mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
150 lines
4.3 KiB
Java
150 lines
4.3 KiB
Java
package com.hbm.render.item.weapon;
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import java.awt.Color;
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import org.lwjgl.opengl.GL11;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.items.weapon.ItemGunBase;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderWeaponKS23 implements IItemRenderer {
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public ItemRenderWeaponKS23() { }
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.ks23_tex);
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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GL11.glTranslatef(1.0F, 0.5F, -0.25F);
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GL11.glRotatef(25F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(-100, 0.0F, 1.0F, 0.0F);
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GL11.glScaled(0.75, 0.75, 0.75);
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if(player.isSneaking()) {
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GL11.glRotatef(4.5F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-2F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(-0.9F, 0.2F, 0.325F);
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}
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HbmAnimations.applyRelevantTransformation("Body");
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.ks23.renderPart("Body");
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ResourceManager.ks23.renderPart("Trigger");
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GL11.glPushMatrix();
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HbmAnimations.applyRelevantTransformation("Bolt");
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ResourceManager.ks23.renderPart("Bolt");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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HbmAnimations.applyRelevantTransformation("Guard");
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ResourceManager.ks23.renderPart("Guard");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.casings_tex);
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HbmAnimations.applyRelevantTransformation("Shell");
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ItemGunBase gun = (ItemGunBase)item.getItem();
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BulletConfiguration bullet = BulletConfigSyncingUtil.pullConfig(gun.mainConfig.config.get(ItemGunBase.getMagType(item)));
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int[] colors = bullet.spentCasing.getColors();
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Color shellColor = new Color(colors[1]);
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GL11.glColor3f(shellColor.getRed() / 255F, shellColor.getGreen() / 255F, shellColor.getBlue() / 255F);
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ResourceManager.ks23.renderPart("Shell");
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Color shellForeColor = new Color(colors[0]);
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GL11.glColor3f(shellForeColor.getRed() / 255F, shellForeColor.getGreen() / 255F, shellForeColor.getBlue() / 255F);
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ResourceManager.ks23.renderPart("ShellFore");
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GL11.glColor3f(1F, 1F, 1F);
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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return;
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case EQUIPPED:
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GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F);
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GL11.glRotatef(-170F, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(-0.5F, 0.0F, -0.9F);
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GL11.glScaled(0.5, 0.5, 0.5);
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break;
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case ENTITY:
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GL11.glTranslatef(0.3F, 0.2F, 0.0F);
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GL11.glScaled(0.5, 0.5, 0.5);
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glTranslatef(7F, 8F, 0.0F);
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GL11.glScaled(4, 4, -4);
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GL11.glRotatef(-90, 0, 1, 0);
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GL11.glRotatef(-135F, 1.0F, 0.0F, 0.0F);
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break;
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default: break;
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}
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.ks23.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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}
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}
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