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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
81 lines
2.6 KiB
Java
81 lines
2.6 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.machine.TileEntityConveyorPress;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderConveyorPress extends TileEntitySpecialRenderer implements IItemRendererProvider {
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y, z + 0.5);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tile.getBlockMetadata() - BlockDummyable.offset) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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TileEntityConveyorPress press = (TileEntityConveyorPress) tile;
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bindTexture(ResourceManager.conveyor_press_tex);
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ResourceManager.conveyor_press.renderPart("Press");
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if(press.syncStack != null) {
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GL11.glPushMatrix();
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double piston = press.lastPress + (press.renderPress - press.lastPress) * interp;
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GL11.glTranslated(0, -piston * 0.75, 0);
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ResourceManager.conveyor_press.renderPart("Piston");
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GL11.glPopMatrix();
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}
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bindTexture(ResourceManager.conveyor_press_belt_tex);
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glLoadIdentity();
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int ticks = (int)(tile.getWorldObj().getTotalWorldTime() % 16) - 2;
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GL11.glTranslated(0, ticks / 16D, 0);
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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ResourceManager.conveyor_press.renderPart("Belt");
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glLoadIdentity();
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.machine_conveyor_press);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase( ) {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(4.5, 4.5, 4.5);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.conveyor_press_tex);
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ResourceManager.conveyor_press.renderPart("Press");
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ResourceManager.conveyor_press.renderPart("Piston");
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bindTexture(ResourceManager.conveyor_press_belt_tex);
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ResourceManager.conveyor_press.renderPart("Belt");
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}};
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}
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}
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