UFFR
754f88a42f
Fixes and tinkering
...
Fixed offset rotation sorta, now casing align with the ejection port for the most part. Turrets still need work in this regard.
Fixed some texture asset names.
FBI shotgunners make spent casings, but they are jank since NPC rotations don't match with their rendered rotation for some reason (ie NPC is facing player when rendered visually, but the actual entity isn't).
2022-12-20 00:04:58 -05:00
UFFR
84ad6bd659
Major work
...
Most guns and turrets use the system now.
Still needs work, rotations are a bit weird and the smoke effect is horrendous.
Other tweaks pending.
2022-12-14 22:55:47 -05:00
UFFR
51e392011e
Basis of casing system
...
All untested and should be considered still in-development. Just commiting for backup.
2022-11-18 16:54:01 -05:00
UFFR
e75e328653
Fixed reloads + some other stuff
...
Reload issue was caused by some logic errors. Also made a new method for inventory checks that should be more efficient for single items.
2022-11-12 18:32:36 -05:00
UFFR
5716b956e9
Not sure how that one happened
...
Auto-import funnies.
2022-10-14 00:38:33 -04:00
UFFR
e392d04e3c
Done for this one
...
Most issues are fixed and the new guns are implemented. A few bugs are still present, but they're minor. There are some code `TODO` notes I added, notably in the `HbmPotions` class.
2022-10-13 23:51:44 -04:00
UFFR
fb1c4fff40
New guns + missed issues fixed
...
The new guns got added as well as some issues that I missed in the previous PRs got fixed too. More detail in the actual PR summary.
2022-10-13 00:08:35 -04:00
UFFR
65a704eb2f
Some fixes(?)
...
Fixed some issues that should make some configs work properly. The full scale W9 shell is also implemented fully.
2022-10-11 21:22:44 -04:00
UFFR
1df36201c0
Soon?!
...
Expect PR soon.
It's like 1 AM over here. I'm cold, hungry, and sleep deprived.
2022-10-11 02:12:27 -04:00
Bob
3d765347dc
redid all the turbines with the new fluid traits, electric heater
2022-10-09 21:00:50 +02:00
Bob
2ea17f1e13
boil yourself
2022-10-09 01:26:18 +02:00
Boblet
b15a69aa50
concrete stairs and a crapton of slabs
2022-10-07 13:53:29 +02:00
Boblet
870bec5d7d
more crucible materials, better template search, crucible template icons
2022-10-06 16:50:23 +02:00
Boblet
8ca1513bf8
the thicc NEI handler that does nothing except render things thicc
2022-10-06 13:08:27 +02:00
Boblet
ab083eec59
heatable fluid trait, steam compression headaches
2022-10-05 16:29:25 +02:00
Voxelstice
f19e42cf93
h
2022-10-04 18:35:05 +03:00
Bob
f833fd512d
the commit i missed + safer DFCs
2022-10-03 19:09:35 +02:00
Boblet
dd7695e00b
some NEI handler stuff
2022-10-03 16:21:24 +02:00
Bob
b7456f1c51
NEI handlers, fixes, more matdefs, foundry pieces always dropping mats
2022-10-02 20:01:36 +02:00
HbmMods
3d1a195da5
Merge pull request #753 from Vaern/quickPR
...
Fixed Infinite loop, added safety for foundation placement
2022-10-01 23:46:31 +02:00
Bob
99f3909bed
crucible templates in folder, storage tanks, recipes
2022-10-01 23:45:58 +02:00
Vaern
99bd1a3723
Fixed Infinite loop, added safety for foundation placement
2022-10-01 08:14:18 -07:00
Bob
6bb58fdcd1
Merge remote-tracking branch 'origin/master'
2022-09-30 16:04:50 +02:00
Boblet
db5757a283
i forgot to push again - intermission
2022-09-30 14:34:04 +02:00
Bob
19e5cf36c4
removable scraps, better textures, outlet redstone control
2022-09-29 23:21:30 +02:00
Boblet
46f11acb9b
fixed diode lag, proper limit, functional crucible recipes, scraps
2022-09-29 16:52:05 +02:00
Bob
1f2937c666
mold recipes, casting basin automation
2022-09-28 22:31:58 +02:00
Boblet
4ee7e680fb
Too Many Molds
...
there is toxic black mold growing in my brain
2022-09-28 16:54:42 +02:00
Bob
35c9833e69
fixed pouring, rendering for foundry outlet
2022-09-27 23:22:27 +02:00
Boblet
462be270d9
improved pouring code, crucible util class
2022-09-27 16:51:58 +02:00
Bob
50826c13f6
fixed pouring, proper item rendering in molds
2022-09-26 23:27:57 +02:00
Boblet
52fc3868ff
more base code, usable molds
2022-09-26 16:54:24 +02:00
Boblet
05d370e7d1
better base code organization for foundry blocks, standardized pouring
2022-09-26 14:06:31 +02:00
Bob
05e07eae51
molds and channels and basins
2022-09-25 21:31:33 +02:00
Bob
428cd342bd
the mcdonalds among us meal
2022-09-25 00:26:45 +02:00
Boblet
90299bd1ba
foundry basin, updated crucible block API
2022-09-22 16:54:37 +02:00
Bob
4479b8bcb9
glowier molten materials, mat colors
2022-09-21 23:08:08 +02:00
Boblet
377108166d
foundry utility block base code, more crucible stuff
2022-09-21 16:43:34 +02:00
Boblet
60b6ec494c
crucible GUI work, material IDs
2022-09-20 17:00:05 +02:00
Bob
8910c6c662
crucible fun
2022-09-18 21:04:28 +02:00
Boblet
ba21416f69
small test with finite fluids
2022-09-16 15:14:47 +02:00
Bob
afb6ba1476
better BlockDummyable collisions, some more sawmill stuff
2022-09-15 22:28:51 +02:00
Boblet
77c0ae1834
some minor crystal funnies and rocket artillery code
2022-09-15 16:22:02 +02:00
Boblet
896b91d960
structure analysis wands
2022-09-15 14:09:47 +02:00
Boblet
48fc913ac2
more material stuff, artillery turret basecode for greg & HIM
2022-09-14 17:00:10 +02:00
Bob
b0647c3950
more material shenanigans
2022-09-13 22:40:39 +02:00
Boblet
c0cb5b3ebc
material def using DictFrames
2022-09-13 16:59:48 +02:00
Bob
5a87f9be64
crucible GUI, smeltable material definitions
2022-09-12 23:21:39 +02:00
Boblet
f608d55f93
small material test
2022-09-12 16:59:29 +02:00
Vaern
df7277cf83
screw it
2022-09-11 14:23:05 -07:00