2022-04-24 21:03:19 +02:00

63 lines
2.3 KiB
Java

package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.loader.ModelRendererObj;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.entity.Entity;
public class ModelMan extends ModelArmorBase {
public ModelMan() {
super(0);
head = new ModelRendererObj(ResourceManager.player_manly_af, "Head");
body = new ModelRendererObj(ResourceManager.player_manly_af, "Body");
leftArm = new ModelRendererObj(ResourceManager.player_manly_af, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
rightArm = new ModelRendererObj(ResourceManager.player_manly_af, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
leftLeg = new ModelRendererObj(ResourceManager.player_manly_af, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
rightLeg = new ModelRendererObj(ResourceManager.player_manly_af, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
bindTexture(ResourceManager.player_manly_tex);
head.render(0.0625F);
body.render(0.0625F);
leftArm.render(0.0625F);
rightArm.render(0.0625F);
leftLeg.render(0.0625F);
rightLeg.render(0.0625F);
GL11.glPopMatrix();
}
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7, RenderPlayer render) {
this.isSneak = par1Entity.isSneaking();
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
head.copyRotationFrom(render.modelBipedMain.bipedHead);
body.copyRotationFrom(render.modelBipedMain.bipedBody);
leftArm.copyRotationFrom(render.modelBipedMain.bipedLeftArm);
rightArm.copyRotationFrom(render.modelBipedMain.bipedRightArm);
leftLeg.copyRotationFrom(render.modelBipedMain.bipedLeftLeg);
rightLeg.copyRotationFrom(render.modelBipedMain.bipedRightLeg);
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
bindTexture(ResourceManager.player_manly_tex);
head.render(0.0625F);
body.render(0.0625F);
leftArm.render(0.0625F);
rightArm.render(0.0625F);
leftLeg.render(0.0625F);
rightLeg.render(0.0625F);
GL11.glPopMatrix();
}
}