22 Commits

Author SHA1 Message Date
Bob
b661b89334 SISTOR! DID YOU USE ALL MY DIAMONDS TO MAKE JUKEBOXES?
yeag
2024-04-09 20:57:33 +02:00
Boblet
a67faa99df muffler 2: the remufflering 2024-01-22 14:43:05 +01:00
Bob
a71d7972ec fluid pressure stat 2023-05-14 17:51:35 +02:00
Boblet
a397490424 power net tracker, fensu fix, dueterium tower rebalance 2023-05-11 16:55:07 +02:00
Bob
55b5ed578c fixes, briquettes, fluid gauges and paintable ducts, recipe changes 2022-12-11 16:47:34 +01:00
Boblet
1c79e4b900 some compat crap 2022-08-29 16:32:55 +02:00
Boblet
8c4495741c new fillable item system, armor slots for mod table 2022-08-18 11:02:54 +02:00
Vaern
54d0394fa0
RBMK rebalancing (#602)
* stuff

* Reverted HEP241 and americium fuels to their original value

* Changed plutonium pile rod's output + radiation values

The plutonium pile rod now outputs 2 RGP, 1 uranium billets instead of 3 RGP billets, with the change in radioactivity to reflect that. Considering the recent additions to the pile - and planned ones that allow for sophistication akin to Windscale and X-10 - it feels like a natural balancing change.

* Added adjustable segment sizes to seven segment displays,

made research reactor's control rod entry more noticeable and responsive

* Gave higher plutonium production to NU and MEU

Every other U-238 containing fuel has a fissile:fertile ratio of about 1:3, whilst NU and MEU have 1:12 and 1:6 respectively; as a result, there's going to be a higher chance of U-238 interacting with neutrons, meaning more plutonium. Since NU has a lower enrichment and therefore reactivity as well, its burnup will always be lower, leading to more weapons-grade Pu-239 overall compared to enriched fuels

* Deuterium + Tritium

* Added check to prevent constant power drain

when a deuterium machine cannot produce more heavy water, but still has enough input water and energy to process

* sorry, i'm clowning

* Fixed shadowed fields for deuterium machines

Deuterium towers did not consume the correct amount of energy, as a final called maxPower was used in the superclass instead of getMaxPower() directly

* Update ChemplantRecipes.java
2022-05-15 00:24:21 +02:00
Boblet
a77291528c configurable chemplant recipes 2022-04-28 13:21:51 +02:00
Boblet
2387cc13e7 some more fluid IO work 2022-04-19 16:16:04 +02:00
Bob
218b43933e some fixes, upgrade retexture 2022-04-14 23:43:27 +02:00
Boblet
db259a9fdc some fixes 2022-04-12 16:00:19 +02:00
Bob
00d066f493 models, fixes, funky concrete, literally just weed 2022-04-10 21:17:21 +02:00
Bob
eb01c8792f reverted fluid fuckery, unfucked the chemplant 2022-02-21 19:13:50 +01:00
Boblet
05892abbe7 removed dead code, started chemical plant rewrite, refactoring 2022-02-16 16:53:06 +01:00
Bob
39d57c61a0 the lorax, i mean borax 2022-01-16 21:21:51 +01:00
Boblet
bd2063c86f The great fluid engoodening part 4
i think that's enough for today
2022-01-14 15:17:07 +01:00
Bob
4a395504cd just like 800 errors left
i will build a time machine, go back to the year 2017 and shoot my former self in the head
2022-01-11 23:40:34 +01:00
Bob
1b18c5d810 cable connector model, a lot of energy net fixes 2021-12-02 22:46:03 +01:00
Boblet
f39a6f9ca1 fixed deuterium machines, cable switch, added deprecation annotations 2021-11-18 15:59:54 +01:00
Boblet
5b8d478c22 The great energy massacre part 3 2021-11-17 16:45:56 +01:00
Bob
81ec62be2e deuterium extraction tower, bobbleheads 2021-11-09 00:04:07 +01:00