2024-02-01 12:07:04 +11:00

150 lines
4.3 KiB
Java

package com.hbm.render.item.weapon;
import java.awt.Color;
import org.lwjgl.opengl.GL11;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.items.weapon.ItemGunBase;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderWeaponKS23 implements IItemRenderer {
public ItemRenderWeaponKS23() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ks23_tex);
switch(type) {
case EQUIPPED_FIRST_PERSON:
GL11.glTranslatef(1.0F, 0.5F, -0.25F);
GL11.glRotatef(25F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-100, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.75, 0.75, 0.75);
if(player.isSneaking()) {
GL11.glRotatef(4.5F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-2F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9F, 0.2F, 0.325F);
}
HbmAnimations.applyRelevantTransformation("Body");
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.ks23.renderPart("Body");
ResourceManager.ks23.renderPart("Trigger");
GL11.glPushMatrix();
HbmAnimations.applyRelevantTransformation("Bolt");
ResourceManager.ks23.renderPart("Bolt");
GL11.glPopMatrix();
GL11.glPushMatrix();
HbmAnimations.applyRelevantTransformation("Guard");
ResourceManager.ks23.renderPart("Guard");
GL11.glPopMatrix();
GL11.glPushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.casings_tex);
HbmAnimations.applyRelevantTransformation("Shell");
ItemGunBase gun = (ItemGunBase)item.getItem();
BulletConfiguration bullet = BulletConfigSyncingUtil.pullConfig(gun.mainConfig.config.get(ItemGunBase.getMagType(item)));
int[] colors = bullet.spentCasing.getColors();
Color shellColor = new Color(colors[1]);
GL11.glColor3f(shellColor.getRed() / 255F, shellColor.getGreen() / 255F, shellColor.getBlue() / 255F);
ResourceManager.ks23.renderPart("Shell");
Color shellForeColor = new Color(colors[0]);
GL11.glColor3f(shellForeColor.getRed() / 255F, shellForeColor.getGreen() / 255F, shellForeColor.getBlue() / 255F);
ResourceManager.ks23.renderPart("ShellFore");
GL11.glColor3f(1F, 1F, 1F);
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
return;
case EQUIPPED:
GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F);
GL11.glRotatef(-170F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, 0.0F, -0.9F);
GL11.glScaled(0.5, 0.5, 0.5);
break;
case ENTITY:
GL11.glTranslatef(0.3F, 0.2F, 0.0F);
GL11.glScaled(0.5, 0.5, 0.5);
break;
case INVENTORY:
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glTranslatef(7F, 8F, 0.0F);
GL11.glScaled(4, 4, -4);
GL11.glRotatef(-90, 0, 1, 0);
GL11.glRotatef(-135F, 1.0F, 0.0F, 0.0F);
break;
default: break;
}
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.ks23.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
}