2023-09-03 18:29:47 +02:00

81 lines
2.6 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityConveyorPress;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderConveyorPress extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tile.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
TileEntityConveyorPress press = (TileEntityConveyorPress) tile;
bindTexture(ResourceManager.conveyor_press_tex);
ResourceManager.conveyor_press.renderPart("Press");
if(press.syncStack != null) {
GL11.glPushMatrix();
double piston = press.lastPress + (press.renderPress - press.lastPress) * interp;
GL11.glTranslated(0, -piston * 0.75, 0);
ResourceManager.conveyor_press.renderPart("Piston");
GL11.glPopMatrix();
}
bindTexture(ResourceManager.conveyor_press_belt_tex);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glLoadIdentity();
int ticks = (int)(tile.getWorldObj().getTotalWorldTime() % 16) - 2;
GL11.glTranslated(0, ticks / 16D, 0);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
ResourceManager.conveyor_press.renderPart("Belt");
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glLoadIdentity();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_conveyor_press);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(0, -4, 0);
GL11.glScaled(4.5, 4.5, 4.5);
}
public void renderCommon() {
bindTexture(ResourceManager.conveyor_press_tex);
ResourceManager.conveyor_press.renderPart("Press");
ResourceManager.conveyor_press.renderPart("Piston");
bindTexture(ResourceManager.conveyor_press_belt_tex);
ResourceManager.conveyor_press.renderPart("Belt");
}};
}
}