictFrames 2022-09-13 16:59:48 +02:00
Bob
5a87f9be64 crucible GUI, smeltable material definitions 2022-09-12 23:21:39 +02:00
Boblet
f608d55f93 small material test 2022-09-12 16:59:29 +02:00
Vaern
df7277cf83 screw it 2022-09-11 14:23:05 -07:00