mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
63 lines
2.3 KiB
Java
63 lines
2.3 KiB
Java
package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.loader.ModelRendererObj;
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import net.minecraft.client.renderer.entity.RenderPlayer;
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import net.minecraft.entity.Entity;
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public class ModelMan extends ModelArmorBase {
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public ModelMan() {
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super(0);
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head = new ModelRendererObj(ResourceManager.player_manly_af, "Head");
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body = new ModelRendererObj(ResourceManager.player_manly_af, "Body");
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leftArm = new ModelRendererObj(ResourceManager.player_manly_af, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
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rightArm = new ModelRendererObj(ResourceManager.player_manly_af, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
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leftLeg = new ModelRendererObj(ResourceManager.player_manly_af, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
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rightLeg = new ModelRendererObj(ResourceManager.player_manly_af, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
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}
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@Override
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_LIGHTING);
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bindTexture(ResourceManager.player_manly_tex);
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head.render(0.0625F);
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body.render(0.0625F);
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leftArm.render(0.0625F);
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rightArm.render(0.0625F);
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leftLeg.render(0.0625F);
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rightLeg.render(0.0625F);
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GL11.glPopMatrix();
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}
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7, RenderPlayer render) {
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this.isSneak = par1Entity.isSneaking();
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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head.copyRotationFrom(render.modelBipedMain.bipedHead);
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body.copyRotationFrom(render.modelBipedMain.bipedBody);
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leftArm.copyRotationFrom(render.modelBipedMain.bipedLeftArm);
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rightArm.copyRotationFrom(render.modelBipedMain.bipedRightArm);
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leftLeg.copyRotationFrom(render.modelBipedMain.bipedLeftLeg);
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rightLeg.copyRotationFrom(render.modelBipedMain.bipedRightLeg);
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_LIGHTING);
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bindTexture(ResourceManager.player_manly_tex);
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head.render(0.0625F);
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body.render(0.0625F);
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leftArm.render(0.0625F);
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rightArm.render(0.0625F);
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leftLeg.render(0.0625F);
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rightLeg.render(0.0625F);
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GL11.glPopMatrix();
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}
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}
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