88 lines
2.3 KiB
Java

package com.hbm.handler.guncfg;
import java.util.ArrayList;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.GunConfiguration;
import com.hbm.items.ModItems;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
public class GunGaussFactory {
public static GunConfiguration getXVLConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 4;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_AUTO;
config.hasReloadAnim = false;
config.hasFiringAnim = false;
config.hasSpinup = false;
config.hasSpindown = false;
config.reloadDuration = 20;
config.firingDuration = 0;
config.ammoCap = 0;
config.reloadType = GunConfiguration.RELOAD_NONE;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_RAD;
config.durability = 6000;
config.firingSound = "hbm:weapon.tauShoot";
config.name = "XVL1456 Tau Cannon";
config.manufacturer = "Black Mesa Research Facility";
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.SPECIAL_GAUSS);
return config;
}
public static GunConfiguration getChargedConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 10;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_AUTO;
config.reloadDuration = 20;
config.firingDuration = 0;
config.ammoCap = 30;
config.reloadType = GunConfiguration.RELOAD_FULL;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_ARROWS;
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.SPECIAL_GAUSS_CHARGED);
return config;
}
public static BulletConfiguration getGaussConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.gun_xvl1456_ammo;
bullet.dmgMin = 6;
bullet.dmgMax = 9;
bullet.trail = 1;
bullet.vPFX = "fireworksSpark";
bullet.LBRC = 80;
bullet.HBRC = 5;
return bullet;
}
public static BulletConfiguration getAltConfig() {
BulletConfiguration bullet = getGaussConfig();
bullet.vPFX = "reddust";
return bullet;
}
}