mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
fixed fence renderer and tau cannon alt, added shrapnel buckshot
This commit is contained in:
parent
a07172d2ec
commit
08e95f651a
@ -43,6 +43,8 @@ achievement.oil=Petroleum
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achievement.oil.desc=Bobmazon Level 4 (Elektrischer Boiler)
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achievement.nuclear=Atomwissenschaft
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achievement.nuclear.desc=Bobmazon Level 5 (Urankernbrennstoff)
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achievement.hidden=Versteckter Katalog
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achievement.hidden.desc=Töte einen Enderman mit einem fallenden Güterwagon wärend du brennst und mehr als 250 RADs hast.
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potion.hbm_taint=Verdorben
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potion.hbm_mutation=Verdorbenes Herz
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@ -187,7 +189,7 @@ death.attack.blackhole=%1$s wurde spaghettifiziert.
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death.attack.blender=%1$s wurde in kleine, mundgerechte Stücke geschnitten.
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death.attack.meteorite=%1$s wurde von einem fallenden Stein aus dem Weltall erschlagen.
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death.attack.boxcar=%1$s wurde von einem fallenden Güterwagon zermatscht. Autsch!
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death.attack.boat=%1$s wurde von Schiff getroffen.
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death.attack.boat=%1$s wurde von Schiff erschlagen.
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death.attack.broadcast=%1$s wurde das Gehirn geschmolzen.
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death.attack.ams=%1$s wurde in tödlichen Teilchen gebadet, die von der Menschheit erst benannt werden müssen.
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death.attack.amsCore=%1$s wurde vom Feuer einer Singularität verdampft.
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@ -2033,6 +2035,12 @@ tile.block_meteor_broken.name=Gebrochener Meteoritenblock
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tile.block_meteor_cobble.name=Meteoritenpflasterstein
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tile.block_meteor_molten.name=Heißer Meteoritenpflasterstein
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tile.block_meteor_treasure.name=Meteoritenschatz
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tile.meteor_polished.name=Polierter Meteoritenblock
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tile.meteor_brick.name=Meteoritenziegel
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tile.meteor_brick_mossy.name=Bemooster Meteoritenziegel
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tile.meteor_brick_cracked.name=Rissiger Meteoritenziegel
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tile.meteor_brick_chiseled.name=Gemeißelter Meteoritenziegel
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tile.meteor_pillar.name=Meteoritensäule
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item.cape_radiation.name=Cape (Radioaktiv)
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item.cape_gasmask.name=Cape (Gasmaske)
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@ -2310,7 +2318,7 @@ item.letter.name=Eilbrief
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item.polaroid.name=Das Polaroid
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item.glitch.name=Glitch
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item.book_secret.name=3-596-50802-9
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item.book_of_.name=Das Buch der Güterwaggons
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item.book_of_.name=Das Buch der Güterwagons
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item.burnt_bark.name=Verbrannte Rinde
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item.loot_10.name=Größe 10 Raketen-Lootbox
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@ -43,6 +43,8 @@ achievement.oil=Petroleum
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achievement.oil.desc=Bobmazon Level 4 (Electric Boiler)
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achievement.nuclear=Atomic Science
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achievement.nuclear.desc=Bobmazon Level 5 (Uranium Fuel)
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achievement.hidden=Hidden Catalog
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achievement.hidden.desc=Kill an enderman with a falling boxcar while being on fire and having more than 250 RADs.
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potion.hbm_taint=Tainted
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potion.hbm_mutation=Tainted Heart
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@ -2033,6 +2035,12 @@ tile.block_meteor_broken.name=Broken Meteorite Block
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tile.block_meteor_cobble.name=Meteorite Cobblestone
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tile.block_meteor_molten.name=Hot Meteorite Cobblestone
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tile.block_meteor_treasure.name=Meteorite Treasure Block
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tile.meteor_polished.name=Polished Meteor Block
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tile.meteor_brick.name=Meteor Brick
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tile.meteor_brick_mossy.name=Mossy Meteor Brick
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tile.meteor_brick_cracked.name=Cracked Meteor Brick
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tile.meteor_brick_chiseled.name=Chiseled Meteor Brick
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tile.meteor_pillar.name=Meteor Pillar
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item.cape_radiation.name=Cape (Radiation)
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item.cape_gasmask.name=Cape (Gas Mask)
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@ -163,6 +163,6 @@
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"alarm.nostromoSiren": {"category": "record", "sounds": [{"name": "alarm/nostromoSiren", "stream": false}]},
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"alarm.easAlarm": {"category": "record", "sounds": [{"name": "alarm/easAlarm", "stream": false}]},
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"alarm.airRaid": {"category": "record", "sounds": [{"name": "alarm/airRaid", "stream": true}]},
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"alarm.classic": {"category": "record", "sounds": [{"name": "alarm/classicSiren", "stream": true}]},
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"alarm.classic": {"category": "record", "sounds": [{"name": "alarm/classicSiren", "stream": false}]},
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"alarm.gambit": {"category": "record", "sounds": [{"name": "alarm/gambit", "stream": true}]}
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}
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BIN
assets/hbm/textures/items/ammo_12gauge_shrapnel.png
Normal file
BIN
assets/hbm/textures/items/ammo_12gauge_shrapnel.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 311 B |
BIN
assets/hbm/textures/items/ammo_20gauge_shrapnel.png
Normal file
BIN
assets/hbm/textures/items/ammo_20gauge_shrapnel.png
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Binary file not shown.
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After Width: | Height: | Size: 291 B |
@ -46,6 +46,7 @@ public class EntityBulletBase extends Entity implements IProjectile {
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private BulletConfiguration config;
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private EntityLivingBase shooter;
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public float overrideDamage;
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public EntityBulletBase(World world) {
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super(world);
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@ -224,6 +225,9 @@ public class EntityBulletBase extends Entity implements IProjectile {
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float damage = rand.nextFloat() * (config.dmgMax - config.dmgMin) + config.dmgMin;
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if(overrideDamage != 0)
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damage = overrideDamage;
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if(!victim.attackEntityFrom(damagesource, damage)) {
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try {
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@ -553,6 +557,8 @@ public class EntityBulletBase extends Entity implements IProjectile {
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return;
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}
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this.overrideDamage = nbt.getFloat("damage");
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this.dataWatcher.updateObject(18, cfg);
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this.dataWatcher.updateObject(16, (byte)this.config.style);
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@ -563,6 +569,8 @@ public class EntityBulletBase extends Entity implements IProjectile {
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protected void writeEntityToNBT(NBTTagCompound nbt) {
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nbt.setInteger("config", dataWatcher.getWatchableObjectInt(18));
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nbt.setFloat("damage", this.overrideDamage);
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}
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}
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@ -53,7 +53,7 @@ public class EntityDuchessGambit extends EntityThrowable {
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AxisAlignedBB.getBoundingBox(posX - 5, posY - 2, posZ - 9, posX + 5, posY + 2, posZ + 9));
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for(Entity e : list) {
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e.attackEntityFrom(ModDamageSource.boxcar, 1000);
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e.attackEntityFrom(ModDamageSource.boat, 1000);
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}
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if(!worldObj.isRemote) {
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@ -158,44 +158,46 @@ public class BobmazonOfferFactory {
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tools.add(new Offer(new ItemStack(ModItems.hazmat_red_kit), Requirement.CHEMICS, 100 * inflation));
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tools.add(new Offer(new ItemStack(ModItems.hazmat_grey_kit), Requirement.OIL, 160 * inflation));
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special.add(new Offer(new ItemStack(ModItems.nuke_starter_kit), Requirement.STEEL, 20));
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special.add(new Offer(new ItemStack(ModItems.nuke_advanced_kit), Requirement.STEEL, 30));
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special.add(new Offer(new ItemStack(ModItems.boy_kit), Requirement.STEEL, 35));
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special.add(new Offer(new ItemStack(ModItems.missile_kit), Requirement.STEEL, 60));
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special.add(new Offer(new ItemStack(ModItems.grenade_kit), Requirement.STEEL, 20));
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special.add(new Offer(new ItemStack(ModItems.gun_lever_action), Requirement.STEEL, 5));
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special.add(new Offer(new ItemStack(ModItems.ammo_20gauge, 24), Requirement.STEEL, 5));
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special.add(new Offer(new ItemStack(ModItems.ammo_20gauge_incendiary, 24), Requirement.STEEL, 7));
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special.add(new Offer(new ItemStack(ModItems.gun_uzi_silencer, 1), Requirement.STEEL, 5));
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special.add(new Offer(new ItemStack(ModItems.ammo_22lr, 64), Requirement.STEEL, 3));
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special.add(new Offer(new ItemStack(ModItems.ammo_22lr_ap, 64), Requirement.STEEL, 4));
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special.add(new Offer(new ItemStack(ModItems.gun_hk69, 24), Requirement.STEEL, 8));
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special.add(new Offer(new ItemStack(ModItems.ammo_grenade, 6), Requirement.STEEL, 4));
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special.add(new Offer(new ItemStack(ModItems.ammo_grenade_sleek, 6), Requirement.STEEL, 6));
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special.add(new Offer(new ItemStack(ModItems.gun_kit_1, 10), Requirement.STEEL, 1));
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special.add(new Offer(new ItemStack(ModItems.gun_kit_2, 5), Requirement.STEEL, 3));
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special.add(new Offer(new ItemStack(ModBlocks.machine_epress, 2), Requirement.STEEL, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_assembler, 1), Requirement.STEEL, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_chemplant, 1), Requirement.STEEL, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_boiler_off, 1), Requirement.STEEL, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_well, 1), Requirement.STEEL, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_refinery, 1), Requirement.STEEL, 8));
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special.add(new Offer(new ItemStack(ModBlocks.machine_fluidtank, 4), Requirement.STEEL, 3));
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special.add(new Offer(new ItemStack(ModBlocks.barrel_antimatter, 4), Requirement.STEEL, 3));
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special.add(new Offer(new ItemStack(ModItems.ingot_steel, 64), Requirement.STEEL, 2));
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special.add(new Offer(new ItemStack(ModItems.ingot_copper, 64), Requirement.STEEL, 2));
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special.add(new Offer(new ItemStack(ModItems.ingot_red_copper, 64), Requirement.STEEL, 2));
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special.add(new Offer(new ItemStack(ModItems.ingot_titanium, 64), Requirement.STEEL, 2));
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special.add(new Offer(new ItemStack(ModItems.ingot_tungsten, 64), Requirement.STEEL, 2));
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special.add(new Offer(new ItemStack(ModBlocks.struct_launcher_core, 1), Requirement.STEEL, 3));
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special.add(new Offer(new ItemStack(ModBlocks.struct_launcher_core_large, 1), Requirement.STEEL, 3));
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special.add(new Offer(new ItemStack(ModBlocks.struct_launcher, 40), Requirement.STEEL, 7));
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special.add(new Offer(new ItemStack(ModBlocks.struct_scaffold, 11), Requirement.STEEL, 7));
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special.add(new Offer(new ItemStack(ModItems.loot_10, 1), Requirement.STEEL, 2));
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special.add(new Offer(new ItemStack(ModItems.loot_15, 1), Requirement.STEEL, 2));
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special.add(new Offer(new ItemStack(ModItems.loot_misc, 1), Requirement.STEEL, 2));
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special.add(new Offer(new ItemStack(ModBlocks.crate_can, 1), Requirement.STEEL, 1));
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special.add(new Offer(new ItemStack(ModBlocks.crate_ammo, 1), Requirement.STEEL, 15));
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special.add(new Offer(new ItemStack(ModItems.nuke_starter_kit), Requirement.HIDDEN, 20));
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special.add(new Offer(new ItemStack(ModItems.nuke_advanced_kit), Requirement.HIDDEN, 30));
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special.add(new Offer(new ItemStack(ModItems.boy_kit), Requirement.HIDDEN, 35));
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special.add(new Offer(new ItemStack(ModItems.missile_kit), Requirement.HIDDEN, 60));
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special.add(new Offer(new ItemStack(ModItems.grenade_kit), Requirement.HIDDEN, 20));
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special.add(new Offer(new ItemStack(ModItems.jetpack_vector), Requirement.HIDDEN, 10));
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special.add(new Offer(new ItemStack(ModItems.jetpack_tank), Requirement.HIDDEN, 3));
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special.add(new Offer(new ItemStack(ModItems.gun_lever_action), Requirement.HIDDEN, 5));
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special.add(new Offer(new ItemStack(ModItems.ammo_20gauge, 24), Requirement.HIDDEN, 5));
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special.add(new Offer(new ItemStack(ModItems.ammo_20gauge_incendiary, 24), Requirement.HIDDEN, 7));
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special.add(new Offer(new ItemStack(ModItems.gun_uzi_silencer, 1), Requirement.HIDDEN, 5));
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special.add(new Offer(new ItemStack(ModItems.ammo_22lr, 64), Requirement.HIDDEN, 3));
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special.add(new Offer(new ItemStack(ModItems.ammo_22lr_ap, 64), Requirement.HIDDEN, 4));
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special.add(new Offer(new ItemStack(ModItems.gun_hk69, 24), Requirement.HIDDEN, 8));
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special.add(new Offer(new ItemStack(ModItems.ammo_grenade, 6), Requirement.HIDDEN, 4));
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special.add(new Offer(new ItemStack(ModItems.ammo_grenade_sleek, 6), Requirement.HIDDEN, 6));
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special.add(new Offer(new ItemStack(ModItems.gun_kit_1, 10), Requirement.HIDDEN, 1));
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special.add(new Offer(new ItemStack(ModItems.gun_kit_2, 5), Requirement.HIDDEN, 3));
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special.add(new Offer(new ItemStack(ModBlocks.machine_epress, 2), Requirement.HIDDEN, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_assembler, 1), Requirement.HIDDEN, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_chemplant, 1), Requirement.HIDDEN, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_boiler_off, 1), Requirement.HIDDEN, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_well, 1), Requirement.HIDDEN, 5));
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special.add(new Offer(new ItemStack(ModBlocks.machine_refinery, 1), Requirement.HIDDEN, 8));
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special.add(new Offer(new ItemStack(ModBlocks.machine_fluidtank, 4), Requirement.HIDDEN, 3));
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special.add(new Offer(new ItemStack(ModBlocks.barrel_antimatter, 4), Requirement.HIDDEN, 3));
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special.add(new Offer(new ItemStack(ModItems.ingot_steel, 64), Requirement.HIDDEN, 2));
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special.add(new Offer(new ItemStack(ModItems.ingot_copper, 64), Requirement.HIDDEN, 2));
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special.add(new Offer(new ItemStack(ModItems.ingot_red_copper, 64), Requirement.HIDDEN, 2));
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special.add(new Offer(new ItemStack(ModItems.ingot_titanium, 64), Requirement.HIDDEN, 2));
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special.add(new Offer(new ItemStack(ModItems.ingot_tungsten, 64), Requirement.HIDDEN, 2));
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special.add(new Offer(new ItemStack(ModBlocks.struct_launcher_core, 1), Requirement.HIDDEN, 3));
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special.add(new Offer(new ItemStack(ModBlocks.struct_launcher_core_large, 1), Requirement.HIDDEN, 3));
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special.add(new Offer(new ItemStack(ModBlocks.struct_launcher, 40), Requirement.HIDDEN, 7));
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special.add(new Offer(new ItemStack(ModBlocks.struct_scaffold, 11), Requirement.HIDDEN, 7));
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special.add(new Offer(new ItemStack(ModItems.loot_10, 1), Requirement.HIDDEN, 2));
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special.add(new Offer(new ItemStack(ModItems.loot_15, 1), Requirement.HIDDEN, 2));
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special.add(new Offer(new ItemStack(ModItems.loot_misc, 1), Requirement.HIDDEN, 2));
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special.add(new Offer(new ItemStack(ModBlocks.crate_can, 1), Requirement.HIDDEN, 1));
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special.add(new Offer(new ItemStack(ModBlocks.crate_ammo, 1), Requirement.HIDDEN, 15));
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}
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public static List<Offer> getOffers(ItemStack stack) {
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@ -41,6 +41,7 @@ public class BulletConfigSyncingUtil {
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public static int G20_SLUG = i++;
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public static int G20_FLECHETTE = i++;
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public static int G20_FIRE = i++;
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public static int G20_SHRAPNEL = i++;
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public static int G20_EXPLOSIVE = i++;
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public static int G20_CAUSTIC = i++;
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public static int G20_SHOCK = i++;
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@ -68,6 +69,7 @@ public class BulletConfigSyncingUtil {
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public static int G12_NORMAL = i++;
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public static int G12_INCENDIARY = i++;
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public static int G12_SHRAPNEL = i++;
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public static int LR22_NORMAL = i++;
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public static int LR22_AP = i++;
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@ -112,6 +114,7 @@ public class BulletConfigSyncingUtil {
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public static int SPECIAL_GAUSS_CHARGED = i++;
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public static int G20_NORMAL_FIRE = i++;
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public static int G20_SHRAPNEL_FIRE = i++;
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public static int G20_SLUG_FIRE = i++;
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public static int G20_FLECHETTE_FIRE = i++;
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public static int G20_EXPLOSIVE_FIRE = i++;
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@ -143,6 +146,7 @@ public class BulletConfigSyncingUtil {
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeSlugConfig(), G20_SLUG));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeFlechetteConfig(), G20_FLECHETTE));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeFireConfig(), G20_FIRE));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeShrapnelConfig(), G20_SHRAPNEL));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeExplosiveConfig(), G20_EXPLOSIVE));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeCausticConfig(), G20_CAUSTIC));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeShockConfig(), G20_SHOCK));
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@ -170,6 +174,7 @@ public class BulletConfigSyncingUtil {
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configSet.add(new ConfigKeyPair(Gun12GaugeFactory.get12GaugeConfig(), G12_NORMAL));
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configSet.add(new ConfigKeyPair(Gun12GaugeFactory.get12GaugeFireConfig(), G12_INCENDIARY));
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configSet.add(new ConfigKeyPair(Gun12GaugeFactory.get12GaugeShrapnelConfig(), G12_SHRAPNEL));
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configSet.add(new ConfigKeyPair(Gun22LRFactory.get22LRConfig(), LR22_NORMAL));
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configSet.add(new ConfigKeyPair(Gun22LRFactory.get22LRAPConfig(), LR22_AP));
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@ -214,6 +219,7 @@ public class BulletConfigSyncingUtil {
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configSet.add(new ConfigKeyPair(GunGaussFactory.getAltConfig(), SPECIAL_GAUSS_CHARGED));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeConfig().setToFire(3), G20_NORMAL_FIRE));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeShrapnelConfig().setToFire(3), G20_SHRAPNEL_FIRE));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeSlugConfig().setToFire(3), G20_SLUG_FIRE));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeFlechetteConfig().setToFire(3), G20_FLECHETTE_FIRE));
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configSet.add(new ConfigKeyPair(Gun20GaugeFactory.get20GaugeExplosiveConfig().setToFire(3), G20_EXPLOSIVE_FIRE));
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@ -38,6 +38,7 @@ public class Gun12GaugeFactory {
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G12_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL);
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return config;
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}
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@ -65,5 +66,20 @@ public class Gun12GaugeFactory {
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return bullet;
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}
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public static BulletConfiguration get12GaugeShrapnelConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_12gauge_shrapnel;
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bullet.wear = 15;
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bullet.dmgMin = 2;
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bullet.dmgMax = 6;
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bullet.ricochetAngle = 15;
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bullet.HBRC = 80;
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bullet.LBRC = 95;
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return bullet;
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}
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}
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@ -38,6 +38,7 @@ public class Gun20GaugeFactory {
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config.config.add(BulletConfigSyncingUtil.G20_SLUG);
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config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
|
||||
@ -63,6 +64,7 @@ public class Gun20GaugeFactory {
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SLUG);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
|
||||
@ -88,6 +90,7 @@ public class Gun20GaugeFactory {
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SLUG);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
|
||||
@ -114,6 +117,7 @@ public class Gun20GaugeFactory {
|
||||
config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
|
||||
@ -140,6 +144,7 @@ public class Gun20GaugeFactory {
|
||||
config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
|
||||
@ -166,6 +171,7 @@ public class Gun20GaugeFactory {
|
||||
config.config.add(BulletConfigSyncingUtil.G20_NORMAL_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC_FIRE);
|
||||
config.config.add(BulletConfigSyncingUtil.G20_SHOCK_FIRE);
|
||||
@ -226,6 +232,21 @@ public class Gun20GaugeFactory {
|
||||
return bullet;
|
||||
}
|
||||
|
||||
public static BulletConfiguration get20GaugeShrapnelConfig() {
|
||||
|
||||
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
|
||||
|
||||
bullet.ammo = ModItems.ammo_20gauge_shrapnel;
|
||||
bullet.wear = 15;
|
||||
bullet.dmgMin = 2;
|
||||
bullet.dmgMax = 6;
|
||||
bullet.ricochetAngle = 15;
|
||||
bullet.HBRC = 80;
|
||||
bullet.LBRC = 95;
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
public static BulletConfiguration get20GaugeExplosiveConfig() {
|
||||
|
||||
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
|
||||
|
||||
@ -177,6 +177,7 @@ public class Gun357MagnumFactory {
|
||||
|
||||
config.durability = 4000;
|
||||
config.firingSound = "hbm:weapon.schrabidiumShoot";
|
||||
config.crosshair = Crosshair.NONE;
|
||||
|
||||
config.name = "FFI Viper N2";
|
||||
config.manufacturer = "FlimFlam Industries";
|
||||
|
||||
@ -55,6 +55,9 @@ public class GunGaussFactory {
|
||||
config.allowsInfinity = true;
|
||||
config.crosshair = Crosshair.L_ARROWS;
|
||||
|
||||
config.config = new ArrayList<Integer>();
|
||||
config.config.add(BulletConfigSyncingUtil.SPECIAL_GAUSS_CHARGED);
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
|
||||
@ -283,7 +283,8 @@ public class GUIScreenBobmazon extends GuiScreen {
|
||||
ASSEMBLY(MainRegistry.bobAssembly),
|
||||
CHEMICS(MainRegistry.bobChemistry),
|
||||
OIL(MainRegistry.bobOil),
|
||||
NUCLEAR(MainRegistry.bobNuclear);
|
||||
NUCLEAR(MainRegistry.bobNuclear),
|
||||
HIDDEN(MainRegistry.bobHidden);
|
||||
|
||||
private Requirement(Achievement achievement) {
|
||||
this.achievement = achievement;
|
||||
|
||||
@ -1037,10 +1037,12 @@ public class ModItems {
|
||||
|
||||
public static Item ammo_12gauge;
|
||||
public static Item ammo_12gauge_incendiary;
|
||||
public static Item ammo_12gauge_shrapnel;
|
||||
public static Item ammo_20gauge;
|
||||
public static Item ammo_20gauge_slug;
|
||||
public static Item ammo_20gauge_flechette;
|
||||
public static Item ammo_20gauge_incendiary;
|
||||
public static Item ammo_20gauge_shrapnel;
|
||||
public static Item ammo_20gauge_explosive;
|
||||
public static Item ammo_20gauge_caustic;
|
||||
public static Item ammo_20gauge_shock;
|
||||
@ -2731,10 +2733,12 @@ public class ModItems {
|
||||
|
||||
ammo_12gauge = new ItemAmmo().setUnlocalizedName("ammo_12gauge").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_12gauge");
|
||||
ammo_12gauge_incendiary = new ItemAmmo().setUnlocalizedName("ammo_12gauge_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_12gauge_incendiary");
|
||||
ammo_12gauge_shrapnel = new ItemAmmo().setUnlocalizedName("ammo_12gauge_shrapnel").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_12gauge_shrapnel");
|
||||
ammo_20gauge = new ItemAmmo().setUnlocalizedName("ammo_20gauge").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge");
|
||||
ammo_20gauge_slug = new ItemAmmo().setUnlocalizedName("ammo_20gauge_slug").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_slug");
|
||||
ammo_20gauge_flechette = new ItemAmmo().setUnlocalizedName("ammo_20gauge_flechette").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_flechette");
|
||||
ammo_20gauge_incendiary = new ItemAmmo().setUnlocalizedName("ammo_20gauge_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_incendiary");
|
||||
ammo_20gauge_shrapnel = new ItemAmmo().setUnlocalizedName("ammo_20gauge_shrapnel").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_shrapnel");
|
||||
ammo_20gauge_explosive = new ItemAmmo().setUnlocalizedName("ammo_20gauge_explosive").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_explosive");
|
||||
ammo_20gauge_caustic = new ItemAmmo().setUnlocalizedName("ammo_20gauge_caustic").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_caustic");
|
||||
ammo_20gauge_shock = new ItemAmmo().setUnlocalizedName("ammo_20gauge_shock").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_20gauge_shock");
|
||||
@ -4686,10 +4690,12 @@ public class ModItems {
|
||||
|
||||
GameRegistry.registerItem(ammo_12gauge, ammo_12gauge.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_12gauge_incendiary, ammo_12gauge_incendiary.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_12gauge_shrapnel, ammo_12gauge_shrapnel.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_20gauge, ammo_20gauge.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_20gauge_slug, ammo_20gauge_slug.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_20gauge_flechette, ammo_20gauge_flechette.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_20gauge_incendiary, ammo_20gauge_incendiary.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_20gauge_shrapnel, ammo_20gauge_shrapnel.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_20gauge_explosive, ammo_20gauge_explosive.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_20gauge_caustic, ammo_20gauge_caustic.getUnlocalizedName());
|
||||
GameRegistry.registerItem(ammo_20gauge_shock, ammo_20gauge_shock.getUnlocalizedName());
|
||||
|
||||
@ -19,11 +19,10 @@ public class ItemAmmo extends Item {
|
||||
list.add(EnumChatFormatting.BLUE + "+ Incendiary");
|
||||
list.add(EnumChatFormatting.RED + "- Increased wear");
|
||||
}
|
||||
if(this == ModItems.ammo_20gauge_slug) {
|
||||
list.add(EnumChatFormatting.BLUE + "+ Near-perfect accuracy");
|
||||
if(this == ModItems.ammo_12gauge_shrapnel) {
|
||||
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
|
||||
list.add(EnumChatFormatting.BLUE + "+ Decreased wear");
|
||||
list.add(EnumChatFormatting.RED + "- Single projectile");
|
||||
list.add(EnumChatFormatting.YELLOW + "* Extra bouncy");
|
||||
list.add(EnumChatFormatting.RED + "- Increased wear");
|
||||
}
|
||||
|
||||
//20 GAUGE
|
||||
@ -32,10 +31,21 @@ public class ItemAmmo extends Item {
|
||||
list.add(EnumChatFormatting.YELLOW + "* Less bouncy");
|
||||
list.add(EnumChatFormatting.RED + "- Increased wear");
|
||||
}
|
||||
if(this == ModItems.ammo_20gauge_slug) {
|
||||
list.add(EnumChatFormatting.BLUE + "+ Near-perfect accuracy");
|
||||
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
|
||||
list.add(EnumChatFormatting.BLUE + "+ Decreased wear");
|
||||
list.add(EnumChatFormatting.RED + "- Single projectile");
|
||||
}
|
||||
if(this == ModItems.ammo_20gauge_incendiary) {
|
||||
list.add(EnumChatFormatting.BLUE + "+ Incendiary");
|
||||
list.add(EnumChatFormatting.RED + "- Increased wear");
|
||||
}
|
||||
if(this == ModItems.ammo_20gauge_shrapnel) {
|
||||
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
|
||||
list.add(EnumChatFormatting.YELLOW + "* Extra bouncy");
|
||||
list.add(EnumChatFormatting.RED + "- Increased wear");
|
||||
}
|
||||
if(this == ModItems.ammo_20gauge_explosive) {
|
||||
list.add(EnumChatFormatting.BLUE + "+ Explosive");
|
||||
list.add(EnumChatFormatting.BLUE + "+ Increased damage");
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
package com.hbm.items.weapon;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.hbm.entity.projectile.EntityBulletBase;
|
||||
import com.hbm.handler.GunConfiguration;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.lib.ModDamageSource;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.sound.AudioWrapper;
|
||||
|
||||
@ -24,6 +25,15 @@ public class ItemGunGauss extends ItemGunBase {
|
||||
world.playSoundAtEntity(player, "hbm:weapon.sparkShoot", 1.0F, 1.0F);
|
||||
setHasShot(stack, false);
|
||||
}
|
||||
|
||||
if(!main && getStored(stack) > 0) {
|
||||
EntityBulletBase bullet = new EntityBulletBase(world, altConfig.config.get(0), player);
|
||||
bullet.overrideDamage = Math.min(getStored(stack), 13) * 3.5F;
|
||||
world.spawnEntityInWorld(bullet);
|
||||
world.playSoundAtEntity(player, "hbm:weapon.tauShoot", 1.0F, 0.75F);
|
||||
setItemWear(stack, getItemWear(stack) + (getCharge(stack)) * 2);
|
||||
setCharge(stack, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void endActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) {
|
||||
@ -32,14 +42,16 @@ public class ItemGunGauss extends ItemGunBase {
|
||||
chargeLoop.stopSound();
|
||||
chargeLoop = null;
|
||||
}
|
||||
//setCharge(stack, 0);
|
||||
}
|
||||
|
||||
protected void altFire(ItemStack stack, World world, EntityPlayer player) {
|
||||
setCharge(stack, 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void startActionClient(ItemStack stack, World world, EntityPlayer player, boolean main) {
|
||||
|
||||
if(!main) {
|
||||
setCharge(stack, 1);
|
||||
if(!main && getItemWear(stack) < mainConfig.durability && player.inventory.hasItem(ModItems.gun_xvl1456_ammo)) {
|
||||
chargeLoop = MainRegistry.proxy.getLoopedSound("hbm:weapon.tauChargeLoop2", (float)player.posX, (float)player.posY, (float)player.posZ, 1.0F, 0.75F);
|
||||
world.playSoundAtEntity(player, "hbm:weapon.tauChargeLoop2", 1.0F, 0.75F);
|
||||
|
||||
@ -49,28 +61,50 @@ public class ItemGunGauss extends ItemGunBase {
|
||||
}
|
||||
}
|
||||
|
||||
protected void updateServer(ItemStack stack, World world, EntityPlayer player, int slot, boolean isCurrentItem) {
|
||||
|
||||
super.updateServer(stack, world, player, slot, isCurrentItem);
|
||||
|
||||
if(getIsAltDown(stack) && getItemWear(stack) < mainConfig.durability) {
|
||||
|
||||
int c = getCharge(stack);
|
||||
|
||||
if(c > 200) {
|
||||
setCharge(stack, 0);
|
||||
setItemWear(stack, mainConfig.durability);
|
||||
player.attackEntityFrom(ModDamageSource.tauBlast, 1000);
|
||||
world.newExplosion(player, player.posX, player.posY + player.eyeHeight, player.posZ, 5.0F, true, true);
|
||||
return;
|
||||
}
|
||||
|
||||
if(c > 0) {
|
||||
setCharge(stack, c + 1);
|
||||
|
||||
if(c % 10 == 1 && c < 140) {
|
||||
|
||||
if(player.inventory.hasItem(ModItems.gun_xvl1456_ammo)) {
|
||||
player.inventory.consumeInventoryItem(ModItems.gun_xvl1456_ammo);
|
||||
setStored(stack, getStored(stack) + 1);
|
||||
} else {
|
||||
setCharge(stack, 0);
|
||||
setStored(stack, 0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
setStored(stack, 0);
|
||||
}
|
||||
} else {
|
||||
setCharge(stack, 0);
|
||||
setStored(stack, 0);
|
||||
}
|
||||
}
|
||||
|
||||
protected void updateClient(ItemStack stack, World world, EntityPlayer player, int slot, boolean isCurrentItem) {
|
||||
super.updateClient(stack, world, player, slot, isCurrentItem);
|
||||
|
||||
/*if(!isCurrentItem) {
|
||||
setCharge(stack, 0);
|
||||
if(chargeLoop != null) {
|
||||
chargeLoop.stopSound();
|
||||
chargeLoop = null;
|
||||
}
|
||||
return;
|
||||
}*/
|
||||
|
||||
int c = getCharge(stack);
|
||||
|
||||
if(c > 0) {
|
||||
setCharge(stack, c + 1);
|
||||
System.out.println(c);
|
||||
}
|
||||
|
||||
if(chargeLoop != null) {
|
||||
chargeLoop.updatePosition((float)player.posX, (float)player.posY, (float)player.posZ);
|
||||
chargeLoop.updatePitch(1.0F);
|
||||
chargeLoop.updatePitch(chargeLoop.getPitch() + 0.01F);
|
||||
}
|
||||
}
|
||||
|
||||
@ -97,12 +131,11 @@ public class ItemGunGauss extends ItemGunBase {
|
||||
return readNBT(stack, "gauss_charge");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
|
||||
|
||||
list.add("alt-fire is broken, just yell at me until i fix it ok");
|
||||
list.add("");
|
||||
|
||||
super.addInformation(stack, player, list, bool);
|
||||
public static void setStored(ItemStack stack, int i) {
|
||||
writeNBT(stack, "gauss_stored", i);
|
||||
}
|
||||
|
||||
public static int getStored(ItemStack stack) {
|
||||
return readNBT(stack, "gauss_stored");
|
||||
}
|
||||
}
|
||||
|
||||
@ -14,15 +14,18 @@ public class ItemGunLacunae extends ItemGunBase {
|
||||
|
||||
@Override
|
||||
public void startAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
|
||||
|
||||
setDelay(stack, 20);
|
||||
world.playSoundAtEntity(player, "hbm:weapon.lacunaeSpinup", 1.0F, 1.0F);
|
||||
|
||||
if(main) {
|
||||
setDelay(stack, 20);
|
||||
world.playSoundAtEntity(player, "hbm:weapon.lacunaeSpinup", 1.0F, 1.0F);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void endAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
|
||||
|
||||
world.playSoundAtEntity(player, "hbm:weapon.lacunaeSpindown", 1.0F, 1.0F);
|
||||
if(main)
|
||||
world.playSoundAtEntity(player, "hbm:weapon.lacunaeSpindown", 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
protected void updateServer(ItemStack stack, World world, EntityPlayer player, int slot, boolean isCurrentItem) {
|
||||
|
||||
@ -1710,6 +1710,10 @@ public class CraftingManager {
|
||||
GameRegistry.addRecipe(new ItemStack(ModBlocks.dfc_receiver, 1), new Object[] { "SDS", "TXL", "SDS", 'S', ModItems.ingot_starmetal, 'D', ModItems.plate_desh, 'T', ModBlocks.machine_transformer_dnt, 'X', ModBlocks.sellafield_core, 'L', ModItems.hull_small_steel });
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.dfc_injector, 1), new Object[] { "SDS", "TXL", "SDS", 'S', ModItems.ingot_starmetal, 'D', ModItems.plate_combine_steel, 'T', ModBlocks.machine_fluidtank, 'X', ModItems.motor, 'L', ModItems.pipes_steel }));
|
||||
GameRegistry.addRecipe(new ItemStack(ModBlocks.dfc_stabilizer, 1), new Object[] { "SDS", "TXL", "SDS", 'S', ModItems.ingot_starmetal, 'D', ModItems.plate_desh, 'T', ModItems.singularity_spark, 'X', ModItems.magnet_circular, 'L', ModItems.crystal_xen });
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.barrel_plastic, 1), new Object[] { "IPI", "I I", "IPI", 'I', ModItems.plate_polymer, 'P', "plateAluminum" }));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.barrel_iron, 1), new Object[] { "IPI", "I I", "IPI", 'I', "plateIron", 'P', "ingotIron" }));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.barrel_steel, 1), new Object[] { "IPI", "I I", "IPI", 'I', "plateSteel", 'P', "ingotSteel" }));
|
||||
GameRegistry.addRecipe(new ItemStack(ModBlocks.barrel_antimatter, 1), new Object[] { "IPI", "IPI", "IPI", 'I', ModItems.plate_saturnite, 'P', ModItems.coil_advanced_torus });
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -211,6 +211,7 @@ public class MainRegistry
|
||||
public static Achievement bobChemistry;
|
||||
public static Achievement bobOil;
|
||||
public static Achievement bobNuclear;
|
||||
public static Achievement bobHidden;
|
||||
|
||||
public static boolean enableDebugMode = true;
|
||||
public static boolean enableMycelium = false;
|
||||
@ -1021,6 +1022,7 @@ public class MainRegistry
|
||||
bobChemistry = new Achievement("achievement.chemistry", "chemistry", 2, 4, ModItems.bob_chemistry, bobAssembly).initIndependentStat().registerStat();
|
||||
bobOil = new Achievement("achievement.oil", "oil", 4, 4, ModItems.bob_oil, bobChemistry).initIndependentStat().registerStat();
|
||||
bobNuclear = new Achievement("achievement.nuclear", "nuclear", 6, 4, ModItems.bob_nuclear, bobOil).initIndependentStat().registerStat();
|
||||
bobHidden = new Achievement("achievement.hidden", "hidden", 8, 4, ModItems.gun_dampfmaschine, bobNuclear).initIndependentStat().registerStat();
|
||||
|
||||
AchievementPage.registerAchievementPage(new AchievementPage("Nuclear Tech", new Achievement[]{
|
||||
achSacrifice,
|
||||
@ -1039,7 +1041,8 @@ public class MainRegistry
|
||||
bobAssembly,
|
||||
bobChemistry,
|
||||
bobOil,
|
||||
bobNuclear
|
||||
bobNuclear,
|
||||
bobHidden
|
||||
}));
|
||||
|
||||
//MUST be initialized AFTER achievements!!
|
||||
|
||||
@ -27,6 +27,7 @@ import cpw.mods.fml.common.gameevent.TickEvent.WorldTickEvent;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.entity.monster.EntityCreeper;
|
||||
import net.minecraft.entity.monster.EntityEnderman;
|
||||
import net.minecraft.entity.monster.EntitySkeleton;
|
||||
import net.minecraft.entity.monster.EntityZombie;
|
||||
import net.minecraft.entity.passive.EntityCow;
|
||||
@ -67,10 +68,13 @@ public class ModEventHandler
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onPlayerDeath(LivingDeathEvent event) {
|
||||
public void onEntityDeath(LivingDeathEvent event) {
|
||||
|
||||
event.entityLiving.getEntityData().setFloat("hfr_radiation", 0);
|
||||
|
||||
if(event.entity.worldObj.isRemote)
|
||||
return;
|
||||
|
||||
if(MainRegistry.enableCataclysm) {
|
||||
EntityBurningFOEQ foeq = new EntityBurningFOEQ(event.entity.worldObj);
|
||||
foeq.setPositionAndRotation(event.entity.posX, 500, event.entity.posZ, 0.0F, 0.0F);
|
||||
@ -78,7 +82,18 @@ public class ModEventHandler
|
||||
}
|
||||
|
||||
if(event.entity.getUniqueID().toString().equals(Library.HbMinecraft)) {
|
||||
event.entity.dropItem(ModItems.book_of_, 1);
|
||||
}
|
||||
|
||||
if(event.entity instanceof EntityEnderman && event.source == ModDamageSource.boxcar) {
|
||||
|
||||
for(Object o : event.entity.worldObj.playerEntities) {
|
||||
EntityPlayer player = (EntityPlayer)o;
|
||||
|
||||
if(player.getEntityData().getFloat("hfr_radiation") > 250 && player.isBurning()) {
|
||||
player.triggerAchievement(MainRegistry.bobHidden);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -74,7 +74,7 @@ public class RenderFence implements ISimpleBlockRenderingHandler {
|
||||
|
||||
@Override
|
||||
public boolean shouldRender3DInInventory(int modelId) {
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@ -92,6 +92,9 @@ public class RenderScreenOverlay {
|
||||
|
||||
|
||||
public static void renderCustomCrosshairs(ScaledResolution resolution, Gui gui, Crosshair cross) {
|
||||
|
||||
if(cross == Crosshair.NONE)
|
||||
return;
|
||||
|
||||
int size = cross.size;
|
||||
|
||||
@ -135,7 +138,8 @@ public class RenderScreenOverlay {
|
||||
}
|
||||
|
||||
public enum Crosshair {
|
||||
|
||||
|
||||
NONE(0, 0, 0),
|
||||
CROSS(1, 55, 16),
|
||||
CIRCLE(19, 55, 16),
|
||||
SEMI(37, 55, 16),
|
||||
|
||||
@ -8,6 +8,10 @@ public class AudioWrapper {
|
||||
|
||||
public void updatePitch(float pitch) { }
|
||||
|
||||
public float getVolume() { return 0F; }
|
||||
|
||||
public float getPitch() { return 0F; }
|
||||
|
||||
public void setDoesRepeat(boolean repeats) { }
|
||||
|
||||
public void startSound() { }
|
||||
|
||||
@ -25,6 +25,14 @@ public class AudioWrapperClient extends AudioWrapper {
|
||||
sound.setPitch(pitch);
|
||||
}
|
||||
|
||||
public float getVolume() {
|
||||
return sound.getVolume();
|
||||
}
|
||||
|
||||
public float getPitch() {
|
||||
return sound.getPitch();
|
||||
}
|
||||
|
||||
public void startSound() {
|
||||
sound.start();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user