2023-08-31 10:13:54 -04:00

124 lines
2.9 KiB
Java

package com.hbm.render.item.weapon;
import com.hbm.render.anim.HbmAnimations;
import net.minecraftforge.client.model.IModelCustom;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderWeaponAR15 implements IItemRenderer {
public ItemRenderWeaponAR15() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ar15_tex);
IModelCustom model = ResourceManager.ar15;
switch (type) {
case EQUIPPED_FIRST_PERSON:
double s0 = 0.25D;
GL11.glRotated(25, 0, 0, 1);
GL11.glTranslated(1.25, 0, -0.25);
GL11.glRotated(-100, 0, 1, 0);
GL11.glScaled(s0, s0, s0);
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
GL11.glRotated(recoil[0] * 2.5, 1, 0, 0);
GL11.glTranslated(0, 0, recoil[0]);
double[] tilt = HbmAnimations.getRelevantTransformation("TILT");
GL11.glTranslated(0, tilt[0], 3);
GL11.glRotated(tilt[0] * -35, 0, 0, 1);
GL11.glTranslated(0, 0, -3);
model.renderPart("main");
double[] mag = HbmAnimations.getRelevantTransformation("MAG");
GL11.glPushMatrix();
GL11.glTranslated(0, 0, 5);
GL11.glRotated(mag[0] * 60 * (mag[2] == 1 ? 2.5 : 1), -1, 0, 0);
GL11.glTranslated(0, 0, -5);
model.renderPart("mag");
GL11.glPopMatrix();
break;
case EQUIPPED:
double scale = 0.25D;
GL11.glScaled(scale, scale, scale);
GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(-2F, -0.9F, -0.75F);
break;
case ENTITY:
double s1 = 0.2D;
GL11.glScaled(s1, s1, s1);
GL11.glTranslated(0, 1, 0);
GL11.glRotatef(90, 0, 1, 0);
break;
case INVENTORY:
GL11.glEnable(GL11.GL_LIGHTING);
double s = 1.45D;
GL11.glTranslated(6, 9, 0);
GL11.glRotated(90, 0, 1, 0);
GL11.glRotated(135, 1, 0, 0);
GL11.glScaled(s, s, -s);
break;
default:
break;
}
if (type != ItemRenderType.EQUIPPED_FIRST_PERSON) {
model.renderAll();
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}