2022-10-10 23:50:37 +02:00

79 lines
2.3 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityHeatBoiler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderBoiler extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
switch(tile.getBlockMetadata() - BlockDummyable.offset) {
case 3: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(270, 0F, 1F, 0F); break;
}
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.boiler_tex);
TileEntityHeatBoiler boiler = (TileEntityHeatBoiler) tile;
if(!boiler.hasExploded) {
if(boiler.tanks[1].getFill() > boiler.tanks[1].getMaxFill() * 0.9) {
double sine = Math.sin(System.currentTimeMillis() / 50D % (Math.PI * 2));
sine *= 0.01D;
GL11.glScaled(1 - sine, 1 + sine, 1 - sine);
}
GL11.glEnable(GL11.GL_CULL_FACE);
ResourceManager.boiler.renderAll();
} else {
GL11.glDisable(GL11.GL_CULL_FACE);
ResourceManager.boiler_burst.renderAll();
GL11.glEnable(GL11.GL_CULL_FACE);
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_boiler);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(0, -3, 0);
GL11.glScaled(3, 3, 3);
}
public void renderCommonWithStack(ItemStack item) {
GL11.glRotatef(90, 0F, 1F, 0F);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.boiler_tex);
if(item.getItemDamage() == 1)
ResourceManager.boiler_burst.renderAll();
else
ResourceManager.boiler.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}