34 Commits

Author SHA1 Message Date
Bob
eeefb0e4eb trenchie: the return 2025-04-17 21:11:17 +02:00
Bob
d6c15c8ff2 the malicious gigglefish from the silly dimension 2025-03-23 21:46:56 +01:00
George Paton
df5253df1b
Merge branch 'HbmMods:master' into master 2025-03-07 16:50:40 +11:00
George Paton
1afe84a871 shit idiot brain fungus the sequel 2025-03-07 16:49:56 +11:00
Boblet
00cacbbadc damage fix, mas36 anim error, server config command 2025-03-03 16:05:28 +01:00
Bob
1238933bca yeag 2025-03-02 22:49:29 +01:00
Bob
5341f5d255 EOTT 2025-02-09 18:38:30 +01:00
George Paton
2613902a73 wrong swizzle order 2024-12-23 12:57:21 +11:00
George Paton
d56f30a4fa properly add rotmode to animation .json spec, including import/export 2024-12-23 12:33:21 +11:00
George Paton
67eb2be5a7 Add swizzling for animations not authored with YZX rotations within blender (haven't updated the import/export yet) 2024-12-17 19:55:37 +08:00
George Paton
700e02223f read the damn headers, shitlid 2024-12-17 16:03:07 +08:00
Bob
55bced3b3e fucked up evil weapons 2024-10-27 19:02:46 +01:00
George Paton
7c35b1923a Add Congo Lake inspect, jammed, and equip animations, also:
* fix importer breaking nested object offsets (for things like MagPlate inside Mag)
* fix sqrt3d throwing NaN on negative inputs
* >:3
2024-10-10 14:14:11 +11:00
Bob
c7ced50e67 DAY AND NIGHT 2024-10-09 23:19:54 +02:00
George Paton
9f56791abf fixes:
* NaN in `solveCubic`
* degenerate fcurves now autofix
* fix missing swizzle multiplier on export
2024-10-08 22:23:31 +11:00
George Paton
142fec169e taces -> spabs 2024-10-08 19:10:17 +11:00
George Paton
9ae58dfdb3 Support for ALL Blender fcurve functionality!! 2024-10-08 19:07:57 +11:00
Bob
cdec9d074d greasy joe, horse leg and 🅱️untsman 2024-10-06 22:37:16 +02:00
Boblet
c8d40f0d35 offsets and casing ejection sillies 2024-10-03 16:28:15 +02:00
Boblet
ad3c4e20ca it's fucking lego! 2024-09-30 16:55:43 +02:00
Bob
1d92bcbf13 ball and powder torture 2024-09-24 23:53:14 +02:00
Bob
42b7d1f657 dry fire animations, clicky stuff 2024-09-22 22:52:47 +02:00
Bob
51839e8abb substantial amounts of trolling 2024-09-22 00:03:28 +02:00
Boblet
fcf0f0d2d9 yet more gun stuff! 2024-09-20 15:03:52 +02:00
Bob
1384f14fe3 a ton of gun stuff 2024-09-17 21:30:34 +02:00
George Paton
b710c6d6f6 Add empty firing animation and case colours 2024-02-26 12:12:47 +11:00
George Paton
d08d503178 Added old-school animations for the super shotgun, including new CONSTANT keyframe loading 2024-02-18 17:28:53 +11:00
George Paton
d979fd2e09 Add support for shotgun reloading animations
Add support for alternate reload animations when loading from completely empty
Add animations for Samuel The Big Fucking Shotgun
2024-01-31 17:11:03 +11:00
George Paton
67c4273ebf Add offsets to file format, so sequential animations don't have fucky offsets 2024-01-31 12:08:50 +11:00
George Paton
a067e437a5 New animation loader! COLLADA supports all the cool things we want to do, but nothing that _implements_ COLLADA as an exporter does... aint that grand
Animation set for Colt/Python added
2024-01-30 14:00:14 +11:00
George Paton
5a7367624f Implement new animation system - is backwards compatible with old animations, since they only use the first 3 values, which are ultimately output identically 2024-01-24 16:12:15 +11:00
Bob
59c5efd49b .44 but better 2024-01-04 14:24:03 +01:00
Boblet
35e6d6b5cd more API stuff, ore cluster functionality with auto miners 2021-08-25 09:36:09 +02:00
HbmMods
bdc0cd4292 let's just hope that didn't break everything 2020-06-22 21:31:20 +02:00