18 Commits

Author SHA1 Message Date
Bob
447cb061f2 artillery gas shells 2023-06-08 16:51:54 +02:00
Vaern
9ce84ac921 whooooops 2023-05-17 07:58:43 -07:00
Vaern
d871e46b9f Fixes o'plenty, nearing completion 2023-05-16 19:58:15 -07:00
Vaern
5f27a78bcb Fixed piston display, fixed critical issue, added comparator output
still need fixes
2023-05-16 15:09:11 -07:00
Vaern
f52eb08301 :3
Added IBlowable for fan; created TE for a piston-based inserter (IInsertable). The former will improve cooling for pile setups and the latter will allow for automation, in combination with comparator output for pile fuel.
2023-05-13 22:34:48 -07:00
Boblet
c775bb7803 re-did mini nuke code, cleaned up unused imports 2023-03-02 09:54:03 +01:00
Vaern
54d0394fa0
RBMK rebalancing (#602)
* stuff

* Reverted HEP241 and americium fuels to their original value

* Changed plutonium pile rod's output + radiation values

The plutonium pile rod now outputs 2 RGP, 1 uranium billets instead of 3 RGP billets, with the change in radioactivity to reflect that. Considering the recent additions to the pile - and planned ones that allow for sophistication akin to Windscale and X-10 - it feels like a natural balancing change.

* Added adjustable segment sizes to seven segment displays,

made research reactor's control rod entry more noticeable and responsive

* Gave higher plutonium production to NU and MEU

Every other U-238 containing fuel has a fissile:fertile ratio of about 1:3, whilst NU and MEU have 1:12 and 1:6 respectively; as a result, there's going to be a higher chance of U-238 interacting with neutrons, meaning more plutonium. Since NU has a lower enrichment and therefore reactivity as well, its burnup will always be lower, leading to more weapons-grade Pu-239 overall compared to enriched fuels

* Deuterium + Tritium

* Added check to prevent constant power drain

when a deuterium machine cannot produce more heavy water, but still has enough input water and energy to process

* sorry, i'm clowning

* Fixed shadowed fields for deuterium machines

Deuterium towers did not consume the correct amount of energy, as a final called maxPower was used in the superclass instead of getMaxPower() directly

* Update ChemplantRecipes.java
2022-05-15 00:24:21 +02:00
Vaern
9bf5082236 magnifique
delicious
2022-05-02 17:51:36 -07:00
Vaern
c3aee19b3a pile shenanigans pt. 2 2022-05-01 20:10:29 -07:00
Vaern
5c2c4d300e pile shenanigans 2022-05-01 20:10:29 -07:00
Bob
086e17d1a9 bunch of fixes, some configs 2022-04-03 19:56:34 +02:00
Vaern
06166483b7 pile shenanigans 2021-12-25 21:39:38 -08:00
Vaern
a0037e88fa adjusted pile a little bit 2021-10-05 20:15:00 -07:00
Vaern
599e688598 rebalanced pile, added fibrosis treatment 2021-10-04 20:24:10 -07:00
Bob
0cbdba9665 finished pile, bullet part anvil recipes 2021-09-05 16:12:53 +02:00
Bob
0eadbbc288 all hail the pile 2021-09-02 23:15:10 +02:00
Bob
4d435c90ab eternal fire in 528 mode, more pile stuff 2021-09-01 23:43:58 +02:00
Boblet
1fc61e2e2e more pile work, moved TE registration out of the main reg 2021-09-01 13:26:08 +02:00