2022-04-24 21:03:19 +02:00

59 lines
1.9 KiB
Java

package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.loader.ModelRendererObj;
import net.minecraft.entity.Entity;
public class ModelArmorDesh extends ModelArmorBase {
public ModelArmorDesh(int type) {
super(type);
head = new ModelRendererObj(ResourceManager.armor_steamsuit, "Head");
body = new ModelRendererObj(ResourceManager.armor_steamsuit, "Body");
leftArm = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
rightArm = new ModelRendererObj(ResourceManager.armor_steamsuit, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
leftLeg = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
rightLeg = new ModelRendererObj(ResourceManager.armor_steamsuit, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
leftFoot = new ModelRendererObj(ResourceManager.armor_steamsuit, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);
rightFoot = new ModelRendererObj(ResourceManager.armor_steamsuit, "RightBoot").setRotationPoint(-1.9F, 12.0F, 0.0F);
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
GL11.glPushMatrix();
GL11.glShadeModel(GL11.GL_SMOOTH);
if(type == 0) {
bindTexture(ResourceManager.steamsuit_helmet);
head.render(par7);
}
if(type == 1) {
bindTexture(ResourceManager.steamsuit_chest);
body.render(par7);
bindTexture(ResourceManager.steamsuit_arm);
leftArm.render(par7);
rightArm.render(par7);
}
if(type == 2) {
bindTexture(ResourceManager.steamsuit_leg);
leftLeg.render(par7);
rightLeg.render(par7);
}
if(type == 3) {
bindTexture(ResourceManager.steamsuit_leg);
leftFoot.render(par7);
rightFoot.render(par7);
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}