Hbm-s-Nuclear-Tech-GIT/com/hbm/entity/projectile/EntityDuchessGambit.java

88 lines
2.9 KiB
Java

package com.hbm.entity.projectile;
import java.util.List;
import com.hbm.blocks.ModBlocks;
import com.hbm.explosion.ExplosionLarge;
import com.hbm.lib.ModDamageSource;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.init.Blocks;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
public class EntityDuchessGambit extends EntityThrowable {
public EntityDuchessGambit(World p_i1582_1_) {
super(p_i1582_1_);
this.ignoreFrustumCheck = true;
this.isImmuneToFire = true;
}
@Override
public void onUpdate() {
this.lastTickPosX = this.prevPosX = posX;
this.lastTickPosY = this.prevPosY = posY;
this.lastTickPosZ = this.prevPosZ = posZ;
this.setPosition(posX + this.motionX, posY + this.motionY, posZ + this.motionZ);
/*this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;*/
this.motionY -= 0.03;
if(motionY < -1.5)
motionY = -1.5;
if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air)
{
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "hbm:alarm.gambit", 10000.0F, 1F);
this.setDead();
List<Entity> list = (List<Entity>)worldObj.getEntitiesWithinAABBExcludingEntity(null,
AxisAlignedBB.getBoundingBox(posX - 5, posY - 2, posZ - 9, posX + 5, posY + 2, posZ + 9));
for(Entity e : list) {
e.attackEntityFrom(ModDamageSource.boat, 1000);
}
if(!worldObj.isRemote) {
ExplosionLarge.explode(worldObj, posX, posY, posZ - 6, 2, true, false, false);
ExplosionLarge.explode(worldObj, posX, posY, posZ - 3, 2, true, false, false);
ExplosionLarge.explode(worldObj, posX, posY, posZ, 2, true, false, false);
ExplosionLarge.explode(worldObj, posX, posY, posZ + 3, 2, true, false, false);
ExplosionLarge.explode(worldObj, posX, posY, posZ + 6, 2, true, false, false);
worldObj.setBlock((int)(this.posX - 0.5), (int)(this.posY + 0.5), (int)(this.posZ - 0.5), ModBlocks.boat);
}
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 3);
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 2.5);
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 2);
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 1.5);
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 1);
}
}
@Override
protected void onImpact(MovingObjectPosition p_70184_1_) {
}
@Override
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double distance)
{
return distance < 25000;
}
}