mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
124 lines
2.9 KiB
Java
124 lines
2.9 KiB
Java
package com.hbm.render.item.weapon;
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import com.hbm.render.anim.HbmAnimations;
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import net.minecraftforge.client.model.IModelCustom;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderWeaponAR15 implements IItemRenderer {
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public ItemRenderWeaponAR15() { }
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ar15_tex);
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IModelCustom model = ResourceManager.ar15;
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switch (type) {
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case EQUIPPED_FIRST_PERSON:
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double s0 = 0.25D;
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GL11.glRotated(25, 0, 0, 1);
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GL11.glTranslated(1.25, 0, -0.25);
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GL11.glRotated(-100, 0, 1, 0);
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GL11.glScaled(s0, s0, s0);
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double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
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GL11.glRotated(recoil[0] * 2.5, 1, 0, 0);
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GL11.glTranslated(0, 0, recoil[0]);
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double[] tilt = HbmAnimations.getRelevantTransformation("TILT");
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GL11.glTranslated(0, tilt[0], 3);
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GL11.glRotated(tilt[0] * -35, 0, 0, 1);
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GL11.glTranslated(0, 0, -3);
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model.renderPart("main");
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double[] mag = HbmAnimations.getRelevantTransformation("MAG");
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GL11.glPushMatrix();
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GL11.glTranslated(0, 0, 5);
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GL11.glRotated(mag[0] * 60 * (mag[2] == 1 ? 2.5 : 1), -1, 0, 0);
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GL11.glTranslated(0, 0, -5);
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model.renderPart("mag");
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GL11.glPopMatrix();
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break;
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case EQUIPPED:
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double scale = 0.25D;
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GL11.glScaled(scale, scale, scale);
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GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(-2F, -0.9F, -0.75F);
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break;
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case ENTITY:
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double s1 = 0.2D;
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GL11.glScaled(s1, s1, s1);
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GL11.glTranslated(0, 1, 0);
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GL11.glRotatef(90, 0, 1, 0);
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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double s = 1.45D;
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GL11.glTranslated(6, 9, 0);
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GL11.glRotated(90, 0, 1, 0);
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GL11.glRotated(135, 1, 0, 0);
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GL11.glScaled(s, s, -s);
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break;
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default:
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break;
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}
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if (type != ItemRenderType.EQUIPPED_FIRST_PERSON) {
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model.renderAll();
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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