mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
79 lines
2.3 KiB
Java
79 lines
2.3 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.machine.TileEntityHeatBoiler;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderBoiler extends TileEntitySpecialRenderer implements IItemRendererProvider {
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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switch(tile.getBlockMetadata() - BlockDummyable.offset) {
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case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
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}
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.boiler_tex);
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TileEntityHeatBoiler boiler = (TileEntityHeatBoiler) tile;
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if(!boiler.hasExploded) {
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if(boiler.tanks[1].getFill() > boiler.tanks[1].getMaxFill() * 0.9) {
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double sine = Math.sin(System.currentTimeMillis() / 50D % (Math.PI * 2));
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sine *= 0.01D;
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GL11.glScaled(1 - sine, 1 + sine, 1 - sine);
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}
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GL11.glEnable(GL11.GL_CULL_FACE);
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ResourceManager.boiler.renderAll();
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} else {
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GL11.glDisable(GL11.GL_CULL_FACE);
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ResourceManager.boiler_burst.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.machine_boiler);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase( ) {
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public void renderInventory() {
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GL11.glTranslated(0, -3, 0);
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GL11.glScaled(3, 3, 3);
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}
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public void renderCommonWithStack(ItemStack item) {
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GL11.glRotatef(90, 0F, 1F, 0F);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.boiler_tex);
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if(item.getItemDamage() == 1)
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ResourceManager.boiler_burst.renderAll();
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else
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ResourceManager.boiler.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}};
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}
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}
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