Bob
|
eeefb0e4eb
|
trenchie: the return
|
2025-04-17 21:11:17 +02:00 |
|
Bob
|
d6c15c8ff2
|
the malicious gigglefish from the silly dimension
|
2025-03-23 21:46:56 +01:00 |
|
George Paton
|
df5253df1b
|
Merge branch 'HbmMods:master' into master
|
2025-03-07 16:50:40 +11:00 |
|
George Paton
|
1afe84a871
|
shit idiot brain fungus the sequel
|
2025-03-07 16:49:56 +11:00 |
|
Boblet
|
00cacbbadc
|
damage fix, mas36 anim error, server config command
|
2025-03-03 16:05:28 +01:00 |
|
Bob
|
1238933bca
|
yeag
|
2025-03-02 22:49:29 +01:00 |
|
Bob
|
5341f5d255
|
EOTT
|
2025-02-09 18:38:30 +01:00 |
|
George Paton
|
2613902a73
|
wrong swizzle order
|
2024-12-23 12:57:21 +11:00 |
|
George Paton
|
d56f30a4fa
|
properly add rotmode to animation .json spec, including import/export
|
2024-12-23 12:33:21 +11:00 |
|
George Paton
|
67eb2be5a7
|
Add swizzling for animations not authored with YZX rotations within blender (haven't updated the import/export yet)
|
2024-12-17 19:55:37 +08:00 |
|
George Paton
|
700e02223f
|
read the damn headers, shitlid
|
2024-12-17 16:03:07 +08:00 |
|
Bob
|
55bced3b3e
|
fucked up evil weapons
|
2024-10-27 19:02:46 +01:00 |
|
George Paton
|
7c35b1923a
|
Add Congo Lake inspect, jammed, and equip animations, also:
* fix importer breaking nested object offsets (for things like MagPlate inside Mag)
* fix sqrt3d throwing NaN on negative inputs
* >:3
|
2024-10-10 14:14:11 +11:00 |
|
Bob
|
c7ced50e67
|
DAY AND NIGHT
|
2024-10-09 23:19:54 +02:00 |
|
George Paton
|
9f56791abf
|
fixes:
* NaN in `solveCubic`
* degenerate fcurves now autofix
* fix missing swizzle multiplier on export
|
2024-10-08 22:23:31 +11:00 |
|
George Paton
|
142fec169e
|
taces -> spabs
|
2024-10-08 19:10:17 +11:00 |
|
George Paton
|
9ae58dfdb3
|
Support for ALL Blender fcurve functionality!!
|
2024-10-08 19:07:57 +11:00 |
|
Bob
|
cdec9d074d
|
greasy joe, horse leg and 🅱️untsman
|
2024-10-06 22:37:16 +02:00 |
|
Boblet
|
c8d40f0d35
|
offsets and casing ejection sillies
|
2024-10-03 16:28:15 +02:00 |
|
Boblet
|
ad3c4e20ca
|
it's fucking lego!
|
2024-09-30 16:55:43 +02:00 |
|
Bob
|
1d92bcbf13
|
ball and powder torture
|
2024-09-24 23:53:14 +02:00 |
|
Bob
|
42b7d1f657
|
dry fire animations, clicky stuff
|
2024-09-22 22:52:47 +02:00 |
|
Bob
|
51839e8abb
|
substantial amounts of trolling
|
2024-09-22 00:03:28 +02:00 |
|
Boblet
|
fcf0f0d2d9
|
yet more gun stuff!
|
2024-09-20 15:03:52 +02:00 |
|
Bob
|
1384f14fe3
|
a ton of gun stuff
|
2024-09-17 21:30:34 +02:00 |
|
George Paton
|
b710c6d6f6
|
Add empty firing animation and case colours
|
2024-02-26 12:12:47 +11:00 |
|
George Paton
|
d08d503178
|
Added old-school animations for the super shotgun, including new CONSTANT keyframe loading
|
2024-02-18 17:28:53 +11:00 |
|
George Paton
|
d979fd2e09
|
Add support for shotgun reloading animations
Add support for alternate reload animations when loading from completely empty
Add animations for Samuel The Big Fucking Shotgun
|
2024-01-31 17:11:03 +11:00 |
|
George Paton
|
67c4273ebf
|
Add offsets to file format, so sequential animations don't have fucky offsets
|
2024-01-31 12:08:50 +11:00 |
|
George Paton
|
a067e437a5
|
New animation loader! COLLADA supports all the cool things we want to do, but nothing that _implements_ COLLADA as an exporter does... aint that grand
Animation set for Colt/Python added
|
2024-01-30 14:00:14 +11:00 |
|
George Paton
|
5a7367624f
|
Implement new animation system - is backwards compatible with old animations, since they only use the first 3 values, which are ultimately output identically
|
2024-01-24 16:12:15 +11:00 |
|
Bob
|
59c5efd49b
|
.44 but better
|
2024-01-04 14:24:03 +01:00 |
|
Boblet
|
35e6d6b5cd
|
more API stuff, ore cluster functionality with auto miners
|
2021-08-25 09:36:09 +02:00 |
|
HbmMods
|
bdc0cd4292
|
let's just hope that didn't break everything
|
2020-06-22 21:31:20 +02:00 |
|