73 lines
2.0 KiB
Java

package com.hbm.particle;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.World;
public class ParticleDebugLine extends EntityFX {
int color;
public ParticleDebugLine(World world, double x, double y, double z, double lx, double ly, double lz, int color) {
super(world, x, y, z, lx, ly, lz);
this.motionX = lx;
this.motionY = ly;
this.motionZ = lz;
this.color = color;
this.particleMaxAge = 60;
}
@Override
public void onUpdate() {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if(this.particleAge++ >= this.particleMaxAge) {
this.setDead();
}
}
@Override
public int getFXLayer() {
return 3;
}
@Override
public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) {
double pX = this.prevPosX + (this.posX - this.prevPosX) * (double) interp - interpPosX;
double pY = this.prevPosY + (this.posY - this.prevPosY) * (double) interp - interpPosY;
double pZ = this.prevPosZ + (this.posZ - this.prevPosZ) * (double) interp - interpPosZ;
double mX = pX + motionX;
double mY = pY + motionY;
double mZ = pZ + motionZ;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_POINT_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
tess.startDrawing(GL11.GL_LINES);
tess.setBrightness((int) (240 - (240 * (this.particleAge + interp) / this.particleMaxAge)));
tess.setColorOpaque_I(color);
tess.addVertex(pX, pY, pZ);
tess.addVertex(mX, mY, mZ);
tess.draw();
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_POINT_SMOOTH);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glPopMatrix();
}
}